2,574 research outputs found
Network Coding Channel Virtualization Schemes for Satellite Multicast Communications
In this paper, we propose two novel schemes to solve the problem of finding a
quasi-optimal number of coded packets to multicast to a set of independent
wireless receivers suffering different channel conditions. In particular, we
propose two network channel virtualization schemes that allow for representing
the set of intended receivers in a multicast group to be virtualized as one
receiver. Such approach allows for a transmission scheme not only adapted to
per-receiver channel variation over time, but to the network-virtualized
channel representing all receivers in the multicast group. The first scheme
capitalizes on a maximum erasure criterion introduced via the creation of a
virtual worst per receiver per slot reference channel of the network. The
second scheme capitalizes on a maximum completion time criterion by the use of
the worst performing receiver channel as a virtual reference to the network. We
apply such schemes to a GEO satellite scenario. We demonstrate the benefits of
the proposed schemes comparing them to a per-receiver point-to-point adaptive
strategy
Reliable multicast transport by satellite: a hybrid satellite/terrestrial solution with erasure codes
Geostationary satellites are an efficient way to provide a large scale multipoint communication service. In the context of reliable multicast communications, a new hybrid satellite/terrestrial approach is proposed. It aims at reducing the overall communication cost using satellite broadcasting only when enough receivers are present, and terrestrial transmissions otherwise. This approach has been statistically evaluated for a particular cost function and seems interesting. Then since the hybrid approach relies on Forward Error Correction, several practical aspects of MDS codes and LDPC codes are investigated in order to select a code
Applications of satellite technology to broadband ISDN networks
Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization
Optical network technologies for future digital cinema
Digital technology has transformed the information flow and support infrastructure for numerous application domains, such as cellular communications. Cinematography, traditionally, a film based medium, has embraced digital technology leading to innovative transformations in its work flow. Digital cinema supports transmission of high resolution content enabled by the latest advancements in optical communications and video compression. In this paper we provide a survey of the optical network technologies for supporting this bandwidth intensive traffic class. We also highlight the significance and benefits of the state of the art in optical technologies that support the digital cinema work flow
Random Linear Network Coding For Time Division Duplexing: When To Stop Talking And Start Listening
A new random linear network coding scheme for reliable communications for
time division duplexing channels is proposed. The setup assumes a packet
erasure channel and that nodes cannot transmit and receive information
simultaneously. The sender transmits coded data packets back-to-back before
stopping to wait for the receiver to acknowledge (ACK) the number of degrees of
freedom, if any, that are required to decode correctly the information. We
provide an analysis of this problem to show that there is an optimal number of
coded data packets, in terms of mean completion time, to be sent before
stopping to listen. This number depends on the latency, probabilities of packet
erasure and ACK erasure, and the number of degrees of freedom that the receiver
requires to decode the data. This scheme is optimal in terms of the mean time
to complete the transmission of a fixed number of data packets. We show that
its performance is very close to that of a full duplex system, while
transmitting a different number of coded packets can cause large degradation in
performance, especially if latency is high. Also, we study the throughput
performance of our scheme and compare it to existing half-duplex Go-back-N and
Selective Repeat ARQ schemes. Numerical results, obtained for different
latencies, show that our scheme has similar performance to the Selective Repeat
in most cases and considerable performance gain when latency and packet error
probability is high.Comment: 9 pages, 9 figures, Submitted to INFOCOM'0
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