10,697 research outputs found

    Modelling and Optimization of Data-Driven Scene Graphs

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    International audienceThis article presents data-driven scene graphs, a set of models that address the needs of safety-critical user interfaces design. Data-driven scene graphs merge a description of the user interface behavior as a data-flow program with a description of its graphics content as a hierarchical structure of vector and raster elements. We present a formal description of these models, discuss their semantics and equivalence, and demonstrate that they are suitable for a class of rasterization optimizations based on selective pre-rendering

    Simulation modelling and visualisation: toolkits for building artificial worlds

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    Simulations users at all levels make heavy use of compute resources to drive computational simulations for greatly varying applications areas of research using different simulation paradigms. Simulations are implemented in many software forms, ranging from highly standardised and general models that run in proprietary software packages to ad hoc hand-crafted simulations codes for very specific applications. Visualisation of the workings or results of a simulation is another highly valuable capability for simulation developers and practitioners. There are many different software libraries and methods available for creating a visualisation layer for simulations, and it is often a difficult and time-consuming process to assemble a toolkit of these libraries and other resources that best suits a particular simulation model. We present here a break-down of the main simulation paradigms, and discuss differing toolkits and approaches that different researchers have taken to tackle coupled simulation and visualisation in each paradigm

    Context-aware Human Motion Prediction

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    The problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a historical of 3D skeletons feeds a Recurrent Neural Network (RNN) that predicts future movements, typically in the order of 1 to 2 seconds. However, one aspect that has been obviated so far, is the fact that human motion is inherently driven by interactions with objects and/or other humans in the environment. In this paper, we explore this scenario using a novel context-aware motion prediction architecture. We use a semantic-graph model where the nodes parameterize the human and objects in the scene and the edges their mutual interactions. These interactions are iteratively learned through a graph attention layer, fed with the past observations, which now include both object and human body motions. Once this semantic graph is learned, we inject it to a standard RNN to predict future movements of the human/s and object/s. We consider two variants of our architecture, either freezing the contextual interactions in the future of updating them. A thorough evaluation in the "Whole-Body Human Motion Database" shows that in both cases, our context-aware networks clearly outperform baselines in which the context information is not considered.Comment: Accepted at CVPR2

    Fourteenth Biennial Status Report: März 2017 - February 2019

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    CARPe Posterum: A Convolutional Approach for Real-time Pedestrian Path Prediction

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    Pedestrian path prediction is an essential topic in computer vision and video understanding. Having insight into the movement of pedestrians is crucial for ensuring safe operation in a variety of applications including autonomous vehicles, social robots, and environmental monitoring. Current works in this area utilize complex generative or recurrent methods to capture many possible futures. However, despite the inherent real-time nature of predicting future paths, little work has been done to explore accurate and computationally efficient approaches for this task. To this end, we propose a convolutional approach for real-time pedestrian path prediction, CARPe. It utilizes a variation of Graph Isomorphism Networks in combination with an agile convolutional neural network design to form a fast and accurate path prediction approach. Notable results in both inference speed and prediction accuracy are achieved, improving FPS considerably in comparison to current state-of-the-art methods while delivering competitive accuracy on well-known path prediction datasets.Comment: AAAI-21 Camera Read
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