3,879 research outputs found

    Both Generic Design and Different Forms of Designing

    Get PDF
    This paper defends an augmented cognitively oriented "generic-design hypothesis": There are both significant similarities between the design activities implemented in different situations and crucial differences between these and other cognitive activities; yet, characteristics of a design situation (i.e., related to the designers, the artefact, and other task variables influencing these two) introduce specificities in the corresponding design activities and cognitive structures that are used. We thus combine the generic-design hypothesis with that of different "forms" of designing. In this paper, outlining a number of directions that need further elaboration, we propose a series of candidate dimensions underlying such forms of design

    Natural Notation for the Domestic Internet of Things

    Get PDF
    This study explores the use of natural language to give instructions that might be interpreted by Internet of Things (IoT) devices in a domestic `smart home' environment. We start from the proposition that reminders can be considered as a type of end-user programming, in which the executed actions might be performed either by an automated agent or by the author of the reminder. We conducted an experiment in which people wrote sticky notes specifying future actions in their home. In different conditions, these notes were addressed to themselves, to others, or to a computer agent.We analyse the linguistic features and strategies that are used to achieve these tasks, including the use of graphical resources as an informal visual language. The findings provide a basis for design guidance related to end-user development for the Internet of Things.Comment: Proceedings of the 5th International symposium on End-User Development (IS-EUD), Madrid, Spain, May, 201

    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

    Get PDF
    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    Radical foundations in Bloomsbury

    Get PDF
    A sea of change is upon us and radical new foundations need to be grown. The time has come for the fundamental need for radical thought with respect to the new paradigms of architecture as we are confronted with political, social and technological disruptions. At stake is nothing less than the opportunity of world-making in which the role of the architect is paramount. Bloomsbury will be one of our sites of exploration, where in 1692, Thomas Slaughter founded Slaughter’s Coffee House in St. Martin’s Lane, which became the explosively productive haunt and home of artists, architects, designers, players of games, makers and wasters. This was the first of the many radical schools of art to be born within the anarchic lands of Seven Dials and Bloomsbury. The other site will be in Deptford, where for hundreds of years dangerous, infectious, exciting and foreign ideas had landed along its shore, ebbing and flowing with the tide, transforming the City of London. This article will showcase a series of design projects proposed by students of architecture at the Architectural Association and University of Greenwich in relation to sites in Bloomsbury and Deptford in London, respectively. Each contributor has developed a complex set of spatial interrelationships that define their practice and consider art as a spatial language that dissects contemporary society, an architecture that is pre-reflexive, through a radical spatial notational strategy, so as to re-engage with the presence of the past

    Modeling Human-Computer Interaction in Smart Spaces: Existing and Emerging Techniques

    Get PDF

    Design: One, but in different forms

    Full text link
    This overview paper defends an augmented cognitively oriented generic-design hypothesis: there are both significant similarities between the design activities implemented in different situations and crucial differences between these and other cognitive activities; yet, characteristics of a design situation (related to the design process, the designers, and the artefact) introduce specificities in the corresponding cognitive activities and structures that are used, and in the resulting designs. We thus augment the classical generic-design hypothesis with that of different forms of designing. We review the data available in the cognitive design research literature and propose a series of candidates underlying such forms of design, outlining a number of directions requiring further elaboration

    Sensemaking on the Pragmatic Web: A Hypermedia Discourse Perspective

    Get PDF
    The complexity of the dilemmas we face on an organizational, societal and global scale forces us into sensemaking activity. We need tools for expressing and contesting perspectives flexible enough for real time use in meetings, structured enough to help manage longer term memory, and powerful enough to filter the complexity of extended deliberation and debate on an organizational or global scale. This has been the motivation for a programme of basic and applied action research into Hypermedia Discourse, which draws on research in hypertext, information visualization, argumentation, modelling, and meeting facilitation. This paper proposes that this strand of work shares a key principle behind the Pragmatic Web concept, namely, the need to take seriously diverse perspectives and the processes of meaning negotiation. Moreover, it is argued that the hypermedia discourse tools described instantiate this principle in practical tools which permit end-user control over modelling approaches in the absence of consensus
    • …
    corecore