86,236 research outputs found

    Search Tracker: Human-derived object tracking in-the-wild through large-scale search and retrieval

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    Humans use context and scene knowledge to easily localize moving objects in conditions of complex illumination changes, scene clutter and occlusions. In this paper, we present a method to leverage human knowledge in the form of annotated video libraries in a novel search and retrieval based setting to track objects in unseen video sequences. For every video sequence, a document that represents motion information is generated. Documents of the unseen video are queried against the library at multiple scales to find videos with similar motion characteristics. This provides us with coarse localization of objects in the unseen video. We further adapt these retrieved object locations to the new video using an efficient warping scheme. The proposed method is validated on in-the-wild video surveillance datasets where we outperform state-of-the-art appearance-based trackers. We also introduce a new challenging dataset with complex object appearance changes.Comment: Under review with the IEEE Transactions on Circuits and Systems for Video Technolog

    Video foreground extraction for mobile camera platforms

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    Foreground object detection is a fundamental task in computer vision with many applications in areas such as object tracking, event identification, and behavior analysis. Most conventional foreground object detection methods work only in a stable illumination environments using fixed cameras. In real-world applications, however, it is often the case that the algorithm needs to operate under the following challenging conditions: drastic lighting changes, object shape complexity, moving cameras, low frame capture rates, and low resolution images. This thesis presents four novel approaches for foreground object detection on real-world datasets using cameras deployed on moving vehicles.The first problem addresses passenger detection and tracking tasks for public transport buses investigating the problem of changing illumination conditions and low frame capture rates. Our approach integrates a stable SIFT (Scale Invariant Feature Transform) background seat modelling method with a human shape model into a weighted Bayesian framework to detect passengers. To deal with the problem of tracking multiple targets, we employ the Reversible Jump Monte Carlo Markov Chain tracking algorithm. Using the SVM classifier, the appearance transformation models capture changes in the appearance of the foreground objects across two consecutives frames under low frame rate conditions. In the second problem, we present a system for pedestrian detection involving scenes captured by a mobile bus surveillance system. It integrates scene localization, foreground-background separation, and pedestrian detection modules into a unified detection framework. The scene localization module performs a two stage clustering of the video data.In the first stage, SIFT Homography is applied to cluster frames in terms of their structural similarity, and the second stage further clusters these aligned frames according to consistency in illumination. This produces clusters of images that are differential in viewpoint and lighting. A kernel density estimation (KDE) technique for colour and gradient is then used to construct background models for each image cluster, which is further used to detect candidate foreground pixels. Finally, using a hierarchical template matching approach, pedestrians can be detected.In addition to the second problem, we present three direct pedestrian detection methods that extend the HOG (Histogram of Oriented Gradient) techniques (Dalal and Triggs, 2005) and provide a comparative evaluation of these approaches. The three approaches include: a) a new histogram feature, that is formed by the weighted sum of both the gradient magnitude and the filter responses from a set of elongated Gaussian filters (Leung and Malik, 2001) corresponding to the quantised orientation, which we refer to as the Histogram of Oriented Gradient Banks (HOGB) approach; b) the codebook based HOG feature with branch-and-bound (efficient subwindow search) algorithm (Lampert et al., 2008) and; c) the codebook based HOGB approach.In the third problem, a unified framework that combines 3D and 2D background modelling is proposed to detect scene changes using a camera mounted on a moving vehicle. The 3D scene is first reconstructed from a set of videos taken at different times. The 3D background modelling identifies inconsistent scene structures as foreground objects. For the 2D approach, foreground objects are detected using the spatio-temporal MRF algorithm. Finally, the 3D and 2D results are combined using morphological operations.The significance of these research is that it provides basic frameworks for automatic large-scale mobile surveillance applications and facilitates many higher-level applications such as object tracking and behaviour analysis

    Robust Dense Mapping for Large-Scale Dynamic Environments

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    We present a stereo-based dense mapping algorithm for large-scale dynamic urban environments. In contrast to other existing methods, we simultaneously reconstruct the static background, the moving objects, and the potentially moving but currently stationary objects separately, which is desirable for high-level mobile robotic tasks such as path planning in crowded environments. We use both instance-aware semantic segmentation and sparse scene flow to classify objects as either background, moving, or potentially moving, thereby ensuring that the system is able to model objects with the potential to transition from static to dynamic, such as parked cars. Given camera poses estimated from visual odometry, both the background and the (potentially) moving objects are reconstructed separately by fusing the depth maps computed from the stereo input. In addition to visual odometry, sparse scene flow is also used to estimate the 3D motions of the detected moving objects, in order to reconstruct them accurately. A map pruning technique is further developed to improve reconstruction accuracy and reduce memory consumption, leading to increased scalability. We evaluate our system thoroughly on the well-known KITTI dataset. Our system is capable of running on a PC at approximately 2.5Hz, with the primary bottleneck being the instance-aware semantic segmentation, which is a limitation we hope to address in future work. The source code is available from the project website (http://andreibarsan.github.io/dynslam).Comment: Presented at IEEE International Conference on Robotics and Automation (ICRA), 201

    DroTrack: High-speed Drone-based Object Tracking Under Uncertainty

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    We present DroTrack, a high-speed visual single-object tracking framework for drone-captured video sequences. Most of the existing object tracking methods are designed to tackle well-known challenges, such as occlusion and cluttered backgrounds. The complex motion of drones, i.e., multiple degrees of freedom in three-dimensional space, causes high uncertainty. The uncertainty problem leads to inaccurate location predictions and fuzziness in scale estimations. DroTrack solves such issues by discovering the dependency between object representation and motion geometry. We implement an effective object segmentation based on Fuzzy C Means (FCM). We incorporate the spatial information into the membership function to cluster the most discriminative segments. We then enhance the object segmentation by using a pre-trained Convolution Neural Network (CNN) model. DroTrack also leverages the geometrical angular motion to estimate a reliable object scale. We discuss the experimental results and performance evaluation using two datasets of 51,462 drone-captured frames. The combination of the FCM segmentation and the angular scaling increased DroTrack precision by up to 9%9\% and decreased the centre location error by 162162 pixels on average. DroTrack outperforms all the high-speed trackers and achieves comparable results in comparison to deep learning trackers. DroTrack offers high frame rates up to 1000 frame per second (fps) with the best location precision, more than a set of state-of-the-art real-time trackers.Comment: 10 pages, 12 figures, FUZZ-IEEE 202
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