4,681 research outputs found

    The Effects of Augmentative & Alternative Communication on Children with Autism Spectrum Disorder: A Meta-Analysis

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    The purpose of this study was to examine the effects of Augmentative and Alternative Communication (AAC) on children with autism spectrum disorder (ASD). This study examined the question: “What is the role of Augmentative and Alternative Communication (AAC) devices in aiding individuals across the autism spectrum and what perspectives do parents of children across the autism spectrum have with regard to this technology?” This study involved interviewing a parent of an autistic child to glean her perspectives on AAC. The findings from this interview guided the meta-analysis research. Three main categories arose: benefits of AAC, disadvantages of AAC and parent perspectives. Three speech-language pathology journals were searched using the terms AAC, autism, and children for the first search with the addition of parent perspectives for the second. The inclusion criteria for studies were as follows: January 2000-August 2021, report on the findings of an experiment in which autistic children 18 and younger used AAC; and/or include parent’s perspectives of their children’s (18≤) AAC use. Benefits include increased speech/vocalizations, developing more advanced communication i.e., responding to greetings and questions, use of expressive and receptive language and requesting. Disadvantages include difficulty generalizing to new settings, learning symbols and integrating AAC. Parents were too focused on becoming operationally competent, some saw benefits, others noted difficulties and another wanted more AAC modeling for her son. AAC has benefits and disadvantages, but should be evaluated on a case-by-case basis as every child has different needs. Keywords: Autism, children, AAC, parent perspective

    Cultural Heritage conservation and communication by digital modeling tools. Case studies: minor architecture of the Thirties in the Turin area

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    Between the end of the twenties and the beginning of the World war two Turin, as the most of the Italian cities, was endowed by the fascist regime of many new buildings to guarantee its visibility and to control the territory: the fascist party main houses and the local ones. The style that was adopted for these constructions was inspired by the guide lines of the Modern movement which were spreading by a generation of architects as Le Corbusier, Gropius, Mendelsohn. At the end of the war many buildings were reconverted to several functions that led heavy transformations not respectful of the original worth, other were demolished. Today it's possible to rebuild those lost architectures in their primal format as it was created by their architects on paper (and in their mind). This process can guarantee the three-dimensional perception, the authenticity of the materials and the placement into the Turin urban tissue, using static and dynamic digital representation systems. The “three-dimensional re-drawing” of the projects, thought as an heuristic practice devoted to reveal the original idea of the project, inserts itself in a digital model of the urban and natural context as we can live it today, to simulate the perceptive effects that the building could stir up today. The modeling skills are the basis to product videos able to explore the relationship between the environment and “re-built architectures”, describing with the synthetic movie techniques, the main formal and perceptive roots. The model represents a scientific product that can be involved in a virtual archive of cultural goods to preserve the collective memory of the architectural and urban past image of Turin

    Animating Film Theory

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    Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and utopia. The contributors take on the kinds of theoretical questions that have remained underexplored because, as Karen Beckman argues, scholars of cinema and media studies have allowed themselves to be constrained by too narrow a sense of what cinema is. This collection reanimates and expands film studies by taking the concept of animation seriously. Contributors. Karen Beckman, Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata, Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom Gunning, Andrew R. Johnston, Hervé Joubert-Laurencin, Gertrud Koch, Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay, Mihaela Mihailova, Marc Steinberg, Tess Takahash

    Freeform User Interfaces for Graphical Computing

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    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    Animating Film Theory

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    Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and utopia. The contributors take on the kinds of theoretical questions that have remained underexplored because, as Karen Beckman argues, scholars of cinema and media studies have allowed themselves to be constrained by too narrow a sense of what cinema is. This collection reanimates and expands film studies by taking the concept of animation seriously. Contributors. Karen Beckman, Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata, Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom Gunning, Andrew R. Johnston, Hervé Joubert-Laurencin, Gertrud Koch, Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay, Mihaela Mihailova, Marc Steinberg, Tess Takahash

    Computer Graphics. Volume 2 - an Annotated Bibliography to the NASA-MSFC Digital Computer Graphics Program

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    Annotated bibliography on digital computer graphic
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