2,732 research outputs found
A Comprehensive Analysis of Swarming-based Live Streaming to Leverage Client Heterogeneity
Due to missing IP multicast support on an Internet scale, over-the-top media
streams are delivered with the help of overlays as used by content delivery
networks and their peer-to-peer (P2P) extensions. In this context,
mesh/pull-based swarming plays an important role either as pure streaming
approach or in combination with tree/push mechanisms. However, the impact of
realistic client populations with heterogeneous resources is not yet fully
understood. In this technical report, we contribute to closing this gap by
mathematically analysing the most basic scheduling mechanisms latest deadline
first (LDF) and earliest deadline first (EDF) in a continuous time Markov chain
framework and combining them into a simple, yet powerful, mixed strategy to
leverage inherent differences in client resources. The main contributions are
twofold: (1) a mathematical framework for swarming on random graphs is proposed
with a focus on LDF and EDF strategies in heterogeneous scenarios; (2) a mixed
strategy, named SchedMix, is proposed that leverages peer heterogeneity. The
proposed strategy, SchedMix is shown to outperform the other two strategies
using different abstractions: a mean-field theoretic analysis of buffer
probabilities, simulations of a stochastic model on random graphs, and a
full-stack implementation of a P2P streaming system.Comment: Technical report and supplementary material to
http://ieeexplore.ieee.org/document/7497234
Selection of network coding nodes for minimal playback delay in streaming overlays
Network coding permits to deploy distributed packet delivery algorithms that
locally adapt to the network availability in media streaming applications.
However, it may also increase delay and computational complexity if it is not
implemented efficiently. We address here the effective placement of nodes that
implement randomized network coding in overlay networks, so that the goodput is
kept high while the delay for decoding stays small in streaming applications.
We first estimate the decoding delay at each client, which depends on the
innovative rate in the network. This estimation permits to identify the nodes
that have to perform coding for a reduced decoding delay. We then propose two
iterative algorithms for selecting the nodes that should perform network
coding. The first algorithm relies on the knowledge of the full network
statistics. The second algorithm uses only local network statistics at each
node. Simulation results show that large performance gains can be achieved with
the selection of only a few network coding nodes. Moreover, the second
algorithm performs very closely to the central estimation strategy, which
demonstrates that the network coding nodes can be selected efficiently in a
distributed manner. Our scheme shows large gains in terms of achieved
throughput, delay and video quality in realistic overlay networks when compared
to methods that employ traditional streaming strategies as well as random
network nodes selection algorithms.Comment: submitted to IEEE Transactions on Multimedia, January 18th 201
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Effective and Economical Content Delivery and Storage Strategies for Cloud Systems
Cloud computing has proved to be an effective infrastructure to host various applications and provide reliable and stable services. Content delivery and storage are two main services provided by the cloud. A high-performance cloud can reduce the cost of both cloud providers and customers, while providing high application performance to cloud clients. Thus, the performance of such cloud-based services is closely related to three issues. First, when delivering contents from the cloud to users or transferring contents between cloud datacenters, it is important to reduce the payment costs and transmission time. Second, when transferring contents between cloud datacenters, it is important to reduce the payment costs to the internet service providers (ISPs). Third, when storing contents in the datacenters, it is crucial to reduce the file read latency and power consumption of the datacenters. In this dissertation, we study how to effectively deliver and store contents on the cloud, with a focus on cloud gaming and video streaming services. In particular, we aim to address three problems. i) Cost-efficient cloud computing system to support thin-client Massively Multiplayer Online Game (MMOG): how to achieve high Quality of Service (QoS) in cloud gaming and reduce the cloud bandwidth consumption; ii) Cost-efficient inter-datacenter video scheduling: how to reduce the bandwidth payment cost by fully utilizing link bandwidth when cloud providers transfer videos between datacenters; iii) Energy-efficient adaptive file replication: how to adapt to time-varying file popularities to achieve a good tradeoff between data availability and efficiency, as well as reduce the power consumption of the datacenters. In this dissertation, we propose methods to solve each of aforementioned challenges on the cloud. As a result, we build a cloud system that has a cost-efficient system to support cloud clients, an inter-datacenter video scheduling algorithm for video transmission on the cloud and an adaptive file replication algorithm for cloud storage system. As a result, the cloud system not only benefits the cloud providers in reducing the cloud cost, but also benefits the cloud customers in reducing their payment cost and improving high cloud application performance (i.e., user experience). Finally, we conducted extensive experiments on many testbeds, including PeerSim, PlanetLab, EC2 and a real-world cluster, which demonstrate the efficiency and effectiveness of our proposed methods. In our future work, we will further study how to further improve user experience in receiving contents and reduce the cost due to content transfer
Show Me the Money: Dynamic Recommendations for Revenue Maximization
Recommender Systems (RS) play a vital role in applications such as e-commerce
and on-demand content streaming. Research on RS has mainly focused on the
customer perspective, i.e., accurate prediction of user preferences and
maximization of user utilities. As a result, most existing techniques are not
explicitly built for revenue maximization, the primary business goal of
enterprises. In this work, we explore and exploit a novel connection between RS
and the profitability of a business. As recommendations can be seen as an
information channel between a business and its customers, it is interesting and
important to investigate how to make strategic dynamic recommendations leading
to maximum possible revenue. To this end, we propose a novel \model that takes
into account a variety of factors including prices, valuations, saturation
effects, and competition amongst products. Under this model, we study the
problem of finding revenue-maximizing recommendation strategies over a finite
time horizon. We show that this problem is NP-hard, but approximation
guarantees can be obtained for a slightly relaxed version, by establishing an
elegant connection to matroid theory. Given the prohibitively high complexity
of the approximation algorithm, we also design intelligent heuristics for the
original problem. Finally, we conduct extensive experiments on two real and
synthetic datasets and demonstrate the efficiency, scalability, and
effectiveness our algorithms, and that they significantly outperform several
intuitive baselines.Comment: Conference version published in PVLDB 7(14). To be presented in the
VLDB Conference 2015, in Hawaii. This version gives a detailed submodularity
proo
When Things Matter: A Data-Centric View of the Internet of Things
With the recent advances in radio-frequency identification (RFID), low-cost
wireless sensor devices, and Web technologies, the Internet of Things (IoT)
approach has gained momentum in connecting everyday objects to the Internet and
facilitating machine-to-human and machine-to-machine communication with the
physical world. While IoT offers the capability to connect and integrate both
digital and physical entities, enabling a whole new class of applications and
services, several significant challenges need to be addressed before these
applications and services can be fully realized. A fundamental challenge
centers around managing IoT data, typically produced in dynamic and volatile
environments, which is not only extremely large in scale and volume, but also
noisy, and continuous. This article surveys the main techniques and
state-of-the-art research efforts in IoT from data-centric perspectives,
including data stream processing, data storage models, complex event
processing, and searching in IoT. Open research issues for IoT data management
are also discussed
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