1,975 research outputs found
3D medical volume segmentation using hybrid multiresolution statistical approaches
This article is available through the Brunel Open Access Publishing Fund. Copyright Ā© 2010 S AlZuābi and A Amira.3D volume segmentation is the process of partitioning voxels into 3D regions (subvolumes) that represent meaningful physical entities which are more meaningful and easier to analyze and usable in future applications. Multiresolution Analysis (MRA) enables the preservation of an image according to certain levels of resolution or blurring. Because of multiresolution quality, wavelets have been deployed in image compression, denoising, and classification. This paper focuses on the implementation of efficient medical volume segmentation techniques. Multiresolution analysis including 3D wavelet and ridgelet has been used for feature extraction which can be modeled using Hidden Markov Models (HMMs) to segment the volume slices. A comparison study has been carried out to evaluate 2D and 3D techniques which reveals that 3D methodologies can accurately detect the Region Of Interest (ROI). Automatic segmentation has been achieved using HMMs where the ROI is detected accurately but suffers a long computation time for its calculations
A Replica Inference Approach to Unsupervised Multi-Scale Image Segmentation
We apply a replica inference based Potts model method to unsupervised image
segmentation on multiple scales. This approach was inspired by the statistical
mechanics problem of "community detection" and its phase diagram. Specifically,
the problem is cast as identifying tightly bound clusters ("communities" or
"solutes") against a background or "solvent". Within our multiresolution
approach, we compute information theory based correlations among multiple
solutions ("replicas") of the same graph over a range of resolutions.
Significant multiresolution structures are identified by replica correlations
as manifest in information theory overlaps. With the aid of these correlations
as well as thermodynamic measures, the phase diagram of the corresponding Potts
model is analyzed both at zero and finite temperatures. Optimal parameters
corresponding to a sensible unsupervised segmentation correspond to the "easy
phase" of the Potts model. Our algorithm is fast and shown to be at least as
accurate as the best algorithms to date and to be especially suited to the
detection of camouflaged images.Comment: 26 pages, 22 figure
Robust Localization in 3D Prior Maps for Autonomous Driving.
In order to navigate autonomously, many self-driving vehicles require precise localization within an a priori known map that is annotated with exact lane locations, traffic signs, and additional metadata that govern the rules of the road. This approach transforms the extremely difficult and unpredictable task of online perception into a more structured localization problemāwhere exact localization in these maps provides the autonomous agent a wealth of knowledge for safe navigation.
This thesis presents several novel localization algorithms that leverage a high-fidelity three-dimensional (3D) prior map that together provide a robust and reliable framework for vehicle localization. First, we present a generic probabilistic method for localizing an autonomous vehicle equipped with a 3D light detection and ranging (LIDAR) scanner. This proposed algorithm models the world as a mixture of several Gaussians, characterizing the z-height and reflectivity distribution of the environmentāwhich we rasterize to facilitate fast and exact multiresolution inference. Second, we propose a visual localization strategy that replaces the expensive 3D LIDAR scanners with significantly cheaper, commodity cameras. In doing so, we exploit a graphics processing unit to generate synthetic views of our belief environment, resulting in a localization solution that achieves a similar order of magnitude error rate with a sensor that is several orders of magnitude cheaper. Finally, we propose a visual obstacle detection algorithm that leverages knowledge of our high-fidelity prior maps in its obstacle prediction model. This not only provides obstacle awareness at high rates for vehicle navigation, but also improves our visual localization quality as we are cognizant of static and non-static regions of the environment. All of these proposed algorithms are demonstrated to be real-time solutions for our self-driving car.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/133410/1/rwolcott_1.pd
Using basic image features for texture classification
Representing texture images statistically as histograms over a discrete vocabulary of local features has proven widely effective for texture classification tasks. Images are described locally by vectors of, for example, responses to some filter bank; and a visual vocabulary is defined as a partition of this descriptor-response space, typically based on clustering. In this paper, we investigate the performance of an approach which represents textures as histograms over a visual vocabulary which is defined geometrically, based on the Basic Image Features of Griffin and Lillholm (Proc. SPIE 6492(09):1-11, 2007), rather than by clustering. BIFs provide a natural mathematical quantisation of a filter-response space into qualitatively distinct types of local image structure. We also extend our approach to deal with intra-class variations in scale. Our algorithm is simple: there is no need for a pre-training step to learn a visual dictionary, as in methods based on clustering, and no tuning of parameters is required to deal with different datasets. We have tested our implementation on three popular and challenging texture datasets and find that it produces consistently good classification results on each, including what we believe to be the best reported for the KTH-TIPS and equal best reported for the UIUCTex databases
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3D Shape Understanding and Generation
In recent years, Machine Learning techniques have revolutionized solutions to longstanding image-based problems, like image classification, generation, semantic segmentation, object detection and many others. However, if we want to be able to build agents that can successfully interact with the real world, those techniques need to be capable of reasoning about the world as it truly is: a tridimensional space. There are two main challenges while handling 3D information in machine learning models. First, it is not clear what is the best 3D representation. For images, convolutional neural networks (CNNs) operating on raster images yield the best results in virtually all image-based benchmarks. For 3D data, the best combination of model and representation is still an open question. Second, 3D data is not available on the same scale as images ā taking pictures is a common procedure in our daily lives, whereas capturing 3D content is an activity usually restricted to specialized professionals. This thesis is focused on addressing both of these issues. Which model and representation should we use for generating and recognizing 3D data? What are efficient ways of learning 3D representations from a few examples? Is it possible to leverage image data to build models capable of reasoning about the world in 3D?
Our research findings show that it is possible to build models that efficiently generate 3D shapes as irregularly structured representations. Those models require significantly less memory while generating higher quality shapes than the ones based on voxels and multi-view representations. We start by developing techniques to generate shapes represented as point clouds. This class of models leads to high quality reconstructions and better unsupervised feature learning. However, since point clouds are not amenable to editing and human manipulation, we also present models capable of generating shapes as sets of shape handles -- simpler primitives that summarize complex 3D shapes and were specifically designed for high-level tasks and user interaction. Despite their effectiveness, those approaches require some form of 3D supervision, which is scarce. We present multiple alternatives to this problem. First, we investigate how approximate convex decomposition techniques can be used as self-supervision to improve recognition models when only a limited number of labels are available. Second, we study how neural network architectures induce shape priors that can be used in multiple reconstruction tasks -- using both volumetric and manifold representations. In this regime, reconstruction is performed from a single example -- either a sparse point cloud or multiple silhouettes. Finally, we demonstrate how to train generative models of 3D shapes without using any 3D supervision by combining differentiable rendering techniques and Generative Adversarial Networks
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