187 research outputs found

    A Framework for a Robot's Emotion Engine

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    An Emotions Engine is a modelling and a simplification of the Brain circuitry that generate emotions. It should produce a variety of responses including rapid reaction-like emotions as well as slower moods. We introduce such an engine and then propose a framework for its translated equivalent for a robot. We then define key issues that need addressing and provide guidelines via the framework, for its implementation onto an actual robot’s Emotions Engine

    A Framework for a Robot's Emotion Engine

    Get PDF
    An Emotions Engine is a modelling and a simplification of the Brain circuitry that generate emotions. It should produce a variety of responses including rapid reaction-like emotions as well as slower moods. We introduce such an engine and then propose a framework for its translated equivalent for a robot. We then define key issues that need addressing and provide guidelines via the framework, for its implementation onto an actual robot’s Emotions Engine

    The Emotivism of Law. Systematic Irrationality, Imagined Orders, and the Spirit of Decision Making

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    The process of decision making is predictable and irrational according to Daniel Ariely and other economic behaviorists, historians, and philosophers such as Daniel Kahneman or Yuval Noah Harari. Decisions made anteriorly can be, but don’t have to be, present in the actions of a person. Stories and shared belief in myths, especially those that arise from a system of human norms and values and are based on a belief in a “supernatural” order (religion) are important. Because of this, mass cooperation amongst strangers is possible

    A Framework for a Robot's Emotion Engine

    Get PDF
    An Emotions Engine is a modelling and a simplification of the Brain circuitry that generate emotions. It should produce a variety of responses including rapid reaction-like emotions as well as slower moods. We introduce such an engine and then propose a framework for its translated equivalent for a robot. We then define key issues that need addressing and provide guidelines via the framework, for its implementation onto an actual robot’s Emotions Engine

    Development Issues of Healthcare Robots : Compassionate Communication for Older Adults with Dementia

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    Although progress is being made in affective computing, issues remain in enabling the effective expression of compassionate communication by healthcare robots. Identifying, describing and reconciling these concerns are important in order to provide quality contemporary healthcare for older adults with dementia. The purpose of this case study was to explore the development issues of healthcare robots in expressing compassionate communication for older adults with dementia. An exploratory descriptive case study was conducted with the Pepper robot and older adults with dementia using high-tech digital cameras to document significant communication proceedings that occurred during the activities. Data were collected in December 2020. The application program for an intentional conversation using Pepper was jointly developed by Tanioka’s team and the Xing Company, allowing Pepper’s words and head movements to be remotely controlled. The analysis of the results revealed four development issues, namely, (1) accurate sensing behavior for “listening” to voices appropriately and accurately interacting with subjects; (2) inefficiency in “listening” and “gaze” activities; (3) fidelity of behavioral responses; and (4) deficiency in natural language processing AI development, i.e., the ability to respond actively to situations that were not pre-programmed by the developer. Conversational engagements between the Pepper robot and patients with dementia illustrated a practical usage of technologies with artificial intelligence and natural language processing. The development issues found in this study require reconciliation in order to enhance the potential for healthcare robot engagement in compassionate communication in the care of older adults with dementia

    Combining intention and emotional state inference in a dynamic neural field architecture for human-robot joint action

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    We report on our approach towards creating socially intelligent robots, which is heavily inspired by recent experimental findings about the neurocognitive mechanisms underlying action and emotion understanding in humans. Our approach uses neuro-dynamics as a theoretical language to model cognition, emotional states, decision making and action. The control architecture is formalized by a coupled system of dynamic neural fields representing a distributed network of local but connected neural populations. Different pools of neurons encode relevant information in the form of self-sustained activation patterns, which are triggered by input from connected populations and evolve continuously in time. The architecture implements a dynamic and flexible context-dependent mapping from observed hand and facial actions of the human onto adequate complementary behaviors of the robot that take into account the inferred goal and inferred emotional state of the co-actor. The dynamic control architecture was validated in multiple scenarios in which an anthropomorphic robot and a human operator assemble a toy object from its components. The scenarios focus on the robot’s capacity to understand the human’s actions, and emotional states, detect errors and adapt its behavior accordingly by adjusting its decisions and movements during the execution of the task.The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was possible in part by the funding of research grants from the Portuguese Foundation for Science and Technology (grant numbers SFRH/BD/48527/2008, SFRH/BPD/71874/2010, SFRH/BD/81334/2011), and with funding from FP6-IST2 EU-IP Project JAST (project number 003747) and FP7 Marie Curie ITN Neural Engineering Transformative Technologies NETT (project number 289146).info:eu-repo/semantics/publishedVersio

    Artificial Emotional Intelligence in Socially Assistive Robots

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    Artificial Emotional Intelligence (AEI) bridges the gap between humans and machines by demonstrating empathy and affection towards each other. This is achieved by evaluating the emotional state of human users, adapting the machine’s behavior to them, and hence giving an appropriate response to those emotions. AEI is part of a larger field of studies called Affective Computing. Affective computing is the integration of artificial intelligence, psychology, robotics, biometrics, and many more fields of study. The main component in AEI and affective computing is emotion, and how we can utilize emotion to create a more natural and productive relationship between humans and machines. An area in which AEI can be particularly beneficial is in building machines and robots for healthcare applications. Socially Assistive Robotics (SAR) is a subfield in robotics that aims at developing robots that can provide companionship to assist people with social interaction and companionship. For example, residents living in housing designed for older adults often feel lonely, isolated, and depressed; therefore, having social interaction and mental stimulation is critical to improve their well-being. Socially Assistive Robots are designed to address these needs by monitoring and improving the quality of life of patients with depression and dementia. Nevertheless, developing robots with AEI that understand users’ emotions and can reply to them naturally and effectively is in early infancy, and much more research needs to be carried out in this field. This dissertation presents the results of my work in developing a social robot, called Ryan, equipped with AEI for effective and engaging dialogue with older adults with depression and dementia. Over the course of this research there has been three versions of Ryan. Each new version of Ryan is created using the lessons learned after conducting the studies presented in this dissertation. First, two human-robot-interaction studies were conducted showing validity of using a rear-projected robot to convey emotion and intent. Then, the feasibility of using Ryan to interact with older adults is studied. This study investigated the possible improvement of the quality of life of older adults. Ryan the Companionbot used in this project is a rear-projected lifelike conversational robot. Ryan is equipped with many features such as games, music, video, reminders, and general conversation. Ryan engages users in cognitive games and reminiscence activities. A pilot study was conducted with six older adults with early-stage dementia and/or depression living in a senior living facility. Each individual had 24/7 access to a Ryan in his/her room for a period of 4-6 weeks. The observations of these individuals, interviews with them and their caregivers, and analysis of their interactions during this period revealed that they established rapport with the robot and greatly valued and enjoyed having a companionbot in their room. A multi-modal emotion recognition algorithm was developed as well as a multi-modal emotion expression system. These algorithms were then integrated into Ryan. To engage the subjects in a more empathic interaction with Ryan, a corpus of dialogues on different topics were created by English major students. An emotion recognition algorithm was designed and implemented and then integrated into the dialogue management system to empathize with users based on their perceived emotion. This study investigates the effects of this emotionally intelligent robot on older adults in the early stage of depression and dementia. The results of this study suggest that Ryan equipped with AEI is more engaging, likable, and attractive to users than Ryan without AEI. The long-term effect of the last version of Ryan (Ryan V3.0) was studied in a study involving 17 subjects from 5 different senior care facilities. The participants in this study experienced a general improvement in their cognitive and depression scores
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