1,020 research outputs found

    Distributed Handler Architecture

    Get PDF
    Thesis (PhD) - Indiana University, Computer Sciences, 2007Over the last couple of decades, distributed systems have been demonstrated an architectural evolvement based on models including client/server, multi-tier, distributed objects, messaging and peer-to-peer. One recent evolutionary step is Service Oriented Architecture (SOA), whose goal is to achieve loose-coupling among the interacting software applications for scalability and interoperability. The SOA model is engendered in Web Services, which provide software platforms to build applications as services and to create seamless and loosely-coupled interactions. Web Services utilize supportive functionalities such as security, reliability, monitoring, logging and so forth. These functionalities are typically provisioned as handlers, which incrementally add new capabilities to the services by building an execution chain. Even though handlers are very important to the service, the way of utilization is very crucial to attain the potential benefits. Every attempt to support a service with an additive functionality increases the chance of having an overwhelmingly crowded chain: this makes Web Service fat. Moreover, a handler may become a bottleneck because of having a comparably higher processing time. In this dissertation, we present Distributed Handler Architecture (DHArch) to provide an efficient, scalable and modular architecture to manage the execution of the handlers. The system distributes the handlers by utilizing a Message Oriented Middleware and orchestrates their execution in an efficient fashion. We also present an empirical evaluation of the system to demonstrate the suitability of this architecture to cope with the issues that exist in the conventional Web Service handler structures

    A survey of techniques and technologies for web-based real-time interactive rendering

    Get PDF
    When exploring a virtual environment, realism depends mainly on two factors: realistic images and real-time feedback (motions, behaviour etc.). In this context, photo realism and physical validity of computer generated images required by emerging applications, such as advanced e-commerce, still impose major challenges in the area of rendering research whereas the complexity of lighting phenomena further requires powerful and predictable computing if time constraints must be attained. In this technical report we address the state-of-the-art on rendering, trying to put the focus on approaches, techniques and technologies that might enable real-time interactive web-based clientserver rendering systems. The focus is on the end-systems and not the networking technologies used to interconnect client(s) and server(s).Siemens; Bertelsmann mediaSystems GmbH; Eptron Multimedia; Instituto Politécnico do Porto - ISEP-IPP; Institute Laboratory for Mixed Realities at the Academy of Media Arts Cologne, LMR; MÀlardalen Real-Time Research Centre (MRTC) at MÀlardalen University in VÀsterÄs; Q-Systems

    Pricing of Information Services Using Real-Time Databases: A Framework for Integrating User Preferences and Real-Time Workload (Best Paper Runner Up)

    Get PDF
    Many revolutionary information products are being offered or envisioned in electronic commerce setting. Since an economic paradigm and mass customization are implicit in electronic commerce, these products must be produced and delivered at appropriate prices with user desired service characteristics such as response time, correctness, and completeness. In this research, we investigate the information services pricing with response time (or delay) as the only service characteristic since response time can implicitly characterize other quality attributes such as correctness. In order to recognize customers’ preferences, real-time databases, where transaction processing is time-cognizant, are central to information providers and can be thought of as “manufacturers” of customized products. We propose to capture user preferences by a priority pricing mechanism based on economic theory. This pricing is concerned with database access and is independent of content pricing. Our approach has a natural overload1 management and admission control2 techniques that can potentially increase collective benefits. Our model is evaluated using simulation and is shown to outperform a system without access pricing mechanism with respect to both system wide benefits and RTDB performance

    PRETZEL: Opening the Black Box of Machine Learning Prediction Serving Systems

    Full text link
    Machine Learning models are often composed of pipelines of transformations. While this design allows to efficiently execute single model components at training time, prediction serving has different requirements such as low latency, high throughput and graceful performance degradation under heavy load. Current prediction serving systems consider models as black boxes, whereby prediction-time-specific optimizations are ignored in favor of ease of deployment. In this paper, we present PRETZEL, a prediction serving system introducing a novel white box architecture enabling both end-to-end and multi-model optimizations. Using production-like model pipelines, our experiments show that PRETZEL is able to introduce performance improvements over different dimensions; compared to state-of-the-art approaches PRETZEL is on average able to reduce 99th percentile latency by 5.5x while reducing memory footprint by 25x, and increasing throughput by 4.7x.Comment: 16 pages, 14 figures, 13th USENIX Symposium on Operating Systems Design and Implementation (OSDI), 201

    Parallel and Distributed Computing

    Get PDF
    The 14 chapters presented in this book cover a wide variety of representative works ranging from hardware design to application development. Particularly, the topics that are addressed are programmable and reconfigurable devices and systems, dependability of GPUs (General Purpose Units), network topologies, cache coherence protocols, resource allocation, scheduling algorithms, peertopeer networks, largescale network simulation, and parallel routines and algorithms. In this way, the articles included in this book constitute an excellent reference for engineers and researchers who have particular interests in each of these topics in parallel and distributed computing

    Data partitioning and load balancing in parallel disk systems

    Get PDF
    Parallel disk systems provide opportunities for exploiting I/O parallelism in two possible ways, namely via inter-request and intra-request parallelism. In this paper we discuss the main issues in performance tuning of such systems, namely striping and load balancing, and show their relationship to response time and throughput. We outline the main components of an intelligent file system that optimizes striping by taking into account the requirements of the applications, and performs load balancing by judicious file allocation and dynamic redistributions of the data when access patterns change. Our system uses simple but effective heuristics that incur only little overhead. We present performance experiments based on synthetic workloads and real-life traces

    Prefetching techniques for client server object-oriented database systems

    Get PDF
    The performance of many object-oriented database applications suffers from the page fetch latency which is determined by the expense of disk access. In this work we suggest several prefetching techniques to avoid, or at least to reduce, page fetch latency. In practice no prediction technique is perfect and no prefetching technique can entirely eliminate delay due to page fetch latency. Therefore we are interested in the trade-off between the level of accuracy required for obtaining good results in terms of elapsed time reduction and the processing overhead needed to achieve this level of accuracy. If prefetching accuracy is high then the total elapsed time of an application can be reduced significantly otherwise if the prefetching accuracy is low, many incorrect pages are prefetched and the extra load on the client, network, server and disks decreases the whole system performance. Access pattern of object-oriented databases are often complex and usually hard to predict accurately. The ..
    • 

    corecore