41,364 research outputs found
MGSim - Simulation tools for multi-core processor architectures
MGSim is an open source discrete event simulator for on-chip hardware
components, developed at the University of Amsterdam. It is intended to be a
research and teaching vehicle to study the fine-grained hardware/software
interactions on many-core and hardware multithreaded processors. It includes
support for core models with different instruction sets, a configurable
multi-core interconnect, multiple configurable cache and memory models, a
dedicated I/O subsystem, and comprehensive monitoring and interaction
facilities. The default model configuration shipped with MGSim implements
Microgrids, a many-core architecture with hardware concurrency management.
MGSim is furthermore written mostly in C++ and uses object classes to represent
chip components. It is optimized for architecture models that can be described
as process networks.Comment: 33 pages, 22 figures, 4 listings, 2 table
TechNews digests: Autumn 2004
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
RTNN: The new parallel machine in Zaragoza
I report on the development of RTNN, a parallel computer designed as a 4^4
hypercube of 256 T9000 transputer nodes, each with 8 MB memory. The peak
performance of the machine is expected to be 2.5 Gflops.Comment: 10 pages PostScript, including 5 figures. Write-up (June 1995) of
talk at the International Workshop ``QCD on Massively Parallel Computers'',
Yamagata, Japan, 16-18 March 1995. To appear in the Proceedings, Suppl.
Progr. Theor. Phys. (Kyoto
Constructs and evaluation strategies for intelligent speculative parallelism - armageddon revisited
This report addresses speculative parallelism (the assignment of spare processing resources to tasks which are not known to be strictly required for the successful completion of a computation) at the user and application level. At this level, the execution of a program is seen
as a (dynamic) tree —a graph, in general. A solution for a problem is a traversal of this graph from the initial state to a node known to be the answer. Speculative parallelism then represents the assignment of resources to múltiple branches of this graph even if they are not positively known to be on the path to a solution. In highly non-deterministic programs the branching factor can be very high and a naive assignment will very soon use up all the
resources. This report presents work assignment strategies other than the usual depth-first and breadth-first. Instead, best-first strategies are used. Since their definition is application-dependent, the application language contains primitives that allow the user (or application programmer) to a) indÃcate when intelligent OR-parallelism should be used; b) provide the functions that define "best," and c) indÃcate when to use them.
An abstract architecture enables those primitives to perform the search in a "speculative" way, using several processors, synchronizing them, killing the siblings of the path leading to the answer, etc. The user is freed from worrying about these interactions. Several search strategies are proposed and their implementation issues are addressed. "Armageddon," a global pruning method, is introduced, together with both a software and a hardware implementation for it. The concepts exposed are applicable to áreas of Artificial Intelligence such as extensive expert systems, planning, game playing, and in general to large search problems. The proposed strategies, although
showing promise, have not been evaluated by simulation or experimentation
Enabling virtual radio functions on software defined radio for future wireless networks
Today's wired networks have become highly flexible, thanks to the fact that an increasing number of functionalities are realized by software rather than dedicated hardware. This trend is still in its early stages for wireless networks, but it has the potential to improve the network's flexibility and resource utilization regarding both the abundant computational resources and the scarce radio spectrum resources. In this work we provide an overview of the enabling technologies for network reconfiguration, such as Network Function Virtualization, Software Defined Networking, and Software Defined Radio. We review frequently used terminology such as softwarization, virtualization, and orchestration, and how these concepts apply to wireless networks. We introduce the concept of Virtual Radio Function, and illustrate how softwarized/virtualized radio functions can be placed and initialized at runtime, allowing radio access technologies and spectrum allocation schemes to be formed dynamically. Finally we focus on embedded Software-Defined Radio as an end device, and illustrate how to realize the placement, initialization and configuration of virtual radio functions on such kind of devices
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