442 research outputs found

    Behavior Trees in Robotics and AI: An Introduction

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    A Behavior Tree (BT) is a way to structure the switching between different tasks in an autonomous agent, such as a robot or a virtual entity in a computer game. BTs are a very efficient way of creating complex systems that are both modular and reactive. These properties are crucial in many applications, which has led to the spread of BT from computer game programming to many branches of AI and Robotics. In this book, we will first give an introduction to BTs, then we describe how BTs relate to, and in many cases generalize, earlier switching structures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. Properties such as safety, robustness, and efficiency are important for an autonomous system, and we describe a set of tools for formally analyzing these using a state space description of BTs. With the new analysis tools, we can formalize the descriptions of how BTs generalize earlier approaches. We also show the use of BTs in automated planning and machine learning. Finally, we describe an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion

    Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots

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    We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities.Comment: Project page: http://aihabitat.org/habitat

    Combining task and motion planning for mobile manipulators

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    Aplicat embargament des de la data de defensa fins el dia 31/12/2019Premi Extraordinari de Doctorat, promoció 2018-2019. Àmbit d’Enginyeria IndustrialThis thesis addresses the combination of task and motion planning which deals with different types of robotic manipulation problems. Manipulation problems are referred to as mobile manipulation, collaborative multiple mobile robots tasks, and even higher dimensional tasks (like bi-manual robots or mobile manipulators). Task and motion planning problems needs to obtain a geometrically feasible manipulation plan through symbolic and geometric search space. The combination of task and motion planning levels has emerged as a challenging issue as the failure leads robots to dead-end tasks due to geometric constraints. In addition, task planning is combined with physics-based motion planning and information to cope with manipulation tasks in which interactions between robots and objects are required, or also a low-cost feasible plan in terms of power is looked for. Moreover, combining task and motion planning frameworks is enriched by introducing manipulation knowledge. It facilitates the planning process and aids to provide the way of executing symbolic actions. Combining task and motion planning can be considered under uncertain information and with human-interaction. Uncertainty can be viewed in the initial state of the robot world or the result of symbolic actions. To deal with such issues, contingent-based task and motion planning is proposed using a perception system and human knowledge. Also, robots can ask human for those tasks which are difficult or infeasible for the purpose of collaboration. An implementation framework to combine different types of task and motion planning is presented. All the required modules and tools are also illustrated. As some task planning algorithms are implemented in Prolog or C++ languages and our geometric reasoner is developed in C++, the flow of information between different languages is explained.Aquesta tesis es centra en les eines de planificació combinada a nivell de tasca i a nivell de moviments per abordar diferents problemes de manipulació robòtica. Els problemes considerats són de navegació de robots mòbil enmig de obstacles no fixes, tasques de manipulació cooperativa entre varis robots mòbils, i tasques de manipulació de dimensió més elevada com les portades a terme amb robots bi-braç o manipuladors mòbils. La planificació combinada de tasques i de moviments ha de cercar un pla de manipulació que sigui geomètricament realitzable, a través de d'un espai de cerca simbòlic i geomètric. La combinació dels nivells de planificació de tasca i de moviments ha sorgit com un repte ja que les fallades degudes a les restriccions geomètriques poden portar a tasques sense solució. Addicionalment, la planificació a nivell de tasca es combina amb informació de la física de l'entorn i amb mètodes de planificació basats en la física, per abordar tasques de manipulació en les que la interacció entre el robot i els objectes és necessària, o també si es busca un pla realitzable i amb un baix cost en termes de potència. A més, el marc proposat per al combinació de la planificació a nivell de tasca i a nivell de moviments es millora mitjançant l'ús de coneixement, que facilita el procés de planificació i ajuda a trobar la forma d'executar accions simbòliques. La combinació de nivells de planificació també es pot considerar en casos d'informació incompleta i en la interacció humà-robot. La incertesa es considera en l'estat inicial i en el resultat de les accions simbòliques. Per abordar aquest problema, es proposa la planificació basada en contingències usant un sistema de percepció i el coneixement de l'operari humà. Igualment, els robots poden demanar col·laboració a l'operari humà per a que realitzi aquelles accions que són difícils o no realitzables pel robot. Es presenta també un marc d'implementació per a la combinació de nivells de planificació usant diferents mètodes, incloent tots els mòduls i eines necessàries. Com que alguns algorismes estan implementats en Prolog i d'altres en C++, i el mòdul de raonament geomètric proposat està desenvolupat en C++, es detalla el flux d'informació entre diferents llenguatges.Award-winningPostprint (published version

    Physics-based motion planning for grasping and manipulation

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    This thesis develops a series of knowledge-oriented physics-based motion planning algorithms for grasping and manipulation in cluttered an uncertain environments. The main idea is to use high-level knowledge-based reasoning to define the manipulation constraints that define the way how robot should interact with the objects in the environment. These interactions are modeled by incorporating the physics-based model of rigid body dynamics in planning. The first part of the thesis is focused on the techniques to integrate the knowledge with physics-based motion planning. The knowledge is represented in terms of ontologies, a prologbased knowledge inference process is introduced that defines the manipulation constraints. These constraints are used in the state validation procedure of sampling-based kinodynamic motion planners. The state propagator of the motion planner is replaced by a physics-engine that takes care of the kinodynamic and physics-based constraints. To make the interaction humanlike, a low-level physics-based reasoning process is introduced that dynamically varies the control bounds by evaluating the physical properties of the objects. As a result, power efficient motion plans are obtained. Furthermore, a framework has been presented to incorporate linear temporal logic within physics-based motion planning to handle complex temporal goals. The second part of this thesis develops physics-based motion planning approaches to plan in cluttered and uncertain environments. The uncertainty is considered in 1) objects’ poses due to sensing and due to complex robot-object or object-object interactions; 2) uncertainty in the contact dynamics (such as friction coefficient); 3) uncertainty in robot controls. The solution is framed with sampling-based kinodynamic motion planners that solve the problem in open-loop, i.e., it considers uncertainty while planning and computes the solution in such a way that it successfully moves the robot from the start to the goal configuration even if there is uncertainty in the system. To implement the above stated approaches, a knowledge-oriented physics-based motion planning tool is presented. It is developed by extending The Kautham Project, a C++ based tool for sampling-based motion planning. Finally, the current research challenges and future research directions to extend the above stated approaches are discussedEsta tesis desarrolla una serie de algoritmos de planificación del movimientos para la aprehensión y la manipulación de objetos en entornos desordenados e inciertos, basados en la física y el conocimiento. La idea principal es utilizar el razonamiento de alto nivel basado en el conocimiento para definir las restricciones de manipulación que definen la forma en que el robot debería interactuar con los objetos en el entorno. Estas interacciones se modelan incorporando en la planificación el modelo dinámico de los sólidos rígidos. La primera parte de la tesis se centra en las técnicas para integrar el conocimiento con la planificación del movimientos basada en la física. Para ello, se representa el conocimiento mediante ontologías y se introduce un proceso de razonamiento basado en Prolog para definir las restricciones de manipulación. Estas restricciones se usan en los procedimientos de validación del estado de los algoritmos de planificación basados en muestreo, cuyo propagador de estado se susituye por un motor basado en la física que tiene en cuenta las restricciones físicas y kinodinámicas. Además se ha implementado un proceso de razonamiento de bajo nivel que permite adaptar los límites de los controles aplicados a las propiedades físicas de los objetos. Complementariamente, se introduce un marco de desarrollo para la inclusión de la lógica temporal lineal en la planificación de movimientos basada en la física. La segunda parte de esta tesis extiende el enfoque a planificación del movimiento basados en la física en entornos desordenados e inciertos. La incertidumbre se considera en 1) las poses de los objetos debido a la medición y a las interacciones complejas robot-objeto y objeto-objeto; 2) incertidumbre en la dinámica de los contactos (como el coeficiente de fricción); 3) incertidumbre en los controles del robot. La solución se enmarca en planificadores kinodinámicos basados en muestro que solucionan el problema en lazo abierto, es decir que consideran la incertidumbre en la planificación para calcular una solución robusta que permita mover al robot de la configuración inicial a la final a pesar de la incertidumbre. Para implementar los enfoques mencionados anteriormente, se presenta una herramienta de planificación del movimientos basada en la física y guiada por el conocimiento, desarrollada extendiendo The Kautham Project, una herramienta implementada en C++ para la planificación de movimientos basada en muestreo. Finalmente, de discute los retos actuales y las futuras lineas de investigación a seguir para extender los enfoques presentados

    The development of a human-robot interface for industrial collaborative system

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    Industrial robots have been identified as one of the most effective solutions for optimising output and quality within many industries. However, there are a number of manufacturing applications involving complex tasks and inconstant components which prohibit the use of fully automated solutions in the foreseeable future. A breakthrough in robotic technologies and changes in safety legislations have supported the creation of robots that coexist and assist humans in industrial applications. It has been broadly recognised that human-robot collaborative systems would be a realistic solution as an advanced production system with wide range of applications and high economic impact. This type of system can utilise the best of both worlds, where the robot can perform simple tasks that require high repeatability while the human performs tasks that require judgement and dexterity of the human hands. Robots in such system will operate as “intelligent assistants”. In a collaborative working environment, robot and human share the same working area, and interact with each other. This level of interface will require effective ways of communication and collaboration to avoid unwanted conflicts. This project aims to create a user interface for industrial collaborative robot system through integration of current robotic technologies. The robotic system is designed for seamless collaboration with a human in close proximity. The system is capable to communicate with the human via the exchange of gestures, as well as visual signal which operators can observe and comprehend at a glance. The main objective of this PhD is to develop a Human-Robot Interface (HRI) for communication with an industrial collaborative robot during collaboration in proximity. The system is developed in conjunction with a small scale collaborative robot system which has been integrated using off-the-shelf components. The system should be capable of receiving input from the human user via an intuitive method as well as indicating its status to the user ii effectively. The HRI will be developed using a combination of hardware integrations and software developments. The software and the control framework were developed in a way that is applicable to other industrial robots in the future. The developed gesture command system is demonstrated on a heavy duty industrial robot

    Implementing Norm-Governed Multi-Agent Systems

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    The actions and interactions of independently acting agents in a multi-agent system must be managed if the agents are to function effectively in their shared environment. Norms, which define the obligatory, prohibited and permitted actions for an agent to perform, have been suggested as a possible method for regulating the actions of agents. Norms are local rules designed to govern the actions of individual agents whilst also allowing the agents to achieve a coherent global behaviour. However, there appear to be very few instances of norm-governed multi-agent systems beyond theoretical examples. We describe an implementation strategy for allowing autonomous agents to take a set of norms into account when determining their actions. These norms are implemented using directives, which are local rules specifying actions for an agent to perform depending on its current state. Agents using directives are implemented in a simulation test bed, called Sinatra. Using Sinatra, we investigate the ability of directives to manage agent actions. We begin with directives to manage agent interactions. We find that when agents rely on only local rules they will encounter situations where the local rules are unable to achieve the desired global behaviour. We show how a centralised control mechanism can be used to manage agent interactions that are not successfully handled by directives. Controllers, with a global view of the interaction, instruct the individual agents how to act. We also investigate the use of an existing planning tool to implement the resolution mechanism of a controller. We investigate the ability of directives to coordinate the actions of agents in order to achieve a global objective more effectively. Finally, we present a case study of how directives can be used to determine the actions of autonomous mobile robots.Open Acces

    Industry 4.0 for SMEs

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    This open access book explores the concept of Industry 4.0, which presents a considerable challenge for the production and service sectors. While digitization initiatives are usually integrated into the central corporate strategy of larger companies, smaller firms often have problems putting Industry 4.0 paradigms into practice. Small and medium-sized enterprises (SMEs) possess neither the human nor financial resources to systematically investigate the potential and risks of introducing Industry 4.0. Addressing this obstacle, the international team of authors focuses on the development of smart manufacturing concepts, logistics solutions and managerial models specifically for SMEs. Aiming to provide methodological frameworks and pilot solutions for SMEs during their digital transformation, this innovative and timely book will be of great use to scholars researching technology management, digitization and small business, as well as practitioners within manufacturing companies

    Physics-based motion planning for grasping and manipulation

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    This thesis develops a series of knowledge-oriented physics-based motion planning algorithms for grasping and manipulation in cluttered an uncertain environments. The main idea is to use high-level knowledge-based reasoning to define the manipulation constraints that define the way how robot should interact with the objects in the environment. These interactions are modeled by incorporating the physics-based model of rigid body dynamics in planning. The first part of the thesis is focused on the techniques to integrate the knowledge with physics-based motion planning. The knowledge is represented in terms of ontologies, a prologbased knowledge inference process is introduced that defines the manipulation constraints. These constraints are used in the state validation procedure of sampling-based kinodynamic motion planners. The state propagator of the motion planner is replaced by a physics-engine that takes care of the kinodynamic and physics-based constraints. To make the interaction humanlike, a low-level physics-based reasoning process is introduced that dynamically varies the control bounds by evaluating the physical properties of the objects. As a result, power efficient motion plans are obtained. Furthermore, a framework has been presented to incorporate linear temporal logic within physics-based motion planning to handle complex temporal goals. The second part of this thesis develops physics-based motion planning approaches to plan in cluttered and uncertain environments. The uncertainty is considered in 1) objects’ poses due to sensing and due to complex robot-object or object-object interactions; 2) uncertainty in the contact dynamics (such as friction coefficient); 3) uncertainty in robot controls. The solution is framed with sampling-based kinodynamic motion planners that solve the problem in open-loop, i.e., it considers uncertainty while planning and computes the solution in such a way that it successfully moves the robot from the start to the goal configuration even if there is uncertainty in the system. To implement the above stated approaches, a knowledge-oriented physics-based motion planning tool is presented. It is developed by extending The Kautham Project, a C++ based tool for sampling-based motion planning. Finally, the current research challenges and future research directions to extend the above stated approaches are discussedEsta tesis desarrolla una serie de algoritmos de planificación del movimientos para la aprehensión y la manipulación de objetos en entornos desordenados e inciertos, basados en la física y el conocimiento. La idea principal es utilizar el razonamiento de alto nivel basado en el conocimiento para definir las restricciones de manipulación que definen la forma en que el robot debería interactuar con los objetos en el entorno. Estas interacciones se modelan incorporando en la planificación el modelo dinámico de los sólidos rígidos. La primera parte de la tesis se centra en las técnicas para integrar el conocimiento con la planificación del movimientos basada en la física. Para ello, se representa el conocimiento mediante ontologías y se introduce un proceso de razonamiento basado en Prolog para definir las restricciones de manipulación. Estas restricciones se usan en los procedimientos de validación del estado de los algoritmos de planificación basados en muestreo, cuyo propagador de estado se susituye por un motor basado en la física que tiene en cuenta las restricciones físicas y kinodinámicas. Además se ha implementado un proceso de razonamiento de bajo nivel que permite adaptar los límites de los controles aplicados a las propiedades físicas de los objetos. Complementariamente, se introduce un marco de desarrollo para la inclusión de la lógica temporal lineal en la planificación de movimientos basada en la física. La segunda parte de esta tesis extiende el enfoque a planificación del movimiento basados en la física en entornos desordenados e inciertos. La incertidumbre se considera en 1) las poses de los objetos debido a la medición y a las interacciones complejas robot-objeto y objeto-objeto; 2) incertidumbre en la dinámica de los contactos (como el coeficiente de fricción); 3) incertidumbre en los controles del robot. La solución se enmarca en planificadores kinodinámicos basados en muestro que solucionan el problema en lazo abierto, es decir que consideran la incertidumbre en la planificación para calcular una solución robusta que permita mover al robot de la configuración inicial a la final a pesar de la incertidumbre. Para implementar los enfoques mencionados anteriormente, se presenta una herramienta de planificación del movimientos basada en la física y guiada por el conocimiento, desarrollada extendiendo The Kautham Project, una herramienta implementada en C++ para la planificación de movimientos basada en muestreo. Finalmente, de discute los retos actuales y las futuras lineas de investigación a seguir para extender los enfoques presentados.Postprint (published version
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