9 research outputs found

    Multicore-optimized wavefront diamond blocking for optimizing stencil updates

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    The importance of stencil-based algorithms in computational science has focused attention on optimized parallel implementations for multilevel cache-based processors. Temporal blocking schemes leverage the large bandwidth and low latency of caches to accelerate stencil updates and approach theoretical peak performance. A key ingredient is the reduction of data traffic across slow data paths, especially the main memory interface. In this work we combine the ideas of multi-core wavefront temporal blocking and diamond tiling to arrive at stencil update schemes that show large reductions in memory pressure compared to existing approaches. The resulting schemes show performance advantages in bandwidth-starved situations, which are exacerbated by the high bytes per lattice update case of variable coefficients. Our thread groups concept provides a controllable trade-off between concurrency and memory usage, shifting the pressure between the memory interface and the CPU. We present performance results on a contemporary Intel processor

    High Performance Stencil Code Generation with LIFT

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    Stencil computations are widely used from physical simulations to machine-learning. They are embarrassingly parallel and perfectly fit modern hardware such as Graphic Processing Units. Although stencil computations have been extensively studied, optimizing them for increasingly diverse hardware remains challenging. Domain Specific Languages (DSLs) have raised the programming abstraction and offer good performance. However, this places the burden on DSL implementers who have to write almost full-fledged parallelizing compilers and optimizers. Lift has recently emerged as a promising approach to achieve performance portability and is based on a small set of reusable parallel primitives that DSL or library writers can build upon. Lift’s key novelty is in its encoding of optimizations as a system of extensible rewrite rules which are used to explore the optimization space. However, Lift has mostly focused on linear algebra operations and it remains to be seen whether this approach is applicable for other domains. This paper demonstrates how complex multidimensional stencil code and optimizations such as tiling are expressible using compositions of simple 1D Lift primitives. By leveraging existing Lift primitives and optimizations, we only require the addition of two primitives and one rewrite rule to do so. Our results show that this approach outperforms existing compiler approaches and hand-tuned codes

    Tiling Optimization For Nested Loops On Gpus

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    Optimizing nested loops has been considered as an important topic and widely studied in parallel programming. With the development of GPU architectures, the performance of these computations can be significantly boosted with the massively parallel hardware. General matrix-matrix multiplication is a typical example where executing such an algorithm on GPUs outperforms the performance obtained on other multicore CPUs. However, achieving ideal performance on GPUs usually requires a lot of human effort to manage the massively parallel computation resources. Therefore, the efficient implementation of optimizing nested loops on GPUs became a popular topic in recent years. We present our work based on the tiling strategy in this dissertation to address three kinds of popular problems. Different kinds of computations bring in different latency issues where dependencies in the computation may result in insufficient parallelism and the performance of computations without dependencies may be degraded due to intensive memory accesses. In this thesis, we tackle the challenges for each kind of problem and believe that other computations performed in nested loops can also benefit from the presented techniques. We improve a parallel approximation algorithm for the problem of scheduling jobs on parallel identical machines to minimize makespan with a high-dimensional tiling method. The algorithm is designed and optimized for solving this kind of problem efficiently on GPUs. Because the algorithm is based on a higher-dimensional dynamic programming approach, where dimensionality refers to the number of variables in the dynamic programming equation characterizing the problem, the existing implementation suffers from the pain of dimensionality and cannot fully utilize GPU resources. We design a novel data-partitioning technique to accelerate the higher-dimensional dynamic programming component of the algorithm. Both the load imbalance and exceeding memory capacity issues are addressed in our GPU solution. We present performance results to demonstrate how our proposed design improves the GPU utilization and makes it possible to solve large higher-dimensional dynamic programming problems within the limited GPU memory. Experimental results show that the GPU implementation achieves up to 25X speedup compared to the best existing OpenMP implementation. In addition, we focus on optimizing wavefront parallelism on GPUs. Wavefront parallelism is a well-known technique for exploiting the concurrency of applications that execute nested loops with uniform data dependencies. Recent research on such applications, which range from sequence alignment tools to partial differential equation solvers, has used GPUs to benefit from the massively parallel computing resources. Wavefront parallelism faces the load imbalance issue because the parallelism is passing along the diagonal. The tiling method has been introduced as a popular solution to address this issue. However, the use of hyperplane tiles increases the cost of synchronization and leads to poor data locality. In this paper, we present a highly optimized implementation of the wavefront parallelism technique that harnesses the GPU architecture. A balanced workload and maximum resource utilization are achieved with an extremely low synchronization overhead. We design the kernel configuration to significantly reduce the minimum number of synchronizations required and also introduce an inter-block lock to minimize the overhead of each synchronization. We evaluate the performance of our proposed technique for four different applications: Sequence Alignment, Edit Distance, Summed-Area Table, and 2DSOR. The performance results demonstrate that our method achieves speedups of up to six times compared to the previous best-known hyperplane tiling-based GPU implementation. Finally, we extend the hyperplane tiling to high order 2D stencil computations. Unlike wavefront parallelism that has dependence in the spatial dimension, dependence remains only across two adjacent time steps along the temporal dimension in stencil computations. Even if the no-dependence property significantly increases the parallelism obtained in the spatial dimensions, full parallelism may not be efficient on GPUs. Due to the limited cache capacity owned by each streaming multiprocessor, full parallelism can be obtained on global memory only, which has high latency to access. Therefore, the tiling technique can be applied to improve the memory efficiency by caching the small tiled blocks. Because the widely studied tiling methods, like overlapped tiling and split tiling, have considerable computation overhead caused by load imbalance or extra operations, we propose a time skewed tiling method, which is designed upon the GPU architecture. We work around the serialized computation issue and coordinate the intra-tile parallelism and inter-tile parallelism to minimize the load imbalance caused by pipelined processing. Moreover, we address the high-order stencil computations in our development, which has not been comprehensively studied. The proposed method achieves up to 3.5X performance improvement when the stencil computation is performed on a Moore neighborhood pattern

    A domain-specific language and matrix-free stencil code for investigating electronic properties of Dirac and topological materials

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    We introduce PVSC-DTM (Parallel Vectorized Stencil Code for Dirac and Topological Materials), a library and code generator based on a domain-specific language tailored to implement the specific stencil-like algorithms that can describe Dirac and topological materials such as graphene and topological insulators in a matrix-free way. The generated hybrid-parallel (MPI+OpenMP) code is fully vectorized using Single Instruction Multiple Data (SIMD) extensions. It is significantly faster than matrix-based approaches on the node level and performs in accordance with the roofline model. We demonstrate the chip-level performance and distributed-memory scalability of basic building blocks such as sparse matrix-(multiple-) vector multiplication on modern multicore CPUs. As an application example, we use the PVSC-DTM scheme to (i) explore the scattering of a Dirac wave on an array of gate-defined quantum dots, to (ii) calculate a bunch of interior eigenvalues for strong topological insulators, and to (iii) discuss the photoemission spectra of a disordered Weyl semimetal.Comment: 16 pages, 2 tables, 11 figure

    Code generation for 3D partial differential equation models from a high-level functional intermediate language

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    Partial Differential Equation (PDE) modelling is an important tool in scientific domains for bridging theory with reality; however, they can be complex to program and even more difficult to abstract. The evolving parallel computing landscape is also making it increasingly difficult to write and maintain codes (such as PDE models) which retain performance across different parallel platforms. Computational scientists should be able to focus on their science instead of also having to become high performance computing experts in order to take advantage of faster parallel hardware. Current methods targeting this problem either concentrate on very niche applications, are too simplistic for real world problems or are too low-level to be easily programmable. Domain Specific Languages (DSLs) are a popular approach, but they have two opposing goals: improving programmability, while also providing high performance. This thesis presents a solution for developing performance portable 3D PDE models, using room acoustics simulations as a case study, by raising the abstraction level in the existing hardware-agnostic, intermediary language LIFT. This functional language and compiler is designed for DSLs to compile into and provides a separation of concerns for developing parallel applications. This separation enables DSL writers to focus on developing high-level abstractions providing productivity to the user, while LIFT turns the intermediary parallel representation these abstractions compile down to into hardware-optimised code. A suite of composable, algorithmic primitives enables LIFT to reuse functionality across domains and an exploratory search space provides a way to find the best optimisations for a given platform. As this thesis shows, room acoustic simulations are expressible in LIFT with only a few small changes to the framework. These expressions are able to achieve comparable or better performance to original hand-written benchmarks. Furthermore, such expressions enable room acoustics models to run across multiple platforms and easily swap in optimisations. Being able to test out what optimisations give the best performance for a given platform — without rewriting or retuning — allows computational scientists to focus on their own work. Optimisations previously inaccessible in LIFT are developed that target 3D stencils generally, including 3D PDE models. In particular, 2.5D Tiling and compiler passes to inline private arrays and structs are added to the LIFT ecosystem, giving high performance to various 3D stencil codes. The 2.5D Tiling optimisation is coded functionally for the first time in LIFT and is selected automatically by additional rewrite rules. These rewrite rules, such as the one for 2.5D Tiling, are explored in a search space to find the best set of optimisations for an application on a given platform. Building on previous work, LIFT is extended to enable complex boundary conditions and room shapes for room acoustics models. This is the first intermediate representation in a high-level code generator to do so. Additionally, it is also the first high-level framework to support frequency-dependent boundary handling for room acoustics simulations. Combined, these contributions show that high-level abstractions for 3D PDE models are possible, enabling computational scientists to optimise and parallelise their codes more easily across different parallel platforms

    Opportunistic acceleration of array-centric Python computation in heterogeneous environments

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    Dynamic scripting languages, like Python, are growing in popularity and increasingly used by non-expert programmers. These languages provide high level abstractions such as safe memory management, dynamic type handling and array bounds checking. The reduction in boilerplate code enables the concise expression of computation compared to statically typed and compiled languages. This improves programmer productivity. Increasingly, scripting languages are used by domain experts to write numerically intensive code in a variety of domains (e.g. Economics, Zoology, Archaeology and Physics). These programs are often used not just for prototyping but also in deployment. However, such managed program execution comes with a significant performance penalty arising from the interpreter having to decode and dispatch based on dynamic type checking. Modern computer systems are increasingly equipped with accelerators such as GPUs. However, the massive speedups that can be achieved by GPU accelerators come at the cost of program complexity. Directly programming a GPU requires a deep understanding of the computational model of the underlying hardware architecture. While the complexity of such devices is abstracted by programming languages specialised for heterogeneous devices such as CUDA and OpenCL, these are dialects of the low-level C systems programming language used primarily by expert programmers. This thesis presents the design and implementation of ALPyNA, a loop parallelisation and GPU code generation framework. A novel staged parallelisation approach is used to aggressively parallelise each execution instance of a loop nest. Loop dependence relationships that cannot be inferred statically are deferred for runtime analysis. At runtime, these dependences are augmented with runtime information obtained by introspection and the loop nest is parallelised. Parallel GPU kernels are customised to the runtime dependence graph, JIT compiled and executed. A systematic analysis of the execution speed of loop nests is performed using 12 standard loop intensive benchmarks. The evaluation is performed on two CPU–GPU machines. One is a server grade machine while the other is a typical desktop. ALPyNA’s GPU kernels achieve orders of magnitude speedup over the baseline interpreter execution time (up to 16435x) and large speedups (up to 179.55x) over JIT compiled CPU code. The varied performance of JIT compiled GPU code motivates the need for a sophisticated cost model to select the device providing the best speedups at runtime for varying domain sizes. This thesis describes a novel lightweight analytical cost model to determine the fastest device to execute a loop nest at runtime. The ALPyNA Cost Model (ACM) adapts to runtime dependence analysis and is parameterised on the hardware characteristics of the underlying target CPU or GPU. The cost model also takes into account the relative rate at which the interpreter is able to supply the GPU with computational work. ACM is re-targetable to other accelerator devices and only requires minimal install time profiling
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