35,417 research outputs found

    Collaborative Delivery with Energy-Constrained Mobile Robots

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    We consider the problem of collectively delivering some message from a specified source to a designated target location in a graph, using multiple mobile agents. Each agent has a limited energy which constrains the distance it can move. Hence multiple agents need to collaborate to move the message, each agent handing over the message to the next agent to carry it forward. Given the positions of the agents in the graph and their respective budgets, the problem of finding a feasible movement schedule for the agents can be challenging. We consider two variants of the problem: in non-returning delivery, the agents can stop anywhere; whereas in returning delivery, each agent needs to return to its starting location, a variant which has not been studied before. We first provide a polynomial-time algorithm for returning delivery on trees, which is in contrast to the known (weak) NP-hardness of the non-returning version. In addition, we give resource-augmented algorithms for returning delivery in general graphs. Finally, we give tight lower bounds on the required resource augmentation for both variants of the problem. In this sense, our results close the gap left by previous research.Comment: 19 pages. An extended abstract of this paper was published at the 23rd International Colloquium on Structural Information and Communication Complexity 2016, SIROCCO'1

    Analysis and operational challenges of dynamic ride sharing demand responsive transportation models

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    There is a wide body of evidence that suggests sustainable mobility is not only a technological question, but that automotive technology will be a part of the solution in becoming a necessary albeit insufficient condition. Sufficiency is emerging as a paradigm shift from car ownership to vehicle usage, which is a consequence of socio-economic changes. Information and Communication Technologies (ICT) now make it possible for a user to access a mobility service to go anywhere at any time. Among the many emerging mobility services, Multiple Passenger Ridesharing and its variants look the most promising. However, challenges arise in implementing these systems while accounting specifically for time dependencies and time windows that reflect users’ needs, specifically in terms of real-time fleet dispatching and dynamic route calculation. On the other hand, we must consider the feasibility and impact analysis of the many factors influencing the behavior of the system – as, for example, service demand, the size of the service fleet, the capacity of the shared vehicles and whether the time window requirements are soft or tight. This paper analyzes - a Decision Support System that computes solutions with ad hoc heuristics applied to variants of Pick Up and Delivery Problems with Time Windows, as well as to Feasibility and Profitability criteria rooted in Dynamic Insertion Heuristics. To evaluate the applications, a Simulation Framework is proposed. It is based on a microscopic simulation model that emulates real-time traffic conditions and a real traffic information system. It also interacts with the Decision Support System by feeding it with the required data for making decisions in the simulation that emulate the behavior of the shared fleet. The proposed simulation framework has been implemented in a model of Barcelona’s Central Business District. The obtained results prove the potential feasibility of the mobility concept.Postprint (published version

    An ant colony algorithm for the mixed vehicle routing problem with backhauls

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    The Vehicle Routing Problem with Pickup and Delivery (VRPPD) is a variant of the Vehicle Routing Problem where the vehicles are not only required to deliver goods but also to pick up some goods from the customers. The Mixed Vehicle Routing Problem with Backhauls (MVRPB) is a special case of VRPPD where each customer has either a delivery or a pickup demand to be satisfied and the customers can be visited in any order along the route. Given a fleet of vehicles and a set of customers with known pickup or delivery demands MVRPB determines a set of vehicle routes originating and ending at a single depot and visiting all customers exactly once. The objective is to minimize the total distance traversed with the least number of vehicles. For this problem, we propose an Ant Colony Optimization algorithm with a new visibility function which attempts to capture the “delivery” and “pickup” nature of the problem. Our numerical tests to compare the performance of the proposed approach with those of the well-known benchmark problems reveal that the proposed approach provides encouraging results

    Ant colony optimization approach for the capacitated vehicle routing problem with simultaneous delivery and pick-up

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    We propose an Ant Colony Optimization (ACO) algorithm to the NPhard Vehicle Routing Problem with Simultaneous Delivery and Pick-up (VRPSDP). In VRPSDP, commodities are delivered to customers from a single depot utilizing a fleet of identical vehicles and empty packages are collected from the customers and transported back to the depot. The objective is to minimize the total distance traveled. The algorithm is tested with the well-known benchmark problems from the literature. The experimental study indicates that our approach produces comparable results to those of the benchmark problems in the literature

    Methods of representing the structure of complex industrial products on computer files, to facilitate planning, costing and related management tasks : a thesis presented in fulfilment of the requirements for the degree of Master of Technology in Manufacturing and Industrial Technology at Massey University

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    When the original concepts for the computerisation of product structures were developed in the late 1960's the available computer power was very limited. A modularisation technique was developed to address the situation in which a number of similar products were being manufactured. This technique tried to rationalise these products into family groups. Each member of the family differed from the others due to the possession of different features or options. However there was also a high degree of commonality to give the product membership of the family. Modularisation involved the identification of the options and features providing the variability. Those parts remaining tended to be common to all members of the family and became known as the common parts. Separate Bills of Material (BOMs) were set up for each of the identified options or features. Another BOM was set up for the common parts. The simple combination of the required options and/or features BOMs with the common parts BOM specified a product. Computer storage requirements and redundancy were reduced to a minimum. The Materials Requirements Planning (MRP) system could manipulate these option and feature BOMs to over plan product variability without over planning the parts common to all members. The modularisation philosophy had wide acceptance and is the foundation of MRP training. Modularisation, developed for MRP, is generally parts orientated. An unfortunate side effect tends to be the loss of product structure information. Most commercial software would list 6 resistors, Part No. 123, in the common parts BOM without concern as to where the resistors are fitted. This loss of product structure information can hide the fact that two products using these 6 resistors 'in common' are in fact different as they do not use the resistors in the same 6 places. Additional information must be consulted to enable the correct assembly of the 'common' portion of these products. The electronics industry is especially affected by this situation. This industry has changed considerably since the late 1960's. Product variability can be very high. Changes and enhancements are a constant factor in products having a relatively short life span. The modularisation technique does not have a good mechanism for the situation where an option itself has options or features. This situation can exist down a number of layers of the family tree structure of an electronics product. Maintenance of these BOMs is difficult. Where there are options within options the designers and production staff need to know the inter-relationship of parts between options to ensure accuracy, compatibility and plan assembly functions. The advent of computerised spreadsheets has made the maintenance of this type of product structure information easier. This matrix is another separate document which must be maintained and cross checked. It will inevitably differ from the BOMs periodically. This thesis develops a product structure Relational BOM based on the matrix for the family of products. The processing power of the 1990's computer is fully utilised to derive the common parts for any or all of the selected products of the family. All product structure information is retained and the inter-relationship of parts is highly visible. The physical maintenance of the BOMs is simple. The BOM serves all purposes without the need for supplementary information. It is fully integrated into the Sales Order Entry , MRP, Costing, Engineering Design and Computer Aided Manufacturing (CAM) systems. This technique has been proven by being the only system used in one Electronics Design and Manufacturing organisation for over 1 year without any major problems. As described in Section 1.6 user satisfaction has been high. The response of the users to the suggestion 'lets buy an "off the shelf" package' is very negative, as it would not incorporate this BOM system. Users have expressed the opinion that EXICOM could not continue, with present staffing levels, using the traditional BOM structure

    The donor problem

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    Donors often rely on local intermediaries to deliver benefits to target beneficiaries. Each selected recipient observes if the intermediary under-delivers to them, so they serve as natural monitors. However, they may withhold complaints when feeling unentitled or grateful to the intermediary for selecting them. Furthermore, the intermediary may distort selection (e.g. by picking richer recipients who feel less entitled) to reduce complaints. We design an experimental game representing the donor’s problem. In one treatment, the intermediary selects recipients. In the other, selection is random - as by an uninformed donor. In our data, random selection dominates delegation of the selection task to the intermediary. Selection distortions are similar, but intermediaries embezzle more when they have selection power and (correctly) expect fewer complaints.Development, Entitlement, Experiments, Fairness, Intermediaries, Monitoring, Targeting, Punishment.

    In-plant logistics systems modeling with SysML

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    Up till now Systems Modeling Language (SysML) has mostly been used to model physical systems of interest. This paper shows how SysML can also be used to represent an abstract model. In this application a mathematical cost model is represented using the SysML plugin for the software MagicDraw. ParaMagic, a plugin in MagicDraw supplementary to SysML, links to Mathematica to solve the model. SysML is a formal language and offers a very intuitive graphical representation. It is therefore a useful medium to create a domain specific language for a field of knowledge. The comprehensiveness of the language, which makes it possible to incorporate specification, analysis, design, verification, and validation of systems, makes it a very valuable tool for collaboration on large projects
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