74,981 research outputs found

    STV-based Video Feature Processing for Action Recognition

    Get PDF
    In comparison to still image-based processes, video features can provide rich and intuitive information about dynamic events occurred over a period of time, such as human actions, crowd behaviours, and other subject pattern changes. Although substantial progresses have been made in the last decade on image processing and seen its successful applications in face matching and object recognition, video-based event detection still remains one of the most difficult challenges in computer vision research due to its complex continuous or discrete input signals, arbitrary dynamic feature definitions, and the often ambiguous analytical methods. In this paper, a Spatio-Temporal Volume (STV) and region intersection (RI) based 3D shape-matching method has been proposed to facilitate the definition and recognition of human actions recorded in videos. The distinctive characteristics and the performance gain of the devised approach stemmed from a coefficient factor-boosted 3D region intersection and matching mechanism developed in this research. This paper also reported the investigation into techniques for efficient STV data filtering to reduce the amount of voxels (volumetric-pixels) that need to be processed in each operational cycle in the implemented system. The encouraging features and improvements on the operational performance registered in the experiments have been discussed at the end

    Tracking a table tennis ball for umpiring purposes

    Get PDF
    This study investigates tracking a table-tennis ball rapidly from video captured using low-cost equipment for umpiring purposes. A number of highly efficient algorithms have been developed for this purpose. The proposed system was tested using sequences capture from real match scenes. The preliminary results of experiments show that accurate and rapid tracking can be achieved even under challenging conditions, including occlusion and colour merging. This work can contribute to the development of an automatic umpiring system and also has the potential to provide amateur users open access to a detection tool for fast-moving, small, round objects

    A novel approach to recognition of the detected moving objects in non-stationary background using heuristics and colour measurements : a thesis presented in partial fulfilment of the requirement for the degree of Master of Engineering at Massey University, Albany, New Zealand

    Get PDF
    Computer vision has become a growing area of research which involves two fundamental steps, object detection and object recognition. These two steps have been implemented in real world scenarios such as video surveillance systems, traffic cameras for counting cars, or more explicit detection such as detecting faces and recognizing facial expressions. Humans have a vision system that provides sophisticated ways to detect and recognize objects. Colour detection, depth of view and our past experience helps us determine the class of objects with respect to object’s size, shape and the context of the environment. Detection of moving objects on a non-stationary background and recognizing the class of these detected objects, are tasks that have been approached in many different ways. However, the accuracy and efficiency of current methods for object detection are still quite low, due to high computation time and memory intensive approaches. Similarly, object recognition has been approached in many ways but lacks the perceptive methodology to recognise objects. This thesis presents an improved algorithm for detection of moving objects on a non-stationary background. It also proposes a new method for object recognition. Detection of moving objects is initiated by detecting SURF features to identify unique keypoints in the first frame. These keypoints are then searched through individually in another frame using cross correlation, resulting in a process called optical flow. Rejection of outliers is performed by using keypoints to compute global shift of pixels due to camera motion, which helps isolate the points that belong to the moving objects. These points are grouped into clusters using the proposed improved clustering algorithm. The clustering function is capable of adapting to the search radius around a feature point by taking the average Euclidean distance between all the feature points into account. The detected object is then processed through colour measurement and heuristics. Heuristics provide context of the surroundings to recognize the class of the object based upon the object’s size, shape and the environment it is in. This gives object recognition a perceptive approach. Results from the proposed method have shown successful detection of moving objects in various scenes with dynamic backgrounds achieving an efficiency for object detection of over 95% for both indoor and outdoor scenes. The average processing time was computed to be around 16.5 seconds which includes the time taken to detect objects, as well as recognize them. On the other hand, Heuristic and colour based object recognition methodology achieved an efficiency of over 97%

    Autonomous Sweet Pepper Harvesting for Protected Cropping Systems

    Full text link
    In this letter, we present a new robotic harvester (Harvey) that can autonomously harvest sweet pepper in protected cropping environments. Our approach combines effective vision algorithms with a novel end-effector design to enable successful harvesting of sweet peppers. Initial field trials in protected cropping environments, with two cultivar, demonstrate the efficacy of this approach achieving a 46% success rate for unmodified crop, and 58% for modified crop. Furthermore, for the more favourable cultivar we were also able to detach 90% of sweet peppers, indicating that improvements in the grasping success rate would result in greatly improved harvesting performance

    Single camera pose estimation using Bayesian filtering and Kinect motion priors

    Full text link
    Traditional approaches to upper body pose estimation using monocular vision rely on complex body models and a large variety of geometric constraints. We argue that this is not ideal and somewhat inelegant as it results in large processing burdens, and instead attempt to incorporate these constraints through priors obtained directly from training data. A prior distribution covering the probability of a human pose occurring is used to incorporate likely human poses. This distribution is obtained offline, by fitting a Gaussian mixture model to a large dataset of recorded human body poses, tracked using a Kinect sensor. We combine this prior information with a random walk transition model to obtain an upper body model, suitable for use within a recursive Bayesian filtering framework. Our model can be viewed as a mixture of discrete Ornstein-Uhlenbeck processes, in that states behave as random walks, but drift towards a set of typically observed poses. This model is combined with measurements of the human head and hand positions, using recursive Bayesian estimation to incorporate temporal information. Measurements are obtained using face detection and a simple skin colour hand detector, trained using the detected face. The suggested model is designed with analytical tractability in mind and we show that the pose tracking can be Rao-Blackwellised using the mixture Kalman filter, allowing for computational efficiency while still incorporating bio-mechanical properties of the upper body. In addition, the use of the proposed upper body model allows reliable three-dimensional pose estimates to be obtained indirectly for a number of joints that are often difficult to detect using traditional object recognition strategies. Comparisons with Kinect sensor results and the state of the art in 2D pose estimation highlight the efficacy of the proposed approach.Comment: 25 pages, Technical report, related to Burke and Lasenby, AMDO 2014 conference paper. Code sample: https://github.com/mgb45/SignerBodyPose Video: https://www.youtube.com/watch?v=dJMTSo7-uF

    Change blindness: eradication of gestalt strategies

    Get PDF
    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Fusion of aerial images and sensor data from a ground vehicle for improved semantic mapping

    Get PDF
    This work investigates the use of semantic information to link ground level occupancy maps and aerial images. A ground level semantic map, which shows open ground and indicates the probability of cells being occupied by walls of buildings, is obtained by a mobile robot equipped with an omnidirectional camera, GPS and a laser range finder. This semantic information is used for local and global segmentation of an aerial image. The result is a map where the semantic information has been extended beyond the range of the robot sensors and predicts where the mobile robot can find buildings and potentially driveable ground
    corecore