83,127 research outputs found
A Wavelet Transform Applet for Interactive Learning
In recent years, new forms and techniques of teaching have appeared, based on the Internet and on multimedia applications. In the teleteaching Project Virtual University of the Upper Rhine Valley (VIROR), multimedia simulations and animations complement traditional teaching material. Lecturers use Java applets in their courses to explain complex structures. These are then stored in a multimedia database to enable asynchronous learning. The wavelet transform has become the most interesting new algorithm for still image compression. Yet, there are many parameters within a wavelet analysis and synthesis: choice of the wavelet filter bank, decomposition strategy, image boundary policy, quantization threshold, etc. We consider the wavelet transform to be a typical example of a complex, hard-to-understand algorithm that needs illustration by interactive multimedia. In this article, we present the didactic background and the implementation of a sample applet on the discrete wavelet transform, as taught in our multimedia course
Multimedia technology in teaching mathematics pupils 1 – 4 classes
We describe the use of multimedia technology in teaching mathematics in elementary school. The synthesis, systematization, synthesis of existing theoretical positions that make it possible to organize teaching mathematics elementary school students using multimedia technology. Used systematic and comparative analysis of scientific-methodological and psycho-pedagogical literature. The concept multimedia support teaching mathematics in elementary school. Developed requirements and proposed guidelines for creating and using multimedia learning support during lessons in mathematics 1 – 4 classes: presentations, simulators, dynamic models, educational expert systems. Proved that the use of the investigated technologies grounded in multimedia teaching mathematics accompanied by elementary school students during development is important to ensure the selection of appropriate methods of components that should create new opportunities prepare students while changing living conditions, encourage self-education.Keywords: teaching mathematics, primary school, multimedia technology, multimedia support training requirements.Описано використання мультимедійних технологій у навчанні математики в початковій школі. Здійснено синтез, систематизацію, узагальнення наявних теоретичних положень, що вможливлюють організацію навчання математики учнів початкової школи з використанням мультимедійних технологій. Використано системний і порівняльний аналіз науково-методичної та психолого-педагогічної літератури. Уточнено поняття мультимедійного супроводу навчання математики в початковій школі. Розроблено вимоги та запропоновано методичні рекомендації щодо створення та використання мультимедійного супроводу навчання під час уроків математики у 1 – 4 класах. Показано, що використання досліджуваних технологій ґрунтоване на мультимедійному супроводі навчання математики учнів початкової школи, під час розроблення якого важливо забезпечувати вибір відповідних компонентів методики, що має створювати можливості нової підготовки учнів під час зміни умов життєдіяльності, стимулювати самоосвіту.Ключові слова: навчання математики, початкова школа, мультимедійні технології, мультимедійний супровід навчання, вимоги
Example Based Image Analysis and Synthesis
Image analysis and graphics synthesis can be achieved with learning techniques using directly image examples without physically-based, 3D models. In our technique: -- the mapping from novel images to a vector of "pose" and "expression" parameters can be learned from a small set of example images using a function approximation technique that we call an analysis network; -- the inverse mapping from input "pose" and "expression" parameters to output images can be synthesized from a small set of example images and used to produce new images using a similar synthesis network. The techniques described here have several applications in computer graphics, special effects, interactive multimedia and very low bandwidth teleconferencing
Comb-e-Chem: an e-science research project
The background to the Comb-e-Chem e-Science pilot project funded under the UK-Science Programme is presented and the areas being addresses within chemistry and more specifically combinatorial chemistry are discussed. The ways in which the ideas underlying the application of computer technology can improve the production, analysis and dissemination of chemical information and knowledge in a collaborative environment are discussed
Design of multimedia processor based on metric computation
Media-processing applications, such as signal processing, 2D and 3D graphics
rendering, and image compression, are the dominant workloads in many embedded
systems today. The real-time constraints of those media applications have
taxing demands on today's processor performances with low cost, low power and
reduced design delay. To satisfy those challenges, a fast and efficient
strategy consists in upgrading a low cost general purpose processor core. This
approach is based on the personalization of a general RISC processor core
according the target multimedia application requirements. Thus, if the extra
cost is justified, the general purpose processor GPP core can be enforced with
instruction level coprocessors, coarse grain dedicated hardware, ad hoc
memories or new GPP cores. In this way the final design solution is tailored to
the application requirements. The proposed approach is based on three main
steps: the first one is the analysis of the targeted application using
efficient metrics. The second step is the selection of the appropriate
architecture template according to the first step results and recommendations.
The third step is the architecture generation. This approach is experimented
using various image and video algorithms showing its feasibility
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Intelligent synthesis mechanism for deriving streaming priorities of multimedia content
We address the problem of integrating user preferences with network Quality of Service parameters for the streaming of media content, and suggest protocol stack configurations
that satisfy user and technical requirements to the best available degree. Our approach is able to handle inconsistencies between user and networking considerations, formulating the
problem of construction of tailor-made protocols as a prioritization problem, solvable using fuzzy programming
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