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Convergence: Architecture as integrated spatial design
Chapter looks at how new techniques of production are creating a synthesis between a number of design disciplines with architecture crucially placed at the heart of these activities
Both Generic Design and Different Forms of Designing
This paper defends an augmented cognitively oriented "generic-design
hypothesis": There are both significant similarities between the design
activities implemented in different situations and crucial differences between
these and other cognitive activities; yet, characteristics of a design
situation (i.e., related to the designers, the artefact, and other task
variables influencing these two) introduce specificities in the corresponding
design activities and cognitive structures that are used. We thus combine the
generic-design hypothesis with that of different "forms" of designing. In this
paper, outlining a number of directions that need further elaboration, we
propose a series of candidate dimensions underlying such forms of design
Natural Notation for the Domestic Internet of Things
This study explores the use of natural language to give instructions that
might be interpreted by Internet of Things (IoT) devices in a domestic `smart
home' environment. We start from the proposition that reminders can be
considered as a type of end-user programming, in which the executed actions
might be performed either by an automated agent or by the author of the
reminder. We conducted an experiment in which people wrote sticky notes
specifying future actions in their home. In different conditions, these notes
were addressed to themselves, to others, or to a computer agent.We analyse the
linguistic features and strategies that are used to achieve these tasks,
including the use of graphical resources as an informal visual language. The
findings provide a basis for design guidance related to end-user development
for the Internet of Things.Comment: Proceedings of the 5th International symposium on End-User
Development (IS-EUD), Madrid, Spain, May, 201
ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.
The domain of materials for design is changing under the influence of an increased technological
advancement, miniaturization and democratization. Materials are becoming connected,
augmented, computational, interactive, active, responsive, and dynamic. These are ICS
Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the
world are experimenting with these new materials, there is the need to reflect on their
potentials and impact on design. This paper is a first step in this direction: to interpret and
describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge
Radical foundations in Bloomsbury
A sea of change is upon us and radical new foundations need to be grown. The time has come for the fundamental need for radical thought with respect to the new paradigms of architecture as we are confronted with political, social and technological disruptions. At stake is nothing less than the opportunity of world-making in which the role of the architect is paramount. Bloomsbury will be one of our sites of exploration, where in 1692, Thomas Slaughter founded Slaughter’s Coffee House in St. Martin’s Lane, which became the explosively productive haunt and home of artists, architects, designers, players of games, makers and wasters. This was the first of the many radical schools of art to be born within the anarchic lands of Seven Dials and Bloomsbury. The other site will be in Deptford, where for hundreds of years dangerous, infectious, exciting and foreign ideas had landed along its shore, ebbing and flowing with the tide, transforming the City of London. This article will showcase a series of design projects proposed by students of architecture at the Architectural Association and University of Greenwich in relation to sites in Bloomsbury and Deptford in London, respectively. Each contributor has developed a complex set of spatial interrelationships that define their practice and consider art as a spatial language that dissects contemporary society, an architecture that is pre-reflexive, through a radical spatial notational strategy, so as to re-engage with the presence of the past
Design: One, but in different forms
This overview paper defends an augmented cognitively oriented generic-design
hypothesis: there are both significant similarities between the design
activities implemented in different situations and crucial differences between
these and other cognitive activities; yet, characteristics of a design
situation (related to the design process, the designers, and the artefact)
introduce specificities in the corresponding cognitive activities and
structures that are used, and in the resulting designs. We thus augment the
classical generic-design hypothesis with that of different forms of designing.
We review the data available in the cognitive design research literature and
propose a series of candidates underlying such forms of design, outlining a
number of directions requiring further elaboration
Sensemaking on the Pragmatic Web: A Hypermedia Discourse Perspective
The complexity of the dilemmas we face on an organizational, societal and global scale forces us into sensemaking activity. We need tools for expressing and contesting perspectives flexible enough for real time use in meetings, structured enough to help manage longer term memory, and powerful enough to filter the complexity of extended deliberation and debate on an organizational or global scale. This has been the motivation for a programme of basic and applied action research into Hypermedia Discourse, which draws on research in hypertext, information visualization, argumentation, modelling, and meeting facilitation. This paper proposes that this strand of work shares a key principle behind the Pragmatic Web concept, namely, the need to take seriously diverse perspectives and the processes of meaning negotiation. Moreover, it is argued that the hypermedia discourse tools described instantiate this principle in practical tools which permit end-user control over modelling approaches in the absence of consensus
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