36,206 research outputs found
Object Flow Definition for Refined Activity Diagrams: Long Version
Activity diagrams are a well-known means to model the control flow of system behavior. Their expressiveness can be enhanced by using their object flow notation. In addition, we refine activities by pairs of pre- and post-conditions formulated by interrelated object diagrams. To define a clear semantics for refined activity diagrams with object flow, we use a graph transformation approach. Control flow is formalized by sets of transformation rule sequences, while object flow is described by partial dependencies between transformation rules. The theory of algebraic graph transformation can be used to validate the consistency of control and object flows in refined activity diagrams. This approach is illustrated by a simple service-based on-line university calendar
Modeling the dialogue aspects of an information system.
In this paper we investigate techniques offered by current object-oriented development methods for the specification of the user-system dialogue aspect of a software system. Current development methods do not give very extensive guidelines on how to model this aspect and the available techniques need some refinement and elaboration to fit this particular task in the software specification process. The paper first compares a number of approaches. The common elements of these approaches are summarized and further developed into one comprehensive set of techniques that addresses the needs of functional requirements analysis.
Explicit Representation of Exception Handling in the Development of Dependable Component-Based Systems
Exception handling is a structuring technique that facilitates the design of systems by encapsulating the process of error recovery. In this paper, we present a systematic approach for incorporating exceptional behaviour in the development of component-based software. The premise of our approach is that components alone do not provide the appropriate means to deal with exceptional behaviour in an effective manner. Hence the need to consider the notion of collaborations for capturing the interactive behaviour between components, when error recovery involves more than one component. The feasibility of the approach is demonstrated in terms of the case study of the mining control system
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Actor perception in business use case modeling
Mainstream literature recognizes the validity and effectiveness of use cases as a technique for gathering and capturing system requirements. Use cases represent the driver of various modern development methods, mainly of object-oriented extraction, such as the Unified Process. Although the adoption of use cases proliferated in the context of software systems development, they are not as extensively employed in business modeling . The concept of business use case is not a novelty, but only recently did it begin to re-circulate in the literature and in case tools.
This paper examines the issues involved in adopting business use cases for capturing the functionality of an organization and proposes guidelines for their identification, packaging, and mapping to system use cases. The proposed guidelines are based on the principle of actor perception described in the paper. The application of this principle is exemplified with a worked example aimed at demonstrating the utility of the proposed guidelines and at clarifying the application of the principle of actor perception. The worked example is based on a series of workshops run at a major UK financial institution
Towards a Step Semantics for Story-Driven Modelling
Graph Transformation (GraTra) provides a formal, declarative means of
specifying model transformation. In practice, GraTra rule applications are
often programmed via an additional language with which the order of rule
applications can be suitably controlled.
Story-Driven Modelling (SDM) is a dialect of programmed GraTra, originally
developed as part of the Fujaba CASE tool suite. Using an intuitive,
UML-inspired visual syntax, SDM provides usual imperative control flow
constructs such as sequences, conditionals and loops that are fairly simple,
but whose interaction with individual GraTra rules is nonetheless non-trivial.
In this paper, we present the first results of our ongoing work towards
providing a formal step semantics for SDM, which focuses on the execution of an
SDM specification.Comment: In Proceedings GaM 2016, arXiv:1612.0105
A Change Support Model for Distributed Collaborative Work
Distributed collaborative software development tends to make artifacts and
decisions inconsistent and uncertain. We try to solve this problem by providing
an information repository to reflect the state of works precisely, by managing
the states of artifacts/products made through collaborative work, and the
states of decisions made through communications. In this paper, we propose
models and a tool to construct the artifact-related part of the information
repository, and explain the way to use the repository to resolve
inconsistencies caused by concurrent changes of artifacts. We first show the
model and the tool to generate the dependency relationships among UML model
elements as content of the information repository. Next, we present the model
and the method to generate change support workflows from the information
repository. These workflows give us the way to efficiently modify the
change-related artifacts for each change request. Finally, we define
inconsistency patterns that enable us to be aware of the possibility of
inconsistency occurrences. By combining this mechanism with version control
systems, we can make changes safely. Our models and tool are useful in the
maintenance phase to perform changes safely and efficiently.Comment: 10 pages, 13 figures, 4 table
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