5,720 research outputs found

    Time-varying volume visualization

    Get PDF
    Volume rendering is a very active research field in Computer Graphics because of its wide range of applications in various sciences, from medicine to flow mechanics. In this report, we survey a state-of-the-art on time-varying volume rendering. We state several basic concepts and then we establish several criteria to classify the studied works: IVR versus DVR, 4D versus 3D+time, compression techniques, involved architectures, use of parallelism and image-space versus object-space coherence. We also address other related problems as transfer functions and 2D cross-sections computation of time-varying volume data. All the papers reviewed are classified into several tables based on the mentioned classification and, finally, several conclusions are presented.Preprin

    5G 3GPP-like Channel Models for Outdoor Urban Microcellular and Macrocellular Environments

    Get PDF
    For the development of new 5G systems to operate in bands up to 100 GHz, there is a need for accurate radio propagation models at these bands that currently are not addressed by existing channel models developed for bands below 6 GHz. This document presents a preliminary overview of 5G channel models for bands up to 100 GHz. These have been derived based on extensive measurement and ray tracing results across a multitude of frequencies from 6 GHz to 100 GHz, and this document describes an initial 3D channel model which includes: 1) typical deployment scenarios for urban microcells (UMi) and urban macrocells (UMa), and 2) a baseline model for incorporating path loss, shadow fading, line of sight probability, penetration and blockage models for the typical scenarios. Various processing methodologies such as clustering and antenna decoupling algorithms are also presented.Comment: To be published in 2016 IEEE 83rd Vehicular Technology Conference Spring (VTC 2016-Spring), Nanjing, China, May 201

    Faster Ray Tracing through Hierarchy Cut Code

    Full text link
    We propose a novel ray reordering technique to accelerate the ray tracing process by encoding and sorting rays prior to traversal. Instead of spatial coordinates, our method encodes rays according to the cuts of the hierarchical acceleration structure, which is called the hierarchy cut code. This approach can better adapt to the acceleration structure and obtain a more reliable encoding result. We also propose a compression scheme to decrease the sorting overhead by a shorter sorting key. In addition, based on the phenomenon of boundary drift, we theoretically explain the reason why existing reordering methods cannot achieve better performance by using longer sorting keys. The experiment demonstrates that our method can accelerate secondary ray tracing by up to 1.81 times, outperforming the existing methods. Such result proves the effectiveness of hierarchy cut code, and indicate that the reordering technique can achieve greater performance improvement, which worth further research

    Real-time Global Illumination by Simulating Photon Mapping

    Get PDF

    Transport-Based Neural Style Transfer for Smoke Simulations

    Full text link
    Artistically controlling fluids has always been a challenging task. Optimization techniques rely on approximating simulation states towards target velocity or density field configurations, which are often handcrafted by artists to indirectly control smoke dynamics. Patch synthesis techniques transfer image textures or simulation features to a target flow field. However, these are either limited to adding structural patterns or augmenting coarse flows with turbulent structures, and hence cannot capture the full spectrum of different styles and semantically complex structures. In this paper, we propose the first Transport-based Neural Style Transfer (TNST) algorithm for volumetric smoke data. Our method is able to transfer features from natural images to smoke simulations, enabling general content-aware manipulations ranging from simple patterns to intricate motifs. The proposed algorithm is physically inspired, since it computes the density transport from a source input smoke to a desired target configuration. Our transport-based approach allows direct control over the divergence of the stylization velocity field by optimizing incompressible and irrotational potentials that transport smoke towards stylization. Temporal consistency is ensured by transporting and aligning subsequent stylized velocities, and 3D reconstructions are computed by seamlessly merging stylizations from different camera viewpoints.Comment: ACM Transaction on Graphics (SIGGRAPH ASIA 2019), additional materials: http://www.byungsoo.me/project/neural-flow-styl
    corecore