19,112 research outputs found
Investigating biocomplexity through the agent-based paradigm.
Capturing the dynamism that pervades biological systems requires a computational approach that can accommodate both the continuous features of the system environment as well as the flexible and heterogeneous nature of component interactions. This presents a serious challenge for the more traditional mathematical approaches that assume component homogeneity to relate system observables using mathematical equations. While the homogeneity condition does not lead to loss of accuracy while simulating various continua, it fails to offer detailed solutions when applied to systems with dynamically interacting heterogeneous components. As the functionality and architecture of most biological systems is a product of multi-faceted individual interactions at the sub-system level, continuum models rarely offer much beyond qualitative similarity. Agent-based modelling is a class of algorithmic computational approaches that rely on interactions between Turing-complete finite-state machines--or agents--to simulate, from the bottom-up, macroscopic properties of a system. In recognizing the heterogeneity condition, they offer suitable ontologies to the system components being modelled, thereby succeeding where their continuum counterparts tend to struggle. Furthermore, being inherently hierarchical, they are quite amenable to coupling with other computational paradigms. The integration of any agent-based framework with continuum models is arguably the most elegant and precise way of representing biological systems. Although in its nascence, agent-based modelling has been utilized to model biological complexity across a broad range of biological scales (from cells to societies). In this article, we explore the reasons that make agent-based modelling the most precise approach to model biological systems that tend to be non-linear and complex
City of slums: self-organisation across scales
The city is certainly a fine example of a complex system, where the parts can only be
understood through the whole, and the whole is more than the simple sum of the parts. In
the present paper we explore the idea that some of these parts are themselves complex
systems and the interrelation between complex subsystems with the overall system is a
necessary issue to the understanding of the urban complex system.
Spontaneous settlements are clear examples of complex subsystems within a complex
urban system. Their morphological characteristics combined with their development
process are traditionally understood as chaotic and unorganised. And so are Third World
cities, traditionally known for their inherent chaotic and discontinuous spatial patterns and
rapid and unorganised development process.
The paper consists in a brief theoretical analysis developed on the interrelationship
between two urban processes across scales: the local process of formation of inner-city
squatter settlements and the global process of urban growth. What is the role that
spontaneous settlements play in the global dynamics of the city? We explore this issue by
analysing experiments of âCity-of-slumsâ, an agent-based model that focuses on the process
of consolidation of inner-city squatter settlements within a peripherisation process.
The paper also includes two previous studies on these topics where the dynamics of
these two urban processes are examined as two isolated complex systems and an analysis of
the morphological fragmentation of the distribution of spontaneous settlements within the
overall city and within the spontaneous settlements themselves. Based on these analyses,
we conclude with a brief discussion on the role of self-organisation in the socio-spatial
dynamics of Third World cities
The trypanosomal transferrin receptor of trypanosoma brucei : a review
Iron is an essential element for life. Its uptake and utility requires a careful balancing with its toxic capacity, with mammals evolving a safe and bio-viable means of its transport and storage. This transport and storage is also utilized as part of the iron-sequestration arsenal employed by the mammalian hostsâ ânutritional immunityâ against parasites. Interestingly, a key element of iron transport, i.e., serum transferrin (Tf), is an essential growth factor for parasitic haemo-protozoans of the genus Trypanosoma. These are major mammalian parasites causing the diseases human African trypanosomosis (HAT) and animal trypanosomosis (AT). Using components of their well-characterized immune evasion system, bloodstream Trypanosoma brucei parasites adapt and scavenge for the mammalian host serum transferrin within their broad host range. The expression site associated genes (ESAG6 and 7) are utilized to construct a heterodimeric serum Tf binding complex which, within its niche in the flagellar pocket, and coupled to the trypanosomesâ fast endocytic rate, allows receptor-mediated acquisition of essential iron from their environment. This review summarizes current knowledge of the trypanosomal transferrin receptor (TfR), with emphasis on the structure and function of the receptor, both in physiological conditions as well as in conditions where the iron supply to parasites is being limited. Potential applications using current knowledge of the parasite receptor are also briefly discussed, primarily focused on potential therapeutic interventions
Agent Based Modeling and Simulation: An Informatics Perspective
The term computer simulation is related to the usage of a computational model in order to improve the understanding of a system's behavior and/or to evaluate strategies for its operation, in explanatory or predictive schemes. There are cases in which practical or ethical reasons make it impossible to realize direct observations: in these cases, the possibility of realizing 'in-machina' experiments may represent the only way to study, analyze and evaluate models of those realities. Different situations and systems are characterized by the presence of autonomous entities whose local behaviors (actions and interactions) determine the evolution of the overall system; agent-based models are particularly suited to support the definition of models of such systems, but also to support the design and implementation of simulators. Agent-Based models and Multi-Agent Systems (MAS) have been adopted to simulate very different kinds of complex systems, from the simulation of socio-economic systems to the elaboration of scenarios for logistics optimization, from biological systems to urban planning. This paper discusses the specific aspects of this approach to modeling and simulation from the perspective of Informatics, describing the typical elements of an agent-based simulation model and the relevant research.Multi-Agent Systems, Agent-Based Modeling and Simulation
Eradication-resolution dynamics with stochastic flare-ups
In infectious disease as well as in cancer, the ultimate outcome of the curative response, mediated by the body itself or through drug treatment, is either successful eradication or a resurgence of the disease (âflare-upâ or ârelapseâ), depending on random fluctuations that dominate the dynamics of the system when the number of diseased cells has become very low. The presence of a low-numbers bottle-neck in the dynamics, which is unavoidable if eradication is to take place at all, renders at least one phase of the dynamics essentially stochastic. However, the eradicating agents (e.g. immune cells, drug molecules) generally remain at high numbers during the critical bottle-neck phase, sufficiently so to warrant a deterministic treatment. This leads us to consider a hybrid stochastic-deterministic approach where the infected cells are treated stochastically whereas the eradicating agents are treated deterministically. Exploiting the fact that the number of eradicating agents typically decreases monotonically during the resolution phase of the response, we derive a set of coupled first-order differential equations that describe the probability of ultimate eradication as a function of the system's state, and we consider a number of biomedical applications
A Comparison of Different Cognitive Paradigms Using Simple Animats in a Virtual Laboratory, with Implications to the Notion of Cognition
In this thesis I present a virtual laboratory which implements five different models for controlling animats: a rule-based system, a behaviour-based system, a concept-based system, a neural network, and a Braitenberg architecture. Through different experiments, I compare the performance of the models and conclude that there is no best model, since different models are better for different things in different contexts. The models I chose, although quite simple, represent different approaches for studying cognition. Using the results as an empirical philosophical aid, I note that there is no best approach for studying cognition, since different approaches have all advantages and disadvantages, because they study different aspects of cognition from different contexts. This has implications for current debates on proper approaches for cognition: all approaches are a bit proper, but none will be proper enough. I draw remarks on the notion of cognition abstracting from all the approaches used to study it, and propose a simple classification for different types of cognition
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads
among characters in a Massively Multiplayer Online Game (MMOG). The MMOG
individuals constitute a synthetic population, and the game can be seen as a
form of interactive executable model for studying disease spread, albeit of a
very special kind. To a game developer maintaining an MMOG, recognizing,
monitoring, and ultimately controlling a virtual plague is important,
regardless of how it was initiated. The prospect of using tools, methods and
theory from the field of epidemiology to do this seems natural and appealing.
We will address the feasibility of such a prospect, first by considering some
basic measures used in epidemiology, then by pointing out the differences
between real world epidemics and virtual plagues. We also suggest directions
for MMOG developer control through epidemiological modeling. Our aim is
understanding the properties of virtual plagues, rather than trying to
eliminate them or mitigate their effects, as would be in the case of real
infectious disease.Comment: Accepted for presentation at Digital Games Research Association
(DiGRA) conference in Tokyo in September 2007. All comments to the authors
(mail addresses are in the paper) are welcom
Hidden Markov Models for Gene Sequence Classification: Classifying the VSG genes in the Trypanosoma brucei Genome
The article presents an application of Hidden Markov Models (HMMs) for
pattern recognition on genome sequences. We apply HMM for identifying genes
encoding the Variant Surface Glycoprotein (VSG) in the genomes of Trypanosoma
brucei (T. brucei) and other African trypanosomes. These are parasitic protozoa
causative agents of sleeping sickness and several diseases in domestic and wild
animals. These parasites have a peculiar strategy to evade the host's immune
system that consists in periodically changing their predominant cellular
surface protein (VSG). The motivation for using patterns recognition methods to
identify these genes, instead of traditional homology based ones, is that the
levels of sequence identity (amino acid and DNA sequence) amongst these genes
is often below of what is considered reliable in these methods. Among pattern
recognition approaches, HMM are particularly suitable to tackle this problem
because they can handle more naturally the determination of gene edges. We
evaluate the performance of the model using different number of states in the
Markov model, as well as several performance metrics. The model is applied
using public genomic data. Our empirical results show that the VSG genes on T.
brucei can be safely identified (high sensitivity and low rate of false
positives) using HMM.Comment: Accepted article in July, 2015 in Pattern Analysis and Applications,
Springer. The article contains 23 pages, 4 figures, 8 tables and 51
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