640 research outputs found
The CLAWAR project
In Europe, there are two main thematic groups focusing on
robotics, the Climbing and Walking Robots (CLAWAR)
project (http://www.clawar.net) and the European Robotics
Network (EURON) project (http://www.euron.org).
The two networks are complementary: CLAWAR is
industrially focused on the immediate needs, and EURON is
focused more on blue skies research. This article presents the activities of the CLAWAR project
The CLAWAR project
In Europe, there are two main thematic groups focusing on
robotics, the Climbing and Walking Robots (CLAWAR)
project (http://www.clawar.net) and the European Robotics
Network (EURON) project (http://www.euron.org).
The two networks are complementary: CLAWAR is
industrially focused on the immediate needs, and EURON is
focused more on blue skies research. This article presents the activities of the CLAWAR project
A component-oriented programming framework for developing embedded mobile robot software using PECOS model
A practical framework for component-based software engineering of embedded real-time systems, particularly for autonomous mobile robot embedded software development using PECOS component model is proposed The main features of this framework are: (1) use graphical representation for components definition and composition; (2) target C language for optimal code generation with small micro-controller; and (3) does not requires run-time support except for real-time kernel. Real-time implementation indicates that, the PECOS component model together with the proposed framework is suitable for resource constrained embedded systems
Conceção e desenvolvimento de uma plataforma de componentes web em HTML5
Mestrado em Sistemas de InformaçãoCom a evolução da web e com uma maior dependência das aplicações web,
surge a necessidade de se desenvolver aplicações web de uma forma mais
rápida e modular, deixando então de se repetir pedaços de código e permitindo
identificar de uma forma mais e ciente o que está a ser introduzido
na aplicação. Com a introdução do conceito de Componentes Web surgem
os conceitos de componentes modulares, reutilizáveis e isolados com os
quais e possĂvel desenvolver aplicações de uma forma mais rápida e eficaz.
Este trabalho surge numa colaboração entre a empresa Nokia Solutions and
Networks e a Universidade de Aveiro, onde foi iniciada a construção de uma
plataforma de componentes e implementação dos mesmos num produto
existente, o Nokia Performance Manager.With evolution of web and with a more dependency on web applications,
emerge the need to develop web applications in a easy and modular way.
With a modular approach it is possible to stop replicate code and allow the
identi cation of components in a application. With the introduction of Web
Components emerge the concept of modular, reusable and isolated components
with which it is possible to develop applications in a easy and faster
way. This work was a collaboration between the company Nokia Solutions
and Networks and University of Aveiro, where was started the construction
of a framework of components and implementation of the components at
the Nokia Performance Manager, an existing product
A Comparative Analysis of Darwinian Asexual and Sexual Reproduction in Evolutionary Robotics
Evolutionary Robotics systems draw inspiration from natural evolution to solve the problem of robot design. A key moment in the evolutionary process is reproduction, when the genotype of one or more parents is inherited by their offspring. Existent approaches have used both sexual and asexual reproduction but a comparison between the two is still missing. In this work, we study the effects of sexual and asexual reproduction on the controllers of an Evolutionary Robotics system. In our system, both morphologies and controllers are jointly evolved to solve two separate tasks. We adopt the Triangle of Life framework, in which the controllers go through a phase of learning before reproduction. Using extensive simulations we show that sexual reproduction of the robots' brains is preferable over asexual reproduction as it obtains better robots in terms of fitness. Moreover, we show that sexually reproducing robots present different morphologies and behaviors than the asexually reproducing ones, even though the reproduction mechanism only affects their brains. Finally, we study the effects of the reproduction mechanism on the robots' learning capabilities. By measuring the difference between the inherited and the learned brain we find that robots that evolved using sexual reproduction have better inherited brains and are also better learners
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Graduated embodiment for sophisticated agent evolution and optimization.
We summarize the results of a project to develop evolutionary computing methods for the design of behaviors of embodied agents in the form of autonomous vehicles. We conceived and implemented a strategy called graduated embodiment. This method allows high-level behavior algorithms to be developed using genetic programming methods in a low-fidelity, disembodied modeling environment for migration to high-fidelity, complex embodied applications. This project applies our methods to the problem domain of robot navigation using adaptive waypoints, which allow navigation behaviors to be ported among autonomous mobile robots with different degrees of embodiment, using incremental adaptation and staged optimization. Our approach to biomimetic behavior engineering is a hybrid of human design and artificial evolution, with the application of evolutionary computing in stages to preserve building blocks and limit search space. The methods and tools developed for this project are directly applicable to other agent-based modeling needs, including climate-related conflict analysis, multiplayer training methods, and market-based hypothesis evaluation
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