77 research outputs found
Multi-Path TCP with Network Coding for Mobile Devices in Heterogeneous Networks
Existing mobile devices have the capability to use multiple network technologies simultaneously to help increase performance; but they rarely, if at all, effectively use these technologies in parallel. We first present empirical data to help understand the mobile environment when three heterogeneous networks are available to the mobile device (i.e., a WiFi network, WiMax network, and an Iridium satellite network). We then propose a reliable, multi-path protocol called Multi-Path TCP with Network Coding (MPTCP/NC) that utilizes each of these networks in parallel. An analytical model is developed and a mean-field approximation is derived that gives an estimate of the protocol's achievable throughput. Finally, a comparison between MPTCP and MPTCP/NC is presented using both the empirical data and mean-field approximation. Our results show that network coding can provide users in mobile environments a higher quality of service by enabling the use of multiple network technologies and the capability to overcome packet losses due to lossy, wireless network connections.United States. Dept. of Defense. Assistant Secretary of Defense for Research & Engineering (Air Force Contract FA8721-05-C-0002
Reliable Packet Streams with Multipath Network Coding
With increasing computational capabilities and advances in robotics, technology is at the verge of the next industrial revolution. An growing number of tasks can be performed by artificial intelligence and agile robots. This impacts almost every part of the economy, including agriculture, transportation, industrial manufacturing and even social interactions. In all applications of automated machines, communication is a critical component to enable cooperation between machines and exchange of sensor and control signals.
The mobility and scale at which these automated machines are deployed also challenges todays communication systems. These complex cyber-physical systems consisting of up to hundreds of mobile machines require highly reliable connectivity to operate safely and efficiently. Current automation systems use wired communication to guarantee low latency connectivity. But wired connections cannot be used to connect mobile robots and are also problematic to deploy at scale. Therefore, wireless connectivity is a necessity. On the other hand, it is subject to many external influences and cannot reach the same level of reliability as the wired communication systems.
This thesis aims to address this problem by proposing methods to combine multiple unreliable wireless connections to a stable channel. The foundation for this work is Caterpillar Random Linear Network Coding (CRLNC), a new variant of network code designed to achieve low latency. CRLNC performs similar to block codes in recovery of lost packets, but with a significantly decreased latency. CRLNC with Feedback (CRLNC-FB) integrates a Selective-Repeat ARQ (SR-ARQ) to optimize the tradeoff between delay and throughput of reliable communication. The proposed protocol allows to slightly increase the overhead to reduce the packet delay at the receiver. With CRLNC, delay can be reduced by more than 50 % with only a 10 % reduction in throughput. Finally, CRLNC is combined with a statistical multipath scheduler to optimize the reliability and service availability in wireless network with multiple unreliable paths. This multipath CRLNC scheme improves the reliability of a fixed-rate packet stream by 10 % in a system model based on real-world measurements of LTE and WiFi.
All the proposed protocols have been implemented in the software library NCKernel. With NCKernel, these protocols could be evaluated in simulated and emulated networks, and were also deployed in several real-world testbeds and demonstrators.:Abstract 2
Acknowledgements 6
1 Introduction 7
1.1 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.2 Use Cases and Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
1.3 Opportunities of Multipath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
1.4 Contribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2 State of the Art of Multipath Communication 19
2.1 Physical Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.2 Data Link Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
2.3 Network Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.4 Transport Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
2.5 Application Layer and Session Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2.6 Research Gap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
3 NCKernel: Network Coding Protocol Framework 27
3.1 Theory that matters! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
3.2 Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.3 Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
3.3.1 Socket Buffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
3.3.2 En-/Re-/Decoder API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
3.3.3 Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
3.3.4 Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
3.3.5 Tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
3.4 Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
3.5 Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
4 Low-Latency Network Coding 35
4.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
4.2 Random Linear Network Coding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
4.3 Low Latency Network Codes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
4.4 CRLNC: Caterpillar Random Linear Network Coding . . . . . . . . . . . . . . . . . . 38
4.4.1 Encoding and Packet Format . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
4.4.2 Decoding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.4.3 Computational Complexity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.5 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
4.5.1 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
4.5.2 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
4.5.3 Packet Loss Probability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
4.5.4 Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
4.5.5 Window Size Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
4.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
5 Delay-Throughput Tradeoff 55
5.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
5.2 Network Coding with ARQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
5.3 CRLNC-FB: CRLNC with Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
5.3.1 Encoding and Packet Format . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.3.2 Decoding and Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.3.3 Retransmissions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
5.4 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
5.4.1 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
5.4.2 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
5.4.3 Systematic Retransmissions . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
5.4.4 Coded Packet Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
5.4.5 Comparison with other Protocols . . . . . . . . . . . . . . . . . . . . . . . . 67
5.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
6 Multipath for Reliable Low-Latency Packet Streams 73
6.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
6.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
6.3 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
6.3.1 Traffic Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
6.3.2 Network Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
6.3.3 Channel Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
6.3.4 Reliability Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
6.4 Multipath CRLNC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
6.4.1 Window Size for Heterogeneous Paths . . . . . . . . . . . . . . . . . . . . . 77
6.4.2 Packet Scheduling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
6.5 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
6.5.1 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
6.5.2 Preliminary Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
6.5.3 Simulation Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
6.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
7 Conclusion 94
7.1 Results and Contribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
7.2 Future Research Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Acronyms 99
Publications 101
Bibliography 10
End-to-End Simulation of 5G mmWave Networks
Due to its potential for multi-gigabit and low latency wireless links,
millimeter wave (mmWave) technology is expected to play a central role in 5th
generation cellular systems. While there has been considerable progress in
understanding the mmWave physical layer, innovations will be required at all
layers of the protocol stack, in both the access and the core network.
Discrete-event network simulation is essential for end-to-end, cross-layer
research and development. This paper provides a tutorial on a recently
developed full-stack mmWave module integrated into the widely used open-source
ns--3 simulator. The module includes a number of detailed statistical channel
models as well as the ability to incorporate real measurements or ray-tracing
data. The Physical (PHY) and Medium Access Control (MAC) layers are modular and
highly customizable, making it easy to integrate algorithms or compare
Orthogonal Frequency Division Multiplexing (OFDM) numerologies, for example.
The module is interfaced with the core network of the ns--3 Long Term Evolution
(LTE) module for full-stack simulations of end-to-end connectivity, and
advanced architectural features, such as dual-connectivity, are also available.
To facilitate the understanding of the module, and verify its correct
functioning, we provide several examples that show the performance of the
custom mmWave stack as well as custom congestion control algorithms designed
specifically for efficient utilization of the mmWave channel.Comment: 25 pages, 16 figures, submitted to IEEE Communications Surveys and
Tutorials (revised Jan. 2018
MP-CFM: MPTCP-Based communication functional module for next generation ERTMS
184 p.
El contenido de los capÃtulos 4,5,6,7,8 y 9 está sujeto a confidencialidadEl Sistema Europeo de Gestión del Tráfico Ferroviario (ERTMS, por sus siglasen inglés), fue originalmente diseñado para los ferrocarriles europeos. Sinembargo, a lo largo de las dos últimas décadas, este sistema se ha convertidoen el estándar de-facto para los servicios de Alta Velocidad en la mayorÃa depaÃses desarrollados.El sistema ERTMS se compone de tres subsistemas principales: 1) el Sistemade Control Ferroviario Europeo (ETCS, por sus siglas en inglés), que actúacomo aplicación de señalización; 2) el sistema Euroradio, que a su vez estádividido en dos subsistemas, el Módulo de Seguridad Funcional (SFM, porsus siglas en inglés), y el Módulo de Comunicación Funcional (CFM, porsus siglas en inglés); y 3) el sistema de comunicaciones subyacente, GSM-R,que transporta la información intercambiada entre el sistema embarcado enel tren (OBU, por sus siglas en inglés) y el Centro de Bloqueo por Radio(RBC, por sus siglas en inglés). El sistema de señalización ETCS soporta tresniveles dependiendo del nivel de prestaciones soportadas. En el nivel 3 seintroduce la posibilidad de trabajar con bloques móviles en lugar de bloquesfijos definidos en la vÃa. Esto implica que la distancia de avance entre dos trenesconsecutivos puede ser reducida a una distancia mÃnima en la que se garanticela seguridad del servicio, aumentando por tanto la capacidad del corredorferroviario. Esta distancia de seguridad viene determinada por la combinaciónde la distancia de frenado del tren y el retraso de las comunicaciones deseñalización. Por lo tanto, se puede afirmar que existe una relación directaentre los retrasos y la confiabilidad de las transmisiones de las aplicaciones deseñalización y la capacidad operacional de un corredor ferroviario. Asà pues,el estudio y mejora de los sistemas de comunicaciones utilizados en ERTMSjuegan un papel clave en la evolución del sistema ERTMS. Asimismo, unaoperatividad segura en ERTMS, desde el punto de vista de las comunicacionesimplicadas en la misma, viene determinada por la confiabilidad de lascomunicaciones, la disponibilidad de sus canales de comunicación, el retrasode las comunicaciones y la seguridad de sus mensajes.Unido este hecho, la industria ferroviaria ha venido trabajando en ladigitalización y la transición al protocolo IP de la mayor parte de los sistemasde señalización. Alineado con esta tendencia, el consorcio industrial UNISIGha publicado recientemente un nuevo modelo de comunicaciones para ERTMSque incluye la posibilidad, no solo de operar con el sistema tradicional,basado en tecnologÃa de conmutación de circuitos, sino también con un nuevosistema basado en IP. Esta tesis está alineada con el contexto de migraciónactual y pretende contribuir a mejorar la disponibilidad, confiabilidad yseguridad de las comunicaciones, tomando como eje fundamental los tiemposde transmisión de los mensajes, con el horizonte puesto en la definición deuna próxima generación de ERTMS, definida en esta tesis como NGERTMS.En este contexto, se han detectado tres retos principales para reforzar laresiliencia de la arquitectura de comunicaciones del NGERTMS: 1) mejorarla supervivencia de las comunicaciones ante disrupciones; 2) superar laslimitaciones actuales de ERTMS para enviar mensajes de alta prioridad sobretecnologÃa de conmutación de paquetes, dotando a estos mensajes de un mayorgrado de resiliencia y menor latencia respecto a los mensajes ordinarios; y3) el aumento de la seguridad de las comunicaciones y el incremento de ladisponibilidad sin que esto conlleve un incremento en la latencia.Considerando los desafÃos previamente descritos, en esta tesis se proponeuna arquitectura de comunicaciones basada en el protocolo MPTCP, llamadaMP-CFM, que permite superar dichos desafÃos, a la par que mantener laretrocompatibilidad con el sistema de comunicaciones basado en conmutaciónde paquetes recientemente propuesto por UNISIG. Hasta el momento, esta esla primera vez que se propone una arquitectura de comunicaciones completacapaz de abordar los desafÃos mencionados anteriormente. Esta arquitecturaimplementa cuatro tipos de clase de servicio, los cuales son utilizados porlos paquetes ordinarios y de alta prioridad para dos escenarios distintos; unescenario en el que ambos extremos, el sistema embarcado o OBU y el RBC,disponen de múltiples interfaces de red; y otro escenario transicional en el cualel RBC sà tiene múltiples interfaces de red pero el OBU solo dispone de unaúnica interfaz. La arquitectura de comunicaciones propuesta para el entornoferroviario ha sido validada mediante un entorno de simulación desarrolladopara tal efecto. Es más, dichas simulaciones demuestran que la arquitecturapropuesta, ante disrupciones de canal, supera con creces en términos derobustez el sistema diseñado por UNISIG. Como conclusión, se puede afirmarque en esta tesis se demuestra que una arquitectura de comunicaciones basadade MPTCP cumple con los exigentes requisitos establecidos para el NGERTMSy por tanto dicha propuesta supone un avance en la evolución del sistema deseñalización ferroviario europeo
Seamless multimedia delivery within a heterogeneous wireless networks environment: are we there yet?
The increasing popularity of live video streaming from mobile devices such as Facebook Live, Instagram Stories, Snapchat, etc. pressurises the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of Quality of Experience (QoE) as the basis for network control, customer loyalty and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users’ quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: adaptation, energy efficiency and multipath content delivery. Discussions, challenges and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided
Recommended from our members
Understanding the characteristics of Internet traffic and designing an efficient RaptorQ-based data transport protocol for modern data centres
This thesis is the amalgamation of research on efficient data transport protocols for data centres and a comprehensive and systematic study of Internet traffic, which came as a result of the need to understand traffic patterns and workloads in modern computer networks.
The first part of the thesis is on the development of efficient data transport pro- tocols for data centres. We study modern data transport protocols for data centres through large scale simulations using the OMNeT++ simulator. We developed and experimented with an OMNeT++ model of NDP. This has led to the identification of limitations of the state of the art and the formulation of research questions with respect to data transport protocols for modern data centres. The developed model includes an implementation of a Fat-tree topology and per-packet ECMP load bal- ancing. We discuss how we integrated the model with the INET Framework and validated it by running various experiments that test different model parameters and components. This work revealed limitations of NDP with respect to efficient one-to-many and many-to-one communication in data centres, which led to the de- velopment of SCDP, a novel and general-purpose data transport protocol for data centres that, in contrast to all other protocols proposed to date, natively supports one-to-many and many-to-one data communication, which is extremely common in modern data centres. SCDP does so without compromising on efficiency for short and long unicast flows. SCDP achieves this by integrating RaptorQ codes with receiver-driven data transport, in-network packet trimming and Multi-Level Feed- back Queuing (MLFQ); (1) RaptorQ codes enable efficient one-to-many and many- to-one data transport; (2) on top of RaptorQ codes, receiver- driven flow control, in combination with in-network packet trimming, enable efficient usage of network re- sources as well as multi-path transport and packet spraying for all transport modes. Incast and Outcast are eliminated; (3) the systematic nature of RaptorQ codes, in combination with MLFQ, enable fast, decoding-free completion of short flows. We extensively evaluated SCDP in a wide range of simulated scenarios with realistic data centre workloads. For one-to-many and many-to-one transport sessions, SCDP performs significantly better than NDP. For short and long unicast flows, SCDP performs equally well or better compared to NDP.
In the second part of the thesis, we extensively study Internet traffic. Getting good statistical models of traffic on network links is a well-known, often-studied problem. A lot of attention has been given to correlation patterns and flow duration. The distribution of the amount of traffic per unit time is an equally important but less studied problem. We study a large number of traffic traces from many different networks including academic, commercial and residential networks using state-of-the-art statistical techniques. We show that the log-normal distribution is a better fit than the Gaussian distribution. We also investigate a second, heavy- tailed distribution and show that its performance is better than Gaussian but worse than log-normal. We examine anomalous traces which are a poor fit for all tested distributions and show that this is often due to traffic outages or links that hit maximum capacity. Stationarity tests showed that the traffic is stationary at some range of aggregation times. We demonstrate the utility of the log-normal distribution in two contexts: predicting the proportion of time traffic will exceed a given level (for link capacity estimation) and predicting 95th percentile pricing. We also show the log-normal distribution is a better predictor than Gaussian orWeibull distributions
Seamless Multimedia Delivery Within a Heterogeneous Wireless Networks Environment: Are We There Yet?
The increasing popularity of live video streaming from mobile devices, such as Facebook Live, Instagram Stories, Snapchat, etc. pressurizes the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of quality of experience (QoE) as the basis for network control, customer loyalty, and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users' quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: 1) adaptation; 2) energy efficiency; and 3) multipath content delivery. Discussions, challenges, and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided
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