3,332 research outputs found

    Optimizing The Design Of Multimodal User Interfaces

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    Due to a current lack of principle-driven multimodal user interface design guidelines, designers may encounter difficulties when choosing the most appropriate display modality for given users or specific tasks (e.g., verbal versus spatial tasks). The development of multimodal display guidelines from both a user and task domain perspective is thus critical to the achievement of successful human-system interaction. Specifically, there is a need to determine how to design task information presentation (e.g., via which modalities) to capitalize on an individual operator\u27s information processing capabilities and the inherent efficiencies associated with redundant sensory information, thereby alleviating information overload. The present effort addresses this issue by proposing a theoretical framework (Architecture for Multi-Modal Optimization, AMMO) from which multimodal display design guidelines and adaptive automation strategies may be derived. The foundation of the proposed framework is based on extending, at a functional working memory (WM) level, existing information processing theories and models with the latest findings in cognitive psychology, neuroscience, and other allied sciences. The utility of AMMO lies in its ability to provide designers with strategies for directing system design, as well as dynamic adaptation strategies (i.e., multimodal mitigation strategies) in support of real-time operations. In an effort to validate specific components of AMMO, a subset of AMMO-derived multimodal design guidelines was evaluated with a simulated weapons control system multitasking environment. The results of this study demonstrated significant performance improvements in user response time and accuracy when multimodal display cues were used (i.e., auditory and tactile, individually and in combination) to augment the visual display of information, thereby distributing human information processing resources across multiple sensory and WM resources. These results provide initial empirical support for validation of the overall AMMO model and a sub-set of the principle-driven multimodal design guidelines derived from it. The empirically-validated multimodal design guidelines may be applicable to a wide range of information-intensive computer-based multitasking environments

    Adaptive Cognitive Interaction Systems

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    Adaptive kognitive Interaktionssysteme beobachten und modellieren den Zustand ihres Benutzers und passen das Systemverhalten entsprechend an. Ein solches System besteht aus drei Komponenten: Dem empirischen kognitiven Modell, dem komputationalen kognitiven Modell und dem adaptiven Interaktionsmanager. Die vorliegende Arbeit enthält zahlreiche Beiträge zur Entwicklung dieser Komponenten sowie zu deren Kombination. Die Ergebnisse werden in zahlreichen Benutzerstudien validiert

    The Use of Modality in In-Vehicle Information Presentation:A Brief Overview

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    Feature selection model based on EEG signals for assessing the cognitive workload in drivers

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    In recent years, research has focused on generating mechanisms to assess the levels of subjects’ cognitive workload when performing various activities that demand high concentration levels, such as driving a vehicle. These mechanisms have implemented several tools for analyzing the cognitive workload, and electroencephalographic (EEG) signals have been most frequently used due to their high precision. However, one of the main challenges in implementing the EEG signals is finding appropriate information for identifying cognitive states. Here, we present a new feature selection model for pattern recognition using information from EEG signals based on machine learning techniques called GALoRIS. GALoRIS combines Genetic Algorithms and Logistic Regression to create a new fitness function that identifies and selects the critical EEG features that contribute to recognizing high and low cognitive workloads and structures a new dataset capable of optimizing the model’s predictive process. We found that GALoRIS identifies data related to high and low cognitive workloads of subjects while driving a vehicle using information extracted from multiple EEG signals, reducing the original dataset by more than 50% and maximizing the model’s predictive capacity, achieving a precision rate greater than 90%.This work has been funded by the Ministry of Science, Innovation and Universities of Spain under grant number TRA2016-77012-RPeer ReviewedPostprint (published version

    Physiologically attentive user interface for improved robot teleoperation

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    User interfaces (UI) are shifting from being attention-hungry to being attentive to users’ needs upon interaction. Interfaces developed for robot teleoperation can be particularly complex, often displaying large amounts of information, which can increase the cognitive overload that prejudices the performance of the operator. This paper presents the development of a Physiologically Attentive User Interface (PAUI) prototype preliminary evaluated with six participants. A case study on Urban Search and Rescue (USAR) operations that teleoperate a robot was used although the proposed approach aims to be generic. The robot considered provides an overly complex Graphical User Interface (GUI) which does not allow access to its source code. This represents a recurring and challenging scenario when robots are still in use, but technical updates are no longer offered that usually mean their abandon. A major contribution of the approach is the possibility of recycling old systems while improving the UI made available to end users and considering as input their physiological data. The proposed PAUI analyses physiological data, facial expressions, and eye movements to classify three mental states (rest, workload, and stress). An Attentive User Interface (AUI) is then assembled by recycling a pre-existing GUI, which is dynamically modified according to the predicted mental state to improve the user's focus during mentally demanding situations. In addition to the novelty of the proposed PAUIs that take advantage of pre-existing GUIs, this work also contributes with the design of a user experiment comprising mental state induction tasks that successfully trigger high and low cognitive overload states. Results from the preliminary user evaluation revealed a tendency for improvement in the usefulness and ease of usage of the PAUI, although without statistical significance, due to the reduced number of subjects.info:eu-repo/semantics/acceptedVersio

    Adaptive User-Centered Multimodal Interaction towards Reliable and Trusted Automotive Interfaces

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    With the recently increasing capabilities of modern vehicles, novel approaches for interaction emerged that go beyond traditional touch-based and voice command approaches. Therefore, hand gestures, head pose, eye gaze, and speech have been extensively investigated in automotive applications for object selection and referencing. Despite these significant advances, existing approaches mostly employ a one-model-fits-all approach unsuitable for varying user behavior and individual differences. Moreover, current referencing approaches either consider these modalities separately or focus on a stationary situation, whereas the situation in a moving vehicle is highly dynamic and subject to safety-critical constraints. In this paper, I propose a research plan for a user-centered adaptive multimodal fusion approach for referencing external objects from a moving vehicle. The proposed plan aims to provide an open-source framework for user-centered adaptation and personalization using user observations and heuristics, multimodal fusion, clustering, transfer-of-learning for model adaptation, and continuous learning, moving towards trusted human-centered artificial intelligence

    A Preliminary Assessment of Perceived and Objectively Scaled Workload of a Voice-Based Driver Interface

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    Interaction with a voice-command interface for radio control, destination entry, MP3 song selection, and phone dialing was assessed along with traditional manual radio control and a multi-level audio–verbal calibration task (nback) on-road in 60 drivers. Subjective workload, compensatory behavior, and physiological indices of cognitive workload suggest that there may be both potential benefits and cautions in the implementation of a representative production level interface

    Multimodal information presentation for high-load human computer interaction

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    This dissertation addresses the question: given an application and an interaction context, how can interfaces present information to users in a way that improves the quality of interaction (e.g. a better user performance, a lower cognitive demand and a greater user satisfaction)? Information presentation is critical to the quality of interaction because it guides, constrains and even determines cognitive behavior. A good presentation is particularly desired in high-load human computer interactions, such as when users are under time pressure, stress, or are multi-tasking. Under a high mental workload, users may not have the spared cognitive capacity to cope with the unnecessary workload induced by a bad presentation. In this dissertation work, the major presentation factor of interest is modality. We have conducted theoretical studies in the cognitive psychology domain, in order to understand the role of presentation modality in different stages of human information processing. Based on the theoretical guidance, we have conducted a series of user studies investigating the effect of information presentation (modality and other factors) in several high-load task settings. The two task domains are crisis management and driving. Using crisis scenario, we investigated how to presentation information to facilitate time-limited visual search and time-limited decision making. In the driving domain, we investigated how to present highly-urgent danger warnings and how to present informative cues that help drivers manage their attention between multiple tasks. The outcomes of this dissertation work have useful implications to the design of cognitively-compatible user interfaces, and are not limited to high-load applications
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