4,910 research outputs found

    Multi-Agent Systems

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    A multi-agent system (MAS) is a system composed of multiple interacting intelligent agents. Multi-agent systems can be used to solve problems which are difficult or impossible for an individual agent or monolithic system to solve. Agent systems are open and extensible systems that allow for the deployment of autonomous and proactive software components. Multi-agent systems have been brought up and used in several application domains

    An Analysis of the Insertion of Virtual Players in GMABS Methodology Using the Vip-JogoMan Prototype

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    The GMABS (Games and Multi-Agent-Based Simulation) methodology was created from the integration of RPG and MABS techniques. This methodology links the dynamic capacity of MABS (Multi-Agent-Based Simulation) and the discussion and learning capacity of RPG (Role-Playing Games). Using GMABS, we have developed two prototypes in the natural resources management domain. The first prototype, called JogoMan (Adamatti et. al, 2005), is a paper-based game: all players need to be physically present in the same place and time, and there is a minimum needed number of participants to play the game. In order to avoid this constraint, we have built a second prototype, called ViP-JogoMan (Adamatti et. al, 2007), which is an extension of the first one. This second game enables the insertion of virtual players that can substitute some real players in the game. These virtual players can partially mime real behaviors and capture autonomy, social abilities, reaction and adaptation of the real players. We have chosen the BDI architecture to model these virtual players, since its paradigm is based on folk psychology; hence, its core concepts easily map the language that people use to describe their reasoning and actions in everyday life. ViP-JogoMan is a computer-based game, in which people play via Web, players can be in different places and it does not have a hard constraint regarding the minimum number of real players. Our aim in this paper is to present some test results obtained with both prototypes, as well as to present a preliminary discussion on how the insertion of virtual players has affected the game results.Role-Playing Games, Multi-Agent Based Simulation, Natural Resources, Virtual Players

    An Advanced Computational Approach to System of Systems Analysis & Architecting Using Agent-Based Behavioral Model

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    A major challenge to the successful planning and evolution of an acknowledged System of Systems (SoS) is the current lack of understanding of the impact that the presence or absence of a set of constituent systems has on the overall SoS capability. Since the candidate elements of a SoS are fully functioning, stand-alone Systems in their own right, they have goals and objectives of their own to satisfy, some of which may compete with those of the overarching SoS. These system-level concerns drive decisions to participate (or not) in the SoS. Individual systems typically must be requested to join the SoS construct, and persuaded to interface and cooperate with other Systems to create the “new” capability of the proposed SoS. Current SoS evolution strategies lack a means for modeling the impact of decisions concerning participation or non-participation of any given set of systems on the overall capability of the SoS construct. Without this capability, it is difficult to optimize the SoS design. The goal of this research is to model the evolution of the architecture of an acknowledged SoS that accounts for the ability and willingness of constituent systems to support the SoS capability development. Since DoD Systems of Systems (SoS) development efforts do not typically follow the normal program acquisition process described in DoDI 5000.02, the Wave Model proposed by Dahmann and Rebovich is used as the basis for this research on SoS capability evolution. The Wave Process Model provides a framework for an agent-based modeling methodology, which is used to abstract the nonutopian behavioral aspects of the constituent systems and their interactions with the SoS. In particular, the research focuses on the impact of individual system behavior on the SoS capability and architecture evolution processes. A generic agent-based model (ABM) skeleton structure is developed to provide an Acknowledged SoS manager a decision making tool in negotiating of SOS architectures during the wave model cycles. The model provides an environment to plug in multiple SoS meta-architecture generation multiple criteria optimization models based on both gradient and non-gradient descent optimization procedures. Three types of individual system optimization models represent different behaviors of systems agents, namely; selfish, opportunistic and cooperative, are developed as plug in models. ABM has a plug in capability to incorporate domain-specific negotiation modes and a fuzzy associative memory (FAM) to evaluate candidate architectures for simulating SoS creation and evolution. The model evaluates the capability of the evolving SoS architecture with respect to four attributes: performance, affordability, flexibility and robustness. In the second phase of the project, the team will continue with the development of an evolutionary strategies-based multi-objective mathematical model for creating an initial SoS meta architecture to start the negotiation at each wave. A basic generic structure will be defined for the fuzzy assessor math model that will be used to evaluate SoS meta architectures and domain dependent parameters pertaining to system of systems analysis and architecting through Agent Based Modeling. The work will be conducted in consideration of the national priorities, funding and threat assessment being provided by the environment developed for delivery at end of December 2013

    A Model for an Intelligent Support Decision System in Aquaculture

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    The paper purpose an intelligent software system agents–based to support decision in aquculture and the approach of fish diagnosis with informatics methods, techniques and solutions. A major purpose is to develop new methods and techniques for quick fish diagnosis, treatment and prophyilaxis at infectious and parasite-based known disorders, that may occur at fishes raised in high density in intensive raising systems. But, the goal of this paper is to presents a model of an intelligent agents-based diagnosis method will be developed for a support decision system.support decision system, diagnosis, multi-agent system, fish diseases
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