4,604 research outputs found

    Virtual Audio - Three-Dimensional Audio in Virtual Environments

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    Three-dimensional interactive audio has a variety ofpotential uses in human-machine interfaces. After lagging seriously behind the visual components, the importance of sound is now becoming increas-ingly accepted. This paper mainly discusses background and techniques to implement three-dimensional audio in computer interfaces. A case study of a system for three-dimensional audio, implemented by the author, is described in great detail. The audio system was moreover integrated with a virtual reality system and conclusions on user tests and use of the audio system is presented along with proposals for future work at the end of the paper. The thesis begins with a definition of three-dimensional audio and a survey on the human auditory system to give the reader the needed knowledge of what three-dimensional audio is and how human auditory perception works

    Modeling a distributed Heterogeneous Communication System using Parametric Timed Automata

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    In this report, we study the application of the Parametric Timed Automata(PTA) tool to a concrete case of a distributed Heterogeneous Communication System (HCS). The description and requirements of HCS are presented and the system modeling is explained carefully. The system models are developed in UPPAAL and validated by different test cases. Part of the system models are then converted into parametric timed automata and the schedulability checking is run to produce the schedulability regions

    A Basic Result on the Superposition of Arrival Processes in Deterministic Networks

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    Time-Sensitive Networking (TSN) and Deterministic Networking (DetNet) are emerging standards to enable deterministic, delay-critical communication in such networks. This naturally (re-)calls attention to the network calculus theory (NC), since a rich set of results for delay guarantee analysis have already been developed there. One could anticipate an immediate adoption of those existing network calculus results to TSN and DetNet. However, the fundamental difference between the traffic specification adopted in TSN and DetNet and those traffic models in NC makes this difficult, let alone that there is a long-standing open challenge in NC. To address them, this paper considers an arrival time function based max-plus NC traffic model. In particular, for the former, the mapping between the TSN / DetNet and the NC traffic model is proved. For the latter, the superposition property of the arrival time function based NC traffic model is found and proved. Appealingly, the proved superposition property shows a clear analogy with that of a well-known counterpart traffic model in NC. These results help make an important step towards the development of a system theory for delay guarantee analysis of TSN / DetNet networks

    Experimental study and modelling of Networked Virtual Environment server traffic

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    The paradigm of virtual world environment arises as an useful tool in diverse fields such as e-Health or education, where they provide a new way of communication and interaction with end users. Networking capabilities play an important role in these systems, which motivates the study and understanding of the gaming network traffic. The present work focuses on Open Wonderland, a system that provides the basis for the development of Networked Virtual Environments with educational or health purposes. The goal of this paper is defining a testing environment and modelling the behaviour of the outgoing network traffic at the server side.Ministerio de Industria, Comercio y Turismo AAL-010000-2012-10Ministerio de Ciencia e Innovación TEC2009-10639-C04-0

    Video Tester -- A multiple-metric framework for video quality assessment over IP networks

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    This paper presents an extensible and reusable framework which addresses the problem of video quality assessment over IP networks. The proposed tool (referred to as Video-Tester) supports raw uncompressed video encoding and decoding. It also includes different video over IP transmission methods (i.e.: RTP over UDP unicast and multicast, as well as RTP over TCP). In addition, it is furnished with a rich set of offline analysis capabilities. Video-Tester analysis includes QoS and bitstream parameters estimation (i.e.: bandwidth, packet inter-arrival time, jitter and loss rate, as well as GOP size and I-frame loss rate). Our design facilitates the integration of virtually any existing video quality metric thanks to the adopted Python-based modular approach. Video-Tester currently provides PSNR, SSIM, ITU-T G.1070 video quality metric, DIV and PSNR-based MOS estimations. In order to promote its use and extension, Video-Tester is open and publicly available.Comment: 5 pages, 5 figures. For the Google Code project, see http://video-tester.googlecode.com

    Performance evaluation of an open distributed platform for realistic traffic generation

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    Network researchers have dedicated a notable part of their efforts to the area of modeling traffic and to the implementation of efficient traffic generators. We feel that there is a strong demand for traffic generators capable to reproduce realistic traffic patterns according to theoretical models and at the same time with high performance. This work presents an open distributed platform for traffic generation that we called distributed internet traffic generator (D-ITG), capable of producing traffic (network, transport and application layer) at packet level and of accurately replicating appropriate stochastic processes for both inter departure time (IDT) and packet size (PS) random variables. We implemented two different versions of our distributed generator. In the first one, a log server is in charge of recording the information transmitted by senders and receivers and these communications are based either on TCP or UDP. In the other one, senders and receivers make use of the MPI library. In this work a complete performance comparison among the centralized version and the two distributed versions of D-ITG is presented

    Network traffic analysis and evaluation of a multi-user virtual environment

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    Virtual world applications allow users to interact within a simulated world. Network responsiveness and reliability contribute to the user experience, thus being able to model and reproduce certain network scenarios is a key issue to assure proper user experience and for being able to provide an estimation of the required network resources. The present study aims to model the client network traffic for the virtual world application Open Wonderland as the basis to tools for evaluating its network requirements. A micro scale modelling was performed, studying the outgoing network traffic from a black box approach that omits the details of traffic generation of the subcomponents and focuses on their overall combined traffic. The model obtained provides high goodness of fit for audio and object synchronisation traffic, reflected in a Pearson correlation coefficient close to its maximum value and low deviation figures measured by Root Mean Square Deviation.Ministerio de Ciencia e innovación IPT-2011-1038-900000Ministerio de Ciencia e innovación TEC2009-10639-C04-0
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