4,810 research outputs found
Identifying Clickbait: A Multi-Strategy Approach Using Neural Networks
Online media outlets, in a bid to expand their reach and subsequently
increase revenue through ad monetisation, have begun adopting clickbait
techniques to lure readers to click on articles. The article fails to fulfill
the promise made by the headline. Traditional methods for clickbait detection
have relied heavily on feature engineering which, in turn, is dependent on the
dataset it is built for. The application of neural networks for this task has
only been explored partially. We propose a novel approach considering all
information found in a social media post. We train a bidirectional LSTM with an
attention mechanism to learn the extent to which a word contributes to the
post's clickbait score in a differential manner. We also employ a Siamese net
to capture the similarity between source and target information. Information
gleaned from images has not been considered in previous approaches. We learn
image embeddings from large amounts of data using Convolutional Neural Networks
to add another layer of complexity to our model. Finally, we concatenate the
outputs from the three separate components, serving it as input to a fully
connected layer. We conduct experiments over a test corpus of 19538 social
media posts, attaining an F1 score of 65.37% on the dataset bettering the
previous state-of-the-art, as well as other proposed approaches, feature
engineering or otherwise.Comment: Accepted at SIGIR 2018 as Short Pape
Evolutionary Stable Strategies Depending on Population Density
The concept of evolutionary stable strategies is extended to include density dependence. Dynamical stability is shown to follow for two-strategy games and for symmetric payoff matrices. It is conjectured that stability also results for general multi-strategy games
Permissive Controller Synthesis for Probabilistic Systems
We propose novel controller synthesis techniques for probabilistic systems
modelled using stochastic two-player games: one player acts as a controller,
the second represents its environment, and probability is used to capture
uncertainty arising due to, for example, unreliable sensors or faulty system
components. Our aim is to generate robust controllers that are resilient to
unexpected system changes at runtime, and flexible enough to be adapted if
additional constraints need to be imposed. We develop a permissive controller
synthesis framework, which generates multi-strategies for the controller,
offering a choice of control actions to take at each time step. We formalise
the notion of permissivity using penalties, which are incurred each time a
possible control action is disallowed by a multi-strategy. Permissive
controller synthesis aims to generate a multi-strategy that minimises these
penalties, whilst guaranteeing the satisfaction of a specified system property.
We establish several key results about the optimality of multi-strategies and
the complexity of synthesising them. Then, we develop methods to perform
permissive controller synthesis using mixed integer linear programming and
illustrate their effectiveness on a selection of case studies
On the expected number of equilibria in a multi-player multi-strategy evolutionary game
In this paper, we analyze the mean number of internal equilibria in
a general -player -strategy evolutionary game where the agents' payoffs
are normally distributed. First, we give a computationally implementable
formula for the general case. Next we characterize the asymptotic behavior of
, estimating its lower and upper bounds as increases. Two important
consequences are obtained from this analysis. On the one hand, we show that in
both cases the probability of seeing the maximal possible number of equilibria
tends to zero when or respectively goes to infinity. On the other hand,
we demonstrate that the expected number of stable equilibria is bounded within
a certain interval. Finally, for larger and , numerical results are
provided and discussed.Comment: 26 pages, 1 figure, 1 table. revised versio
The impact of a multi-strategy academic writing handbook on Emergent bilinguals’ cross-curricular writing competences
La escritura académica en una segunda lengua puede ser uno de los requerimientos más complejos en la educación superior debido a los elementos lingüísticos, estratégicos y procedimentales que esta abarca al igual que los procesos cognitivos superiores que involucra. A pesar de su presencia permanente en la academia, los profesores no han encontrado aún una forma apropiada para enseñar y evaluar la escritura que garantice el progreso de los estudiantes y el apoyo continuo a lo largo de su proceso de aprendizaje. De esta manera, este estudio de caso de métodos mixtos apunta a diseñar y evaluar la efectividad de un Manual de Referencia para la Escritura Académica (MREA) que pretende proveer la asistencia constante que los estudiantes necesitan para solidificar su conocimiento de escritura y el material pedagógico apropiado que los docentes requieren para unificar los prácticas de enseñanza y evaluación de la escritura; este manual está fundamentado en los enfoques de la escrita como proceso y basada en el género, análisis de errores y evaluación..
Constructing Multi-Strategy Fund of Hedge Funds
This paper aims to develop a systematic allocation methodology to combine multi-strategy hedge funds within a structure of fund of funds in a risk-controlled manner. This is particularly important since the traditional mean-variance optimization proves ineffective in addressing hedge fund return distributions that are asymmetric in nature. Moreover, unstable correlations among various hedge fund strategies also pose a challenge to a meaningful optimization to combine various hedge fund strategies. This paper attempts to suggest some practical ways to overcome both these obstacles
Tradeoffs in the utility of learned knowledge
Planning systems which make use of domain theories can produce more accurate plans and achieve more goals as the quality of their domain knowledge improves. MTR, a multi-strategy learning system, was designed to learn from system failures and improve domain knowledge used in planning. However, augmented domain knowledge can decrease planning efficiency. We describe how improved knowledge that becomes expensive to use can be approximated to yield calculated tradeoffs in accuracy and efficiency
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