5,793 research outputs found

    Efficient Constellation-Based Map-Merging for Semantic SLAM

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    Data association in SLAM is fundamentally challenging, and handling ambiguity well is crucial to achieve robust operation in real-world environments. When ambiguous measurements arise, conservatism often mandates that the measurement is discarded or a new landmark is initialized rather than risking an incorrect association. To address the inevitable `duplicate' landmarks that arise, we present an efficient map-merging framework to detect duplicate constellations of landmarks, providing a high-confidence loop-closure mechanism well-suited for object-level SLAM. This approach uses an incrementally-computable approximation of landmark uncertainty that only depends on local information in the SLAM graph, avoiding expensive recovery of the full system covariance matrix. This enables a search based on geometric consistency (GC) (rather than full joint compatibility (JC)) that inexpensively reduces the search space to a handful of `best' hypotheses. Furthermore, we reformulate the commonly-used interpretation tree to allow for more efficient integration of clique-based pairwise compatibility, accelerating the branch-and-bound max-cardinality search. Our method is demonstrated to match the performance of full JC methods at significantly-reduced computational cost, facilitating robust object-based loop-closure over large SLAM problems.Comment: Accepted to IEEE International Conference on Robotics and Automation (ICRA) 201

    One-shot learning of object categories

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    Learning visual models of object categories notoriously requires hundreds or thousands of training examples. We show that it is possible to learn much information about a category from just one, or a handful, of images. The key insight is that, rather than learning from scratch, one can take advantage of knowledge coming from previously learned categories, no matter how different these categories might be. We explore a Bayesian implementation of this idea. Object categories are represented by probabilistic models. Prior knowledge is represented as a probability density function on the parameters of these models. The posterior model for an object category is obtained by updating the prior in the light of one or more observations. We test a simple implementation of our algorithm on a database of 101 diverse object categories. We compare category models learned by an implementation of our Bayesian approach to models learned from by maximum likelihood (ML) and maximum a posteriori (MAP) methods. We find that on a database of more than 100 categories, the Bayesian approach produces informative models when the number of training examples is too small for other methods to operate successfully

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table

    Optimal Geometric Matching for Patch-Based Object Detection

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    We present an efficient method to determine the optimal matching of two patch-based image object representations under rotation, scaling, and translation (RST). This use of patches is equivalent to a fullyconnected part-based model, for which the presented approach offers an efficient procedure to determine the best fit. While other approaches that use fully connected models have a high complexity in the number of parts used, we achieve linear complexity in that variable, because we only allow RST-matchings. The presented approach is used for object recognition in images: by matching images that contain certain objects to a test image, we can detect whether the test image contains an object of that class or not. We evaluate this approach on the Caltech data and obtain very competitive results

    Data-Driven Grasp Synthesis - A Survey

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    We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations.Comment: 20 pages, 30 Figures, submitted to IEEE Transactions on Robotic

    Registration and Recognition in 3D

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    The simplest Computer Vision algorithm can tell you what color it sees when you point it at an object, but asking that computer what it is looking at is a much harder problem. Camera and LiDAR (Light Detection And Ranging) sensors generally provide streams pixel of values and sophisticated algorithms must be engineered to recognize objects or the environment. There has been significant effort expended by the computer vision community on recognizing objects in color images; however, LiDAR sensors, which sense depth values for pixels instead of color, have been studied less. Recently we have seen a renewed interest in depth data with the democratization provided by consumer depth cameras. Detecting objects in depth data is more challenging in some ways because of the lack of texture and increased complexity of processing unordered point sets. We present three systems that contribute to solving the object recognition problem from the LiDAR perspective. They are: calibration, registration, and object recognition systems. We propose a novel calibration system that works with both line and raster based LiDAR sensors, and calibrates them with respect to image cameras. Our system can be extended to calibrate LiDAR sensors that do not give intensity information. We demonstrate a novel system that produces registrations between different LiDAR scans by transforming the input point cloud into a Constellation Extended Gaussian Image (CEGI) and then uses this CEGI to estimate the rotational alignment of the scans independently. Finally we present a method for object recognition which uses local (Spin Images) and global (CEGI) information to recognize cars in a large urban dataset. We present real world results from these three systems. Compelling experiments show that object recognition systems can gain much information using only 3D geometry. There are many object recognition and navigation algorithms that work on images; the work we propose in this thesis is more complimentary to those image based methods than competitive. This is an important step along the way to more intelligent robots
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