121 research outputs found

    Symbolic and analytic techniques for resource analysis of Java bytecode

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    Recent work in resource analysis has translated the idea of amortised resource analysis to imperative languages using a program logic that allows mixing of assertions about heap shapes, in the tradition of separation logic, and assertions about consumable resources. Separately, polyhedral methods have been used to calculate bounds on numbers of iterations in loop-based programs. We are attempting to combine these ideas to deal with Java programs involving both data structures and loops, focusing on the bytecode level rather than on source code

    Provably Safe Robot Navigation with Obstacle Uncertainty

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    As drones and autonomous cars become more widespread it is becoming increasingly important that robots can operate safely under realistic conditions. The noisy information fed into real systems means that robots must use estimates of the environment to plan navigation. Efficiently guaranteeing that the resulting motion plans are safe under these circumstances has proved difficult. We examine how to guarantee that a trajectory or policy is safe with only imperfect observations of the environment. We examine the implications of various mathematical formalisms of safety and arrive at a mathematical notion of safety of a long-term execution, even when conditioned on observational information. We present efficient algorithms that can prove that trajectories or policies are safe with much tighter bounds than in previous work. Notably, the complexity of the environment does not affect our methods ability to evaluate if a trajectory or policy is safe. We then use these safety checking methods to design a safe variant of the RRT planning algorithm.Comment: RSS 201

    Inquisitive Pattern Recognition

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    The Department of Defense and the Department of the Air Force have funded automatic target recognition for several decades with varied success. The foundation of automatic target recognition is based upon pattern recognition. In this work, we present new pattern recognition concepts specifically in the area of classification and propose new techniques that will allow one to determine when a classifier is being arrogant. Clearly arrogance in classification is an undesirable attribute. A human is being arrogant when their expressed conviction in a decision overstates their actual experience in making similar decisions. Likewise given an input feature vector, we say a classifier is arrogant in its classification if its veracity is high yet its experience is low. Conversely a classifier is non-arrogant in its classification if there is a reasonable balance between its veracity and its experience. We quantify this balance and we discuss new techniques that will detect arrogance in a classifier. Inquisitiveness is in many ways the opposite of arrogance. In nature inquisitiveness is an eagerness for knowledge characterized by the drive to question to seek a deeper understanding and to challenge assumptions. The human capacity to doubt present beliefs allows us to acquire new experiences and to learn from our mistakes. Within the discrete world of computers, inquisitive pattern recognition is the constructive investigation and exploitation of conflict in information. This research defines inquisitiveness within the context of self-supervised machine learning and introduces mathematical theory and computational methods for quantifying incompleteness that is for isolating unstable, nonrepresentational regions in present information models

    On the Complexity of Core, Kernel, and Bargaining Set

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    Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single out the most desirable outcomes in terms of appropriate notions of worth distributions, which are usually called solution concepts. Motivated by the fact that decisions taken by realistic players cannot involve unbounded resources, recent computer science literature reconsidered the definition of such concepts by advocating the relevance of assessing the amount of resources needed for their computation in terms of their computational complexity. By following this avenue of research, the paper provides a complete picture of the complexity issues arising with three prominent solution concepts for coalitional games with transferable utility, namely, the core, the kernel, and the bargaining set, whenever the game worth-function is represented in some reasonable compact form (otherwise, if the worths of all coalitions are explicitly listed, the input sizes are so large that complexity problems are---artificially---trivial). The starting investigation point is the setting of graph games, about which various open questions were stated in the literature. The paper gives an answer to these questions, and in addition provides new insights on the setting, by characterizing the computational complexity of the three concepts in some relevant generalizations and specializations.Comment: 30 pages, 6 figure

    Towards spatial reasoning on building information models

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    The paper presents a conceptual study on the application of spatial reasoning on building information models. In many cases, building regulations and client demands imply traints on the building design with inherent spatial semantics. If we are able to represent these spatial constraints in a computerinterpretable way, the building design can be checked for fulfilling them. In this context, spatial reasoning technology can be applied in two different ways. First, we can check the consistency of the spatial constraints in effect, i.e. find out whether there are contradictions between them. Second, we can check whether a concrete building design is compliant with these constraints. The paper gives a detailed overview on the currently available spatial calculi and introduces two possible implementation pproaches

    07212 Abstracts Collection -- Constraint Databases, Geometric Elimination ang Geographic Information Systems

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    From 20.05. to 25.05., the Dagstuhl Seminar 07212 ``Constraint Databases, Geometric Elimination and Geographic Information Systems\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    IST Austria Thesis

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    Hybrid automata combine finite automata and dynamical systems, and model the interaction of digital with physical systems. Formal analysis that can guarantee the safety of all behaviors or rigorously witness failures, while unsolvable in general, has been tackled algorithmically using, e.g., abstraction, bounded model-checking, assisted theorem proving. Nevertheless, very few methods have addressed the time-unbounded reachability analysis of hybrid automata and, for current sound and automatic tools, scalability remains critical. We develop methods for the polyhedral abstraction of hybrid automata, which construct coarse overapproximations and tightens them incrementally, in a CEGAR fashion. We use template polyhedra, i.e., polyhedra whose facets are normal to a given set of directions. While, previously, directions were given by the user, we introduce (1) the first method for computing template directions from spurious counterexamples, so as to generalize and eliminate them. The method applies naturally to convex hybrid automata, i.e., hybrid automata with (possibly non-linear) convex constraints on derivatives only, while for linear ODE requires further abstraction. Specifically, we introduce (2) the conic abstractions, which, partitioning the state space into appropriate (possibly non-uniform) cones, divide curvy trajectories into relatively straight sections, suitable for polyhedral abstractions. Finally, we introduce (3) space-time interpolation, which, combining interval arithmetic and template refinement, computes appropriate (possibly non-uniform) time partitioning and template directions along spurious trajectories, so as to eliminate them. We obtain sound and automatic methods for the reachability analysis over dense and unbounded time of convex hybrid automata and hybrid automata with linear ODE. We build prototype tools and compare—favorably—our methods against the respective state-of-the-art tools, on several benchmarks
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