1,953 research outputs found

    A Survey on Energy Efficient Network Coding for Multi-hop Routing in Wireless Sensor Networks

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    AbstractNetwork coding consists of intelligently aggregating data packets by means of binary or linear combinations. Recently, network coding has been proposed as a complementary solution for energy efficient multi-hop routing in Wireless Sensor Networks (WSNs). This is because network coding, through the aggregation of packets, considerably reduces the number of transmissions throughout the network. Although numerous network coding techniques for energy efficient routing have been developed in the literature, not much is known about a single survey article reporting on such energy efficient network coding within multi-hop WSNs. As a result, this paper addresses this gap by first classifying and discussing the recent developed energy efficient network coding techniques. The paper then identifies and explains open research opportunities based on analysis of merits of such techniques. This survey aims at providing the reader with a brief and concise idea on the current state-of-art research on network coding mainly focusing on its applications for energy efficient WSNs

    The Gain of Network Coding in Wireless Sensor Networking

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    Wireless Sensor Networks have some well known features such as low battery consumption, changing topology awareness, open environment, non reliable radio links, etc.In this paper, we investigate the benefits of Network Coding Wireless Sensor networking, especially resiliency.One of our main concern is the resiliency in Wireless Sensor Networks.We have seen that resiliency could be described as a multi dimensional metric \cite{5478822,erdene2011enhancing,6423640} taking parameters such as Average Delivery Ratio, Delay Efficiency, Energy Efficiency, Average Throughput and Delivery Fairness into account.Resiliency can then be graphically represented as a kiviat diagram created by the previous weighted parameters.In order to introduce these metrics, previous works have been leaded on the Random Gradient Based Routing, which proved good resiliency in malicious environment.We look for seeing the improvements in term of resiliency, when adding network coding in the Random Gradient Based Routing with malicious nodes

    Dynamic algorithms for multicast with intra-session network coding

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    The problem of multiple multicast sessions with intra-session network coding in time-varying networks is considered. The network-layer capacity region of input rates that can be stably supported is established. Dynamic algorithms for multicast routing, network coding, power allocation, session scheduling, and rate allocation across correlated sources, which achieve stability for rates within the capacity region, are presented. This work builds on the back-pressure approach introduced by Tassiulas et al., extending it to network coding and correlated sources. In the proposed algorithms, decisions on routing, network coding, and scheduling between different sessions at a node are made locally at each node based on virtual queues for different sinks. For correlated sources, the sinks locally determine and control transmission rates across the sources. The proposed approach yields a completely distributed algorithm for wired networks. In the wireless case, power control among different transmitters is centralized while routing, network coding, and scheduling between different sessions at a given node are distributed

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Data and resource management in wireless networks via data compression, GPS-free dissemination, and learning

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    “This research proposes several innovative approaches to collect data efficiently from large scale WSNs. First, a Z-compression algorithm has been proposed which exploits the temporal locality of the multi-dimensional sensing data and adapts the Z-order encoding algorithm to map multi-dimensional data to a one-dimensional data stream. The extended version of Z-compression adapts itself to working in low power WSNs running under low power listening (LPL) mode, and comprehensively analyzes its performance compressing both real-world and synthetic datasets. Second, it proposed an efficient geospatial based data collection scheme for IoTs that reduces redundant rebroadcast of up to 95% by only collecting the data of interest. As most of the low-cost wireless sensors won’t be equipped with a GPS module, the virtual coordinates are used to estimate the locations. The proposed work utilizes the anchor-based virtual coordinate system and DV-Hop (Distance vector of hops to anchors) to estimate the relative location of nodes to anchors. Also, it uses circle and hyperbola constraints to encode the position of interest (POI) and any user-defined trajectory into a data request message which allows only the sensors in the POI and routing trajectory to collect and route. It also provides location anonymity by avoiding using and transmitting GPS location information. This has been extended also for heterogeneous WSNs and refined the encoding algorithm by replacing the circle constraints with the ellipse constraints. Last, it proposes a framework that predicts the trajectory of the moving object using a Sequence-to-Sequence learning (Seq2Seq) model and only wakes-up the sensors that fall within the predicted trajectory of the moving object with a specially designed control packet. It reduces the computation time of encoding geospatial trajectory by more than 90% and preserves the location anonymity for the local edge servers”--Abstract, page iv

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201
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