884 research outputs found
The Stagger-grid: A Grid of 3D Stellar Atmosphere Models - I. Methods and General Properties
We present the Stagger-grid, a comprehensive grid of time-dependent, 3D
hydrodynamic model atmospheres for late-type stars with realistic treatment of
radiative transfer, covering a wide range in stellar parameters. This grid of
3D models is intended for various applications like stellar spectroscopy,
asteroseismology and the study of stellar convection. In this introductory
paper, we describe the methods used for the computation of the grid and discuss
the general properties of the 3D models as well as their temporal and spatial
averages (). All our models were generated with the Stagger-code, using
realistic input physics for the equation of state (EOS) and for continuous and
line opacities. Our ~220 grid models range in Teff from 4000 to 7000K in steps
of 500K, in log g from 1.5 to 5.0 in steps of 0.5 dex, and [Fe/H] from -4.0 to
+0.5 in steps of 0.5 and 1.0 dex. We find a tight scaling relation between the
vertical velocity and the surface entropy jump, which itself correlates with
the constant entropy value of the adiabatic convection zone. The range in
intensity contrast is enhanced at lower metallicity. The granule size
correlates closely with the pressure scale height sampled at the depth of
maximum velocity. We compare the models with widely applied 1D models, as
well as with theoretical 1D hydrostatic models generated with the same EOS and
opacity tables as the 3D models, in order to isolate the effects of using
self-consistent and hydrodynamic modeling of convection, rather than the
classical mixing length theory approach. For the first time, we are able to
quantify systematically over a broad range of stellar parameters the
uncertainties of 1D models arising from the simplified treatment of physics, in
particular convective energy transport. In agreement with previous findings, we
find that the differences can be significant, especially for metal-poor stars.Comment: Accepted for publication in A&A, 31 pages, 29 figure
An adaptive Cartesian embedded boundary approach for fluid simulations of two- and three-dimensional low temperature plasma filaments in complex geometries
We review a scalable two- and three-dimensional computer code for
low-temperature plasma simulations in multi-material complex geometries. Our
approach is based on embedded boundary (EB) finite volume discretizations of
the minimal fluid-plasma model on adaptive Cartesian grids, extended to also
account for charging of insulating surfaces. We discuss the spatial and
temporal discretization methods, and show that the resulting overall method is
second order convergent, monotone, and conservative (for smooth solutions).
Weak scalability with parallel efficiencies over 70\% are demonstrated up to
8192 cores and more than one billion cells. We then demonstrate the use of
adaptive mesh refinement in multiple two- and three-dimensional simulation
examples at modest cores counts. The examples include two-dimensional
simulations of surface streamers along insulators with surface roughness; fully
three-dimensional simulations of filaments in experimentally realizable
pin-plane geometries, and three-dimensional simulations of positive plasma
discharges in multi-material complex geometries. The largest computational
example uses up to million mesh cells with billions of unknowns on
computing cores. Our use of computer-aided design (CAD) and constructive solid
geometry (CSG) combined with capabilities for parallel computing offers
possibilities for performing three-dimensional transient plasma-fluid
simulations, also in multi-material complex geometries at moderate pressures
and comparatively large scale.Comment: 40 pages, 21 figure
How Bad is the Freedom to Flood-It?
Fixed-Flood-It and Free-Flood-It are combinatorial problems on graphs that generalize a very popular puzzle called Flood-It. Both problems consist of recoloring moves whose goal is to produce a monochromatic ("flooded") graph as quickly as possible. Their difference is that in Free-Flood-It the player has the additional freedom of choosing the vertex to play in each move. In this paper, we investigate how this freedom affects the complexity of the problem. It turns out that the freedom is bad in some sense. We show that some cases trivially solvable for Fixed-Flood-It become intractable for Free-Flood-It. We also show that some tractable cases for Fixed-Flood-It are still tractable for Free-Flood-It but need considerably more involved arguments. We finally present some combinatorial properties connecting or separating the two problems. In particular, we show that the length of an optimal solution for Fixed-Flood-It is always at most twice that of Free-Flood-It, and this is tight
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