32,087 research outputs found
Research on dynamic characteristics of spiral basilar membrane after replacing artificial auditory ossicle based on the reconstructed human ear model
In this paper, PATRAN software was used to establish a complete 3D finite element model of human ears, and it was then combined with NASTRAN software to analyze frequency responses. This paper conducted a detailed analysis on the dynamic parameters including umbo and stapes displacements of normal human ears under sound pressures 90Â dB and 105Â dB. The numerically computational results were compared with experimental data. When the analyzed frequency was less than 1000Â Hz, the computational result of numerical simulation was well consistent with the upper limit. When the analyzed frequency was more than 1000Â Hz, the computational result of numerical simulation was well consistent with the lower limit. Therefore, the numerically computational model was reliable. In addition, based on the verified model, this paper studied vibration characteristics of spiral basilar membrane after replacing artificial auditory ossicle based on the whole hearing system, and found that vibration characteristics of spiral basilar membrane had an obvious change at low and high frequencies after replacing artificial auditory ossicle TORP. Using finite element method to analyze vibration characteristics of spiral basilar membrane can well predict the hearing recovery effect after replacing artificial auditory ossicle. Compared with normal ears, the vibration level of spiral basilar membrane after replacing artificial auditory ossicle has slowed down in 100Â Hz-600Â Hz, 2000Â Hz-4000Â Hz and 7000Â Hz-10000Â Hz, and has been strengthened in 600Â Hz-2000Â Hz and 4000Â Hz-7000Â Hz, which provided some help for the hearing recovery at the high-frequency band
A Comprehensive Three-Dimensional Model of the Cochlea
The human cochlea is a remarkable device, able to discern extremely small
amplitude sound pressure waves, and discriminate between very close
frequencies. Simulation of the cochlea is computationally challenging due to
its complex geometry, intricate construction and small physical size. We have
developed, and are continuing to refine, a detailed three-dimensional
computational model based on an accurate cochlear geometry obtained from
physical measurements. In the model, the immersed boundary method is used to
calculate the fluid-structure interactions produced in response to incoming
sound waves. The model includes a detailed and realistic description of the
various elastic structures present.
In this paper, we describe the computational model and its performance on the
latest generation of shared memory servers from Hewlett Packard. Using compiler
generated threads and OpenMP directives, we have achieved a high degree of
parallelism in the executable, which has made possible several large scale
numerical simulation experiments that study the interesting features of the
cochlear system. We show several results from these simulations, reproducing
some of the basic known characteristics of cochlear mechanics.Comment: 22 pages, 5 figure
Detailed Simulation of the Cochlea: Recent Progress Using Large Shared Memory Parallel Computers
We have developed and are refining a detailed three-dimensional computational model of the human cochlea. The model uses the immersed boundary method to calculate the fluid-structure interactions produced in response to incoming sound waves. An accurate cochlear geometry obtained from physical measurements is incorporated. The model includes a detailed and realistic description of the various elastic structures present. Initially, a macro-mechanical computational model was developed for execution on a CRAY T90 at the San Diego Supercomputing Center. This code was ported to the latest generation of shared memory high performance servers from Hewlett Packard. Using compiler generated threads and OpenMP directives, we have achieved a high degree of parallelism in the executable, which has made possible to run several large scale numerical simulation experiments to study the interesting features of the cochlear system. In this paper, we outline the methods, algorithms and software tools that were used to implement and fine tune the code, and discuss some of the simulation results
A Link Loss Model for the On-body Propagation Channel for Binaural Hearing Aids
Binaural hearing aids communicate with each other through a wireless link for
synchronization. A propagation model is needed to estimate the ear-to-ear link
loss for such binaural hearing aids. The link loss is a critical parameter in a
link budget to decide the sensitivity of the transceiver. In this paper, we
have presented a model for the deterministic component of the ear-to-ear link
loss. The model takes into account the dominant paths having most of the power
of the creeping wave from the transceiver in one ear to the transceiver in
other ear and the effect of the protruding part of the outer ear called pinna.
Simulations are done to validate the model using in-the-ear (ITE) placement of
antennas at 2.45 GHz on two heterogeneous phantoms of different age-group and
body size. The model agrees with the simulations. The ear-to-ear link loss
between the antennas for the binaural hearing aids in the homogeneous SAM
phantom is compared with a heterogeneous phantom. It is found that the absence
of the pinna and the lossless shell in the SAM phantom underestimate the link
loss. This is verified by the measurements on a phantom where we have included
the pinnas fabricated by 3D-printing
Mobile phones: a trade-off between speech intelligibility and exposure to noise levels and to radio-frequency electromagnetic fields
When making phone calls, cellphone and smartphone users are exposed to radio-frequency (RF) electromagnetic fields (EMFs) and sound pressure simultaneously. Speech intelligibility during mobile phone calls is related to the sound pressure level of speech relative to potential background sounds and also to the RF-EMF exposure, since the signal quality is correlated with the RF-EMF strength. Additionally, speech intelligibility, sound pressure level, and exposure to RF-EMFs are dependent on how the call is made (on speaker, held at the ear, or with headsets). The relationship between speech intelligibility, sound exposure, and exposure to RF-EMFs is determined in this study. To this aim, the transmitted RF-EMF power was recorded during phone calls made by 53 subjects in three different, controlled exposure scenarios: calling with the phone at the ear, calling in speaker mode, and calling with a headset. This emitted power is directly proportional to the exposure to RF EMFs and is translated into specific absorption rate using numerical simulations. Simultaneously, sound pressure levels have been recorded and speech intelligibility has been assessed during each phone call. The results show that exposure to RF-EMFs, quantified as the specific absorption in the head, will be reduced when speaker-mode or a headset is used, in comparison to calling next to the ear. Additionally, personal exposure to sound pressure is also found to be highest in the condition where the phone is held next to the ear. On the other hand, speech perception is found to be the best when calling with a phone next to the ear in comparison to the other studied conditions, when background noise is present
Human response to aircraft noise
The human auditory system and the perception of sound are discussed. The major concentration is on the annnoyance response and methods for relating the physical characteristics of sound to those psychosociological attributes associated with human response. Results selected from the extensive laboratory and field research conducted on human response to aircraft noise over the past several decades are presented along with discussions of the methodology commonly used in conducting that research. Finally, some of the more common criteria, regulations, and recommended practices for the control or limitation of aircraft noise are examined in light of the research findings on human response
Analysis and design of space vehicle flight control systems. Volume X - Man in the loop
Methods for use in design and analysis of space vehicle flight control systems - recommendations for placing man in control loop of booster
Spring Reverberation: A Physical Perspective
Spring-based artificial reverberation was one of the earliest attempts at compact replication of room-like reverberation for studio use. The popularity and unique sound of this effect have given it a status and desirability apart from its original use. Standard methods for modeling analog audio effects are not well suited to modeling spring reverberation, due to the complex and dispersive nature of its mechanical vibration. Therefore, new methods must be examined. A typical impulse responses of a spring used for reverberation is examined, and important perceptual parameters identified. Mathematical models of spring vibration are considered, with the purpose of drawing conclusions relevant to their application in an audio environment. These models are used to produce new results relevant to the design of digital systems for the emulation of spring reverberation units. The numerical solution of these models via the finite difference method is considered. A set of measurements of two typical spring reverberation units are presented. 1
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