4,667 research outputs found
Towards Massive Machine Type Communications in Ultra-Dense Cellular IoT Networks: Current Issues and Machine Learning-Assisted Solutions
The ever-increasing number of resource-constrained Machine-Type Communication
(MTC) devices is leading to the critical challenge of fulfilling diverse
communication requirements in dynamic and ultra-dense wireless environments.
Among different application scenarios that the upcoming 5G and beyond cellular
networks are expected to support, such as eMBB, mMTC and URLLC, mMTC brings the
unique technical challenge of supporting a huge number of MTC devices, which is
the main focus of this paper. The related challenges include QoS provisioning,
handling highly dynamic and sporadic MTC traffic, huge signalling overhead and
Radio Access Network (RAN) congestion. In this regard, this paper aims to
identify and analyze the involved technical issues, to review recent advances,
to highlight potential solutions and to propose new research directions. First,
starting with an overview of mMTC features and QoS provisioning issues, we
present the key enablers for mMTC in cellular networks. Along with the
highlights on the inefficiency of the legacy Random Access (RA) procedure in
the mMTC scenario, we then present the key features and channel access
mechanisms in the emerging cellular IoT standards, namely, LTE-M and NB-IoT.
Subsequently, we present a framework for the performance analysis of
transmission scheduling with the QoS support along with the issues involved in
short data packet transmission. Next, we provide a detailed overview of the
existing and emerging solutions towards addressing RAN congestion problem, and
then identify potential advantages, challenges and use cases for the
applications of emerging Machine Learning (ML) techniques in ultra-dense
cellular networks. Out of several ML techniques, we focus on the application of
low-complexity Q-learning approach in the mMTC scenarios. Finally, we discuss
some open research challenges and promising future research directions.Comment: 37 pages, 8 figures, 7 tables, submitted for a possible future
publication in IEEE Communications Surveys and Tutorial
Learning and Management for Internet-of-Things: Accounting for Adaptivity and Scalability
Internet-of-Things (IoT) envisions an intelligent infrastructure of networked
smart devices offering task-specific monitoring and control services. The
unique features of IoT include extreme heterogeneity, massive number of
devices, and unpredictable dynamics partially due to human interaction. These
call for foundational innovations in network design and management. Ideally, it
should allow efficient adaptation to changing environments, and low-cost
implementation scalable to massive number of devices, subject to stringent
latency constraints. To this end, the overarching goal of this paper is to
outline a unified framework for online learning and management policies in IoT
through joint advances in communication, networking, learning, and
optimization. From the network architecture vantage point, the unified
framework leverages a promising fog architecture that enables smart devices to
have proximity access to cloud functionalities at the network edge, along the
cloud-to-things continuum. From the algorithmic perspective, key innovations
target online approaches adaptive to different degrees of nonstationarity in
IoT dynamics, and their scalable model-free implementation under limited
feedback that motivates blind or bandit approaches. The proposed framework
aspires to offer a stepping stone that leads to systematic designs and analysis
of task-specific learning and management schemes for IoT, along with a host of
new research directions to build on.Comment: Submitted on June 15 to Proceeding of IEEE Special Issue on Adaptive
and Scalable Communication Network
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Street Smart in 5G : Vehicular Applications, Communication, and Computing
Recent advances in information technology have revolutionized the automotive industry, paving the way for next-generation smart vehicular mobility. Specifically, vehicles, roadside units, and other road users can collaborate to deliver novel services and applications that leverage, for example, big vehicular data and machine learning. Relatedly, fifth-generation cellular networks (5G) are being developed and deployed for low-latency, high-reliability, and high bandwidth communications. While 5G adjacent technologies such as edge computing allow for data offloading and computation at the edge of the network thus ensuring even lower latency and context-awareness. Overall, these developments provide a rich ecosystem for the evolution of vehicular applications, communications, and computing. Therefore in this work, we aim at providing a comprehensive overview of the state of research on vehicular computing in the emerging age of 5G and big data. In particular, this paper highlights several vehicular applications, investigates their requirements, details the enabling communication technologies and computing paradigms, and studies data analytics pipelines and the integration of these enabling technologies in response to application requirements.Peer reviewe
Control-data separation architecture for cellular radio access networks: a survey and outlook
Conventional cellular systems are designed to ensure ubiquitous coverage with an always present wireless channel irrespective of the spatial and temporal demand of service. This approach raises several problems due to the tight coupling between network and data access points, as well as the paradigm shift towards data-oriented services, heterogeneous deployments and network densification. A logical separation between control and data planes is seen as a promising solution that could overcome these issues, by providing data services under the umbrella of a coverage layer. This article presents a holistic survey of existing literature on the control-data separation architecture (CDSA) for cellular radio access networks. As a starting point, we discuss the fundamentals, concepts, and general structure of the CDSA. Then, we point out limitations of the conventional architecture in futuristic deployment scenarios. In addition, we present and critically discuss the work that has been done to investigate potential benefits of the CDSA, as well as its technical challenges and enabling technologies. Finally, an overview of standardisation proposals related to this research vision is provided
Mobile Edge Computing
This is an open access book. It offers comprehensive, self-contained knowledge on Mobile Edge Computing (MEC), which is a very promising technology for achieving intelligence in the next-generation wireless communications and computing networks. The book starts with the basic concepts, key techniques and network architectures of MEC. Then, we present the wide applications of MEC, including edge caching, 6G networks, Internet of Vehicles, and UAVs. In the last part, we present new opportunities when MEC meets blockchain, Artificial Intelligence, and distributed machine learning (e.g., federated learning). We also identify the emerging applications of MEC in pandemic, industrial Internet of Things and disaster management. The book allows an easy cross-reference owing to the broad coverage on both the principle and applications of MEC. The book is written for people interested in communications and computer networks at all levels. The primary audience includes senior undergraduates, postgraduates, educators, scientists, researchers, developers, engineers, innovators and research strategists
- âŠ