3,424 research outputs found

    Mapping Indigenous Futures: Decolonising Techno-Colonising Designs

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    This paper provides a critical interrogation of the consequences of modernity and coloniality, particularly in an Aboriginal Australian context, with focus on the accelerating speed of socio-communicative technological change. I argue from a perspective of being Australian with both Aboriginal and European heritage, with a designing politics for human ‘sustainment’ (Fry, 2009). Five provocations are provided that illustrate ways in which the seductive and repressive nature of modernity/coloniality enables socio-communicative technologies to increasingly eliminate groups’ capacities to imagine decolonising being-human. I summarise ways in which I apply learnings surrounding decolonising design modes of listening and comprehending that can contribute to help groups think, talk and map their situatedness among this phenomenon and mobilise decolonising options for their own worlds.Keywords: decolonising design, ontological design, respectful design, Indigenous design futures, Indigenous knowledge, sustainment, techno-colonialism

    Figuring the Plural

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    This report is an examination of ethnocultural, or ethnically/culturally specific, arts organizations in Canada and the United States.As our societies rapidly diversify and we seek to negotiate our increasingly complex national identities, these organizations possess enormous potential to assist in this process for they serve as cultural advocates, cultural interpreters, facilitators of cross-cultural understanding and communication keepers of ethnic tradition, and/or sites where prejudice is exposed and challenged

    Hesitations in Spoken Dialogue Systems

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    Betz S. Hesitations in Spoken Dialogue Systems. Bielefeld: Universität Bielefeld; 2020

    Mapping Indigenous Futures: Decolonising Techno-Colonising Designs

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    This paper provides a critical interrogation of the consequences of modernity and coloniality, particularly in an Aboriginal Australian context, with focus on the accelerating speed of socio-communicative technological change. I argue from a perspective of being Australian with both Aboriginal and European heritage, with a designing politics for human ‘sustainment’ (Fry, 2009). Five provocations are provided that illustrate ways in which the seductive and repressive nature of modernity/coloniality enables socio-communicative technologies to increasingly eliminate groups’ capacities to imagine decolonising being-human. I summarise ways in which I apply learnings surrounding decolonising design modes of listening and comprehending that can contribute to help groups think, talk and map their situatedness among this phenomenon and mobilise decolonising options for their own worlds.Keywords: decolonising design, ontological design, respectful design, Indigenous design futures, Indigenous knowledge, sustainment, techno-colonialism

    Information and communication technologies for public use and interactive-multimedia city kiosks

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    Thesis (Master)--Izmir Institute of Technology, Industrial Design, Izmir, 2004Includes bibliographical references (leaves: 103)Text in English; Abstract: Turkish and Englishix, 106 leavesThis thesis provides framework for consideration of the potential of information andcommunication technologies for public events and performances for the developing usage of new products, particularly information public kiosks. In the theoretical framework, the concepts and terms of information and communication technology are generally introduced along with the identification of number of major factors such as elements, diversity, necessity and evolution. Moreover, the importance of ICT technologies in urban settings and human behavior in response to this type of technology are investigated through the history of ICT. The concept of the usage of information and communication technology by actual people is particularly emphasized. Not only the utilization of information and communication technology in public space is described but also effective usage of ICT in the public space and information access provided by public products are identified.Figures of ICT systems and related products, their roots in design differences and new tools and products that are common examples of ICT, particularly the use of the information city kiosk, are presented and discussed. Design principles of the public information kiosk, which play a prominent role in the public use of ICT, are established. The analysis of design factors and human-product relations based on user profile, material choices, form, function and location are discussed. Finally, the thesis includes a conclusion that argues that the information city kiosks and their increased public use will designate the new images of the cities

    Applications of Virtual Reality

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    Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students

    From Brave New World to Ready Player One; yesterday's dystopias as tomorrow's utopias

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    The purpose of this thesis is to investigate the evolution of literary utopias and dystopias in light of what I consider to be the new master narrative of post-humanism. The inspiration for this project has been Yuval Noah Harari’s Homo Deus (2017), which details some of the challenges and opportunities we might face in the future. This thesis will therefore explore the themes of his work and try to assess how this technological and ideological development changes our perception of an ideal society. I start this project by clarifying utopia and dystopia, before delving into a history of post-humanist ideology up to the present moment. This thesis then attempts a reading of Brave New World (1932) by Aldous Huxley and Ready Player One (2011) by Ernest Cline. This reading of these two works will be a twofold attempt, where a comparison of traditional liberal humanist readings will be compared to post-humanist understandings. What this hopefully highlights is how post-humanism changes the definitions of what constitutes utopias and dystopias. Finally, I want to compare the two works and hopefully glean new insights about how post-humanism redefines ideal visions and ideal societies and avoiding the dangers of both utopias and dystopias in the post-human age
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