1,111 research outputs found

    Switching techniques in data-acquisition systems for future experiments

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    An overview of the current state of development of parallel event-building techniques is given, with emphasis of future applications in the high-rate experiments proposed at the Large Hadron Collider (LHC). The paper describes the ain architectural options in parallel event builders, the proposed event-building architectures for LHC experiments, and the use of standard net- working protocols for event building and their limitations. The main issues around the potential use of circuit switching, message switching and packet switching are examined. Results from various laboratory demonstrator systems are presented

    Dynamic bandwidth allocation in ATM networks

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    Includes bibliographical references.This thesis investigates bandwidth allocation methodologies to transport new emerging bursty traffic types in ATM networks. However, existing ATM traffic management solutions are not readily able to handle the inevitable problem of congestion as result of the bursty traffic from the new emerging services. This research basically addresses bandwidth allocation issues for bursty traffic by proposing and exploring the concept of dynamic bandwidth allocation and comparing it to the traditional static bandwidth allocation schemes

    An Aggregate Scalable Scheme for Expanding the Crossbar Switch Network; Design and Performance Analysis

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    New computer network topology, called Penta-S, is simulated. This network is built of cross bar switch modules. Each module connects 32 computer nodes. Each node has two ports, one connects the node to the crossbar switch module and the other connects the node to a correspondent client node in another module through a shuffle link. The performance of this network is simulated under various network sizes, packet lengths and loads. The results are compared with those obtained from Macramé project for Clos multistage interconnection network and 2D-Grid network. The throughput of Penta-S falls between the throughput of Clos and the throughput of 2D-Grid networks. The maximum throughput of Penta-S was obtained at packet length of 128 bytes. Also the throughput grows linearly with the network size. On the opposite of Clos and 2D-Grid networks, the per-node throughput of Penta-S improves as the network size grows. The per-packet latency proved to be better than that of Clos network for large packet lengths and high loads. Also the packet latency proved to be nearly constant against various loads. The cost-efficiency of Penta-S proved to be better than those of 2D-Grid and Clos networks for large number of nodes (>200 nodes in the case of 2D-Grid and >350 nodes in the case of Clos).On the opposite of other networks, the cost-efficiency of Penta-S grows as its size grows. So this topology suits large networks and high traffic loads

    Design and analysis of a scalable terabit multicast packet switch : architecture and scheduling algorithms

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    Internet growth and success not only open a primary route of information exchange for millions of people around the world, but also create unprecedented demand for core network capacity. Existing switches/routers, due to the bottleneck from either switch architecture or arbitration complexity, can reach a capacity on the order of gigabits per second, but few of them are scalable to large capacity of terabits per second. In this dissertation, we propose three novel switch architectures with cooperated scheduling algorithms to design a terabit backbone switch/router which is able to deliver large capacity, multicasting, and high performance along with Quality of Service (QoS). Our switch designs benefit from unique features of modular switch architecture and distributed resource allocation scheme. Switch I is a unique and modular design characterized by input and output link sharing. Link sharing resolves output contention and eliminates speedup requirement for central switch fabric. Hence, the switch architecture is scalable to any large size. We propose a distributed round robin (RR) scheduling algorithm which provides fairness and has very low arbitration complexity. Switch I can achieve good performance under uniform traffic. However, Switch I does not perform well for non-uniform traffic. Switch II, as a modified switch design, employs link sharing as well as a token ring to pursue a solution to overcome the drawback of Switch 1. We propose a round robin prioritized link reservation (RR+POLR) algorithm which results in an improved performance especially under non-uniform traffic. However, RR+POLR algorithm is not flexible enough to adapt to the input traffic. In Switch II, the link reservation rate has a great impact on switch performance. Finally, Switch III is proposed as an enhanced switch design using link sharing and dual round robin rings. Packet forwarding is based on link reservation. We propose a queue occupancy based dynamic link reservation (QOBDLR) algorithm which can adapt to the input traffic to provide a fast and fair link resource allocation. QOBDLR algorithm is a distributed resource allocation scheme in the sense that dynamic link reservation is carried out according to local available information. Arbitration complexity is very low. Compared to the output queued (OQ) switch which is known to offer the best performance under any traffic pattern, Switch III not only achieves performance as good as the OQ switch, but also overcomes speedup problem which seriously limits the OQ switch to be a scalable switch design. Hence, Switch III would be a good choice for high performance, scalable, large-capacity core switches

    On-board B-ISDN fast packet switching architectures. Phase 2: Development. Proof-of-concept architecture definition report

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    For the next-generation packet switched communications satellite system with onboard processing and spot-beam operation, a reliable onboard fast packet switch is essential to route packets from different uplink beams to different downlink beams. The rapid emergence of point-to-point services such as video distribution, and the large demand for video conference, distributed data processing, and network management makes the multicast function essential to a fast packet switch (FPS). The satellite's inherent broadcast features gives the satellite network an advantage over the terrestrial network in providing multicast services. This report evaluates alternate multicast FPS architectures for onboard baseband switching applications and selects a candidate for subsequent breadboard development. Architecture evaluation and selection will be based on the study performed in phase 1, 'Onboard B-ISDN Fast Packet Switching Architectures', and other switch architectures which have become commercially available as large scale integration (LSI) devices

    The Design, modeling and simulation of switching fabrics: For an ATM network switch

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    The requirements of today\u27s telecommunication systems to support high bandwidth and added flexibility brought about the expansion of (Asynchronous Transfer Mode) ATM as a new method of high-speed data transmission. Various analytical and simulation methods may be used to estimate the performance of ATM switches. Analytical methods considerably limit the range of parameters to be evaluated due to extensive formulae used and time consuming iterations. They are not as effective for large networks because of excessive computations that do not scale linearly with network size. One the other hand, simulation-based methods allow determining a bigger range of performance parameters in a shorter amount of time even for large networks. A simulation model, however, is more elaborate in terms of implementation. Instead of using formulae to obtain results, it has to operate software or hardware modules requiring a certain amount of effort to create. In this work simulation is accomplished by utilizing the ATM library - an object oriented software tool, which uses software chips for building ATM switches. The distinguishing feature of this approach is cut-through routing realized on the bit level abstraction treating ATM protocol data units, called cells, as groups of 424 bits. The arrival events of cells to the system are not instantaneous contrary to commonly used methods of simulation that consider cells as instant messages. The simulation was run for basic multistage interconnection network types with varying source arrival rate and buffer sizes producing a set of graphs of cell delays, throughput, cell loss probability, and queue sizes. The techniques of rearranging and sorting were considered in the simulation. The results indicate that better performance is always achieved by bringing additional stages of elements to the switching system

    Deadline-ordered parallel iterative matching with QoS guarantee.

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    by Lui Hung Ngai.Thesis (M.Phil.)--Chinese University of Hong Kong, 2000.Includes bibliographical references (leaves 56-[59]).Abstracts in English and Chinese.Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Thesis Overview --- p.3Chapter 2 --- Background & Related work --- p.4Chapter 2.1 --- Scheduling problem in ATM switch --- p.4Chapter 2.2 --- Traffic Scheduling in output-buffered switch --- p.5Chapter 2.3 --- Traffic Scheduling in Input buffered Switch --- p.16Chapter 3 --- Deadline-ordered Parallel Iterative Matching (DLPIM) --- p.22Chapter 3.1 --- Introduction --- p.22Chapter 3.2 --- Switch model --- p.23Chapter 3.3 --- Deadline-ordered Parallel Iterative Matching (DLPIM) --- p.24Chapter 3.3.1 --- Motivation --- p.24Chapter 3.3.2 --- Algorithm --- p.26Chapter 3.3.3 --- An example of DLPIM --- p.28Chapter 3.4 --- Simulation --- p.30Chapter 4 --- DLPIM with static scheduling algorithm --- p.41Chapter 4.1 --- Introduction --- p.41Chapter 4.2 --- Static scheduling algorithm --- p.42Chapter 4.3 --- DLPIM with static scheduling algorithm --- p.48Chapter 4.4 --- An example of DLPIM with static scheduling algorithm --- p.50Chapter 5 --- Conclusion --- p.54Bibliography --- p.5

    On packet switch design

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    On scheduling input queued cell switches

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    Output-queued switching, though is able to offer high throughput, guaranteed delay and fairness, lacks scalability owing to the speed up problem. Input-queued switching, on the other hand, is scalable, and is thus becoming an attractive alternative. This dissertation presents three approaches toward resolving the major problem encountered in input-queued switching that has prohibited the provision of quality of service guarantees. First, we proposed a maximum size matching based algorithm, referred to as min-max fair input queueing (MFIQ), which minimizes the additional delay caused by back pressure, and at the same time provides fair service among competing sessions. Like any maximum size matching algorithm, MFIQ performs well for uniform traffic, in which the destinations of the incoming cells are uniformly distributed over all the outputs, but is not stable for non-uniform traffic. Subse-quently, we proposed two maximum weight matching based algorithms, longest normalized queue first (LNQF) and earliest due date first matching (EDDFM), which are stable for both uniform and non-uniform traffic. LNQF provides fairer service than longest queue first (LQF) and better traffic shaping than oldest cell first (OCF), and EDDEM has lower probability of delay overdue than LQF, LNQF, and OCF. Our third approach, referred to as store-sort-and-forward (SSF), is a frame based scheduling algorithm. SSF is proved to be able to achieve strict sense 100% throughput, and provide bounded delay and delay jitter for input-queued switches if the traffic conforms to the (r, T) model
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