26,829 research outputs found
Current Challenges and Visions in Music Recommender Systems Research
Music recommender systems (MRS) have experienced a boom in recent years,
thanks to the emergence and success of online streaming services, which
nowadays make available almost all music in the world at the user's fingertip.
While today's MRS considerably help users to find interesting music in these
huge catalogs, MRS research is still facing substantial challenges. In
particular when it comes to build, incorporate, and evaluate recommendation
strategies that integrate information beyond simple user--item interactions or
content-based descriptors, but dig deep into the very essence of listener
needs, preferences, and intentions, MRS research becomes a big endeavor and
related publications quite sparse.
The purpose of this trends and survey article is twofold. We first identify
and shed light on what we believe are the most pressing challenges MRS research
is facing, from both academic and industry perspectives. We review the state of
the art towards solving these challenges and discuss its limitations. Second,
we detail possible future directions and visions we contemplate for the further
evolution of the field. The article should therefore serve two purposes: giving
the interested reader an overview of current challenges in MRS research and
providing guidance for young researchers by identifying interesting, yet
under-researched, directions in the field
What is the problem to which interactive multimedia is the solution?
This is something of an unusual paper. It serves as both the reason for and the result of a small number of leading academics in the field, coming together to focus on the question that serves as the title to this paper: What is the problem to which interactive multimedia is the solution? Each of the authors addresses this question from their own viewpoint, offering informed insights into the development, implementation and evaluation of multimedia. The result of their collective work was also the focus of a Western Australian Institute of Educational Research seminar, convened at Edith Cowan University on 18 October, 1994.
The question posed is deliberately rhetorical - it is asked to allow those represented here to consider what they think are the significant issues in the fast-growing field of multimedia. More directly, the question is also asked here because nobody else has considered it worth asking: for many multimedia is done because it is technically possible, not because it offers anything that is of value or provides the solution to a particular problem.
The question, then, is answered in various ways by each of the authors involved and each, in their own way, consider a range of fundamental issues concerning the nature, place and use of multimedia - both in education and in society generally. By way of an introduction, the following provides a unifying context for the various contributions made here
Impact of EHR Usability on Provider Efficiency and Patient Safety in Non-Hospital Settings
Healthcare organizations may reap benefits transitioning to electronic health records (EHRs), such as decreased healthcare costs and better care. However, severe unintended consequences from implementation and design of these systems have emerged. Poorly implemented EHR systems may endanger the integrity of clinical or administrative data. That, in turn, can lead to errors jeopardizing patient safety or quality of care. A literature review of 40 sources identified how EHR implementation and design can impact provider centric, patient centric, and outcomes. These categories provided the basis for a comprehensive EHR impact model that was evaluated in non-hospital settings through focus groups interviews
Object Segmentation in Images using EEG Signals
This paper explores the potential of brain-computer interfaces in segmenting
objects from images. Our approach is centered around designing an effective
method for displaying the image parts to the users such that they generate
measurable brain reactions. When an image region, specifically a block of
pixels, is displayed we estimate the probability of the block containing the
object of interest using a score based on EEG activity. After several such
blocks are displayed, the resulting probability map is binarized and combined
with the GrabCut algorithm to segment the image into object and background
regions. This study shows that BCI and simple EEG analysis are useful in
locating object boundaries in images.Comment: This is a preprint version prior to submission for peer-review of the
paper accepted to the 22nd ACM International Conference on Multimedia
(November 3-7, 2014, Orlando, Florida, USA) for the High Risk High Reward
session. 10 page
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