21,521 research outputs found
Acoustic modeling using the digital waveguide mesh
The digital waveguide mesh has been an active area of music acoustics research for over ten years. Although founded in 1-D digital waveguide modeling, the principles on which it is based are not new to researchers grounded in numerical simulation, FDTD methods, electromagnetic simulation, etc. This article has attempted to provide a considerable review of how the DWM has been applied to acoustic modeling and sound synthesis problems, including new 2-D object synthesis and an overview of recent research activities in articulatory vocal tract modeling, RIR synthesis, and reverberation simulation. The extensive, although not by any means exhaustive, list of references indicates that though the DWM may have parallels in other disciplines, it still offers something new in the field of acoustic simulation and sound synth
Efficient Synthesis of Room Acoustics via Scattering Delay Networks
An acoustic reverberator consisting of a network of delay lines connected via
scattering junctions is proposed. All parameters of the reverberator are
derived from physical properties of the enclosure it simulates. It allows for
simulation of unequal and frequency-dependent wall absorption, as well as
directional sources and microphones. The reverberator renders the first-order
reflections exactly, while making progressively coarser approximations of
higher-order reflections. The rate of energy decay is close to that obtained
with the image method (IM) and consistent with the predictions of Sabine and
Eyring equations. The time evolution of the normalized echo density, which was
previously shown to be correlated with the perceived texture of reverberation,
is also close to that of IM. However, its computational complexity is one to
two orders of magnitude lower, comparable to the computational complexity of a
feedback delay network (FDN), and its memory requirements are negligible
Fractionally-addressed delay lines
While traditional implementations of variable-length digital delay lines are
based on a circular buffer accessed by two pointers, we propose an
implementation where a single fractional pointer is used both for read and
write operations. On modern general-purpose architectures, the proposed method
is nearly as efficient as the popularinterpolated circular buffer, and it
behaves well for delay-length modulations commonly found in digital audio
effects. The physical interpretation of the new implementation shows that it is
suitable for simulating tension or density modulations in wave-propagating
media.Comment: 11 pages, 19 figures, to be published in IEEE Transactions on Speech
and Audio Processing Corrected ACM-clas
Musical instrument mapping design with Echo State Networks
Echo State Networks (ESNs), a form of recurrent neural network developed in the field of Reservoir Computing, show significant potential for use as a tool in the design of mappings for digital musical instruments. They have, however, seldom been used in this area, so this paper explores their possible applications. This project contributes a new open source library, which was developed to allow ESNs to run in the Pure Data dataflow environment. Several use cases were explored, focusing on addressing current issues in mapping research. ESNs were found to work successfully in scenarios of pattern classification, multiparametric control, explorative mapping and the design of nonlinearities and uncontrol. 'Un-trained' behaviours are proposed, as augmentations to the conventional reservoir system that allow the player to introduce potentially interesting non-linearities and uncontrol into the reservoir. Interactive evolution style controls are proposed as strategies to help design these behaviours, which are otherwise dependent on arbitrary values and coarse global controls. A study on sound classification showed that ESNs could reliably differentiate between two drum sounds, and also generalise to other similar input. Following evaluation of the use cases, heuristics are proposed to aid the use of ESNs in computer music scenarios
The KW-boundary hybrid digital waveguide mesh for room acoustics applications
The digital waveguide mesh is a discrete-time simulation used to model acoustic wave propagation through a bounded medium. It can be applied to the simulation of the acoustics of rooms through the generation of impulse responses suitable for auralization purposes. However, large-scale three-dimensional mesh structures are required for high quality results. These structures must therefore be efficient and also capable of flexible boundary implementation in terms of both geometrical layout and the possibility for improved mesh termination algorithms. The general one-dimensional N-port boundary termination is investigated, where N depends on the geometry of the modeled domain and the mesh topology used. The equivalence between physical variable Kirchoff-model, and scattering-based wave-model boundary formulations is proved. This leads to the KW-hybrid one-dimensional N-port boundary-node termination, which is shown to be equivalent to the Kirchoff- and wave-model cases. The KW-hybrid boundary-node is implemented as part of a new hybrid two-dimensional triangular digital waveguide mesh. This is shown to offer the possibility for large-scale, computationally efficient mesh structures for more complex shapes. It proves more accurate than a similar rectilinear mesh in terms of geometrical fit, and offers significant savings in processing time and memory use over a standard wave-based model. The new hybrid mesh also has the potential for improved real-world room boundary simulations through the inclusion of additional mixed modeling algorithms
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