21,599 research outputs found
Roaming Real-Time Applications - Mobility Services in IPv6 Networks
Emerging mobility standards within the next generation Internet Protocol,
IPv6, promise to continuously operate devices roaming between IP networks.
Associated with the paradigm of ubiquitous computing and communication, network
technology is on the spot to deliver voice and videoconferencing as a standard
internet solution. However, current roaming procedures are too slow, to remain
seamless for real-time applications. Multicast mobility still waits for a
convincing design. This paper investigates the temporal behaviour of mobile
IPv6 with dedicated focus on topological impacts. Extending the hierarchical
mobile IPv6 approach we suggest protocol improvements for a continuous
handover, which may serve bidirectional multicast communication, as well. Along
this line a multicast mobility concept is introduced as a service for clients
and sources, as they are of dedicated importance in multipoint conferencing
applications. The mechanisms introduced do not rely on assumptions of any
specific multicast routing protocol in use.Comment: 15 pages, 5 figure
Implementation of Multicast Routing on IPv4 and IPv6 Networks
Fast developing world of technology, multimedia applications are quickly growing their performance into the Internet and shared networks. Multicast routing protocols sprint over unicast routing protocols to endow with well-organized routing of such applications. This research paper intended to considerate how the transition from Internet Protocol version 4 to Internet Protocol version 6 would influence multicast routing. The multicast routing protocol was used over both Internet Protocol version 4 and Internet Protocol version 6 and a mixed Internet Protocol version 4 - Internet Protocol version 6. Netwok parameters such as overhead, throughput and jitter network are evaluated
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Effective video multicast over wireless internet
With the rapid growth of wireless networks and great success of Internet video, wireless video services are expected to be widely deployed in the near future. As different types of wireless networks are converging into all IP networks, i.e., the Internet, it is important to study video delivery over the wireless Internet. This paper proposes a novel end-system based adaptation protocol calledWireless Hybrid Adaptation Layered Multicast (WHALM) protocol for layered video multicast over wireless Internet. In WHALM the sender dynamically collects bandwidth distribution from the receivers and uses an optimal layer rate allocation mechanism to reduce the mismatches between the coarse-grained layer subscription levels and the heterogeneous and dynamic rate requirements from the receivers, thus maximizing the degree of satisfaction of all the receivers in a multicast session. Based on sampling theory and theory of probability, we reduce the required number of bandwidth feedbacks to a reasonable degree and use a scalable feedback mechanism to control the feedback process practically. WHALM is also tuned to perform well in wireless networks by integrating an end-to-end loss differentiation algorithm (LDA) to differentiate error losses from congestion losses at the receiver side. With a series of simulation experiments over NS platform, WHALM has been proved to be able to greatly improve the degree of satisfaction of all the receivers while avoiding congestion collapse on the wireless Internet
MENU: multicast emulation using netlets and unicast
High-end networking applications such as Internet TV and software distribution have generated a demand for multicast protocols as an integral part of the network. This will allow such applications to support data dissemination to large groups of users in a scalable and reliable manner. Existing IP multicast protocols lack these features and also require state storage in the core of the network which is costly to implement. In this paper, we present a new multicast protocol referred to as MENU. It realises a scalable and a reliable multicast protocol model by pushing the tree building complexity to the edges of the network, thereby eliminating processing and state storage in the core of the network. The MENU protocol builds multicast support in the network using mobile agent based active network services, Netlets, and unicast addresses. The multicast delivery tree in MENU is a two level hierarchical structure where users are partitioned into client communities based on geographical proximity. Each client community in the network is treated as a single virtual destination for traffic from the server. Netlet based services referred to as hot spot delegates (HSDs) are deployed by servers at "hot spots" close to each client community. They function as virtual traffic destinations for the traffic from the server and also act as virtual source nodes for all users in the community. The source node feeds data to these distributed HSDs which in turn forward data to all downstream users through a locally constructed traffic delivery tree. It is shown through simulations that the resulting system provides an efficient means to incrementally build a source customisable secured multicast protocol which is both scalable and reliable. Furthermore, results show that MENU employs minimal processing and reduced state information in networks when compared to existing IP multicast protocols
Multicast Optimized Link State Routing
This document describes the Multicast extension for the Optimized Link State Routing protocol (MOLSR). MOLSR is in charge of building a multicast structure in order to route multicast traffic in an ad-hoc network. MOLSR is designed for mobile multicast routers, and works in a heterogenous network composed of simple unicast OLSR routers, MOLSR routers and hosts. In the last part of this document we introduce also a Wireless Internet Group Management Protocol (WIGMP). It offers the possibility for OLSR nodes (without multicast capabilities) to join multicast groups and receive multicast data
Distributed Core Multicast (DCM): a multicast routing protocol for many groups with few receivers
We present a multicast routing protocol called Distributed Core Multicast (DCM). It is intended for use within a large single Internet domain network with a very large number of multicast groups with a small number of receivers. Such a case occurs, for example, when multicast addresses are allocated to mobile hosts, as a mechanism to manage Internet host mobility or in large distributed simulations. For such cases, existing dense or sparse mode multicast routing algorithms do not scale well with the number of multicast groups. DCM is based on an extension of the centre-based tree approach. It uses several core routers, called Distributed Core Routers (DCRs) and a special control protocol among them. DCM aims: (1) avoiding multicast group state information in backbone routers, (2) avoiding triangular routing across expensive backbone links, (3) scaling well with the number of multicast groups. We evaluate the performance of DCM and compare it to an existing sparse mode routing protocol when there is a large number of small multicast groups. We also analyse the behaviour of DCM when the number of receivers per group is not a small number
Performance evaluation of multicast routing on IPv4 and IPv6 networks
Even though the transition from IPv4 to IPv6 has not been realized at the pace that it was anticipated, eventually with the depletion of IPv4 address space and the ever-growing demands of the Internet, the transition is inevitable. In the rapidly evolving world of technology, multimedia applications and voice/video conferencing are fast finding their ways into the Internet and corporate networks. Multicast routing protocols run over unicast routing protocols to provide efficient routing of such applications. This thesis was aimed at understanding how the transition from IPv4 to IPv6 would impact multicast routing. The multicast routing protocol Protocol Independent Multicast-Sparse Mode (PIM-SM) was used over both IPv4 and IPv6 networks and a mixed IPv4-IPv6 network. Parameters such as protocol overheads, throughput and jitter were evaluated in a lab environment using jperf
SUPPORTING L2 MULTICAST IN L2VNI-ONLY DEPLOYMENTS
Techniques are presented herein that support an optimized Layer 2 (L2) multicast capability in software-defined access (SDA) fabric environments by modifying Internet Group Management Protocol (IGMP) snooping, IGMP forwarding, and multicast forwarding behavior in such environments. Such modifications help to address multiple customer requirements where customers need multicast traffic to be forwarded at L2, especially for Internet of Things (IoT) devices. Aspects of the presented techniques encompass modifying multicast router (mrouter) learning, handling IGMP control traffic, and handling sources and receivers
A Common API for Transparent Hybrid Multicast
Group communication services exist in a large variety of flavors and technical
implementations at different protocol layers. Multicast data distribution is
most efficiently performed on the lowest available layer, but a heterogeneous
deployment status of multicast technologies throughout the Internet requires
an adaptive service binding at runtime. Today, it is difficult to write an
application that runs everywhere and at the same time makes use of the most
efficient multicast service available in the network. Facing robustness
requirements, developers are frequently forced to use a stable upper-layer
protocol provided by the application itself. This document describes a common
multicast API that is suitable for transparent communication in underlay and
overlay and that grants access to the different flavors of multicast. It
proposes an abstract naming scheme that uses multicast URIs, and it discusses
mapping mechanisms between different namespaces and distribution technologies.
Additionally, this document describes the application of this API for building
gateways that interconnect current Multicast Domains throughout the Internet.
It reports on an implementation of the programming Interface, including
service middleware. This document is a product of the Scalable Adaptive
Multicast (SAM) Research Group
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