10,223 research outputs found

    Multiresolution hierarchy co-clustering for semantic segmentation in sequences with small variations

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    This paper presents a co-clustering technique that, given a collection of images and their hierarchies, clusters nodes from these hierarchies to obtain a coherent multiresolution representation of the image collection. We formalize the co-clustering as a Quadratic Semi-Assignment Problem and solve it with a linear programming relaxation approach that makes effective use of information from hierarchies. Initially, we address the problem of generating an optimal, coherent partition per image and, afterwards, we extend this method to a multiresolution framework. Finally, we particularize this framework to an iterative multiresolution video segmentation algorithm in sequences with small variations. We evaluate the algorithm on the Video Occlusion/Object Boundary Detection Dataset, showing that it produces state-of-the-art results in these scenarios.Comment: International Conference on Computer Vision (ICCV) 201

    Estimation of a 3D motion field from a multi-camera array using a multiresolution Gaussian mixture model

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    The problem of modelling geometry for video based rendering has been much studied in recent years, due to the growing interest in 'free viewpoint' video and similar applications. Common approaches fall into two categories: those which approximate surfaces from dense depth maps obtained by generalisations of stereopsis and those which employ an explicit geometric representation such as a mesh. While the former have generality with respect to geometry, they are limited in terms of viewpoint; the latter, on the other hand, sacrifice generality of geometry for freedom to pick an arbitary viewpoint. The purpose of the work reported here is to bridge this gap in object representation, by employing a stochastic model of object structure: a multiresolution Gaussian mixture. Estimation of the model and tracking it through time from multiple cameras is achieved by a multiresolution stochastic simulation. After a brief outline of the method, its use in modelling human motion using data from local and other sources is presented to illustrate its effectiveness compared to the current state of the art

    Interactive inspection of complex multi-object industrial assemblies

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    The final publication is available at Springer via http://dx.doi.org/10.1016/j.cad.2016.06.005The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessions. This is however not supported by standard visualization systems for huge models. In this paper we discuss in detail the concept of rendering front in multiresolution trees, their properties and the algorithms that construct the hierarchy and efficiently render it, applied to very complex CAD models, so that the model structure and the identities of objects are preserved. We also propose an algorithm for the interactive inspection of huge models which uses a rendering budget and supports selection of individual objects and sets of objects, displacement of the selected objects and real-time collision detection during these displacements. Our solution–based on the analysis of several existing view-dependent visualization schemes–uses a Hybrid Multiresolution Tree that mixes layers of exact geometry, simplified models and impostors, together with a time-critical, view-dependent algorithm and a Constrained Front. The algorithm has been successfully tested in real industrial environments; the models involved are presented and discussed in the paper.Peer ReviewedPostprint (author's final draft

    A PatchMatch-based Dense-field Algorithm for Video Copy-Move Detection and Localization

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    We propose a new algorithm for the reliable detection and localization of video copy-move forgeries. Discovering well crafted video copy-moves may be very difficult, especially when some uniform background is copied to occlude foreground objects. To reliably detect both additive and occlusive copy-moves we use a dense-field approach, with invariant features that guarantee robustness to several post-processing operations. To limit complexity, a suitable video-oriented version of PatchMatch is used, with a multiresolution search strategy, and a focus on volumes of interest. Performance assessment relies on a new dataset, designed ad hoc, with realistic copy-moves and a wide variety of challenging situations. Experimental results show the proposed method to detect and localize video copy-moves with good accuracy even in adverse conditions

    Morphological filter for lossless image subsampling

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    We present a morphological filter for lossless image subsampling for a given downsampling-upsampling strategy. This filter is applied in a multiresolution decomposition and results in a more efficient scheme for image coding purposes than other lossy sampling schemes. Its main advantage is a greatly reduced computational load compared to multiresolution schemes performed with linear filters.Peer ReviewedPostprint (published version
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