3 research outputs found
Modeling Evolutionary Dynamics of Lurking in Social Networks
Lurking is a complex user-behavioral phenomenon that occurs in all
large-scale online communities and social networks. It generally refers to the
behavior characterizing users that benefit from the information produced by
others in the community without actively contributing back to the production of
social content. The amount and evolution of lurkers may strongly affect an
online social environment, therefore understanding the lurking dynamics and
identifying strategies to curb this trend are relevant problems. In this
regard, we introduce the Lurker Game, i.e., a model for analyzing the
transitions from a lurking to a non-lurking (i.e., active) user role, and vice
versa, in terms of evolutionary game theory. We evaluate the proposed Lurker
Game by arranging agents on complex networks and analyzing the system
evolution, seeking relations between the network topology and the final
equilibrium of the game. Results suggest that the Lurker Game is suitable to
model the lurking dynamics, showing how the adoption of rewarding mechanisms
combined with the modeling of hypothetical heterogeneity of users' interests
may lead users in an online community towards a cooperative behavior.Comment: 13 pages, 5 figures. Accepted at CompleNet 201
La recepci贸n televisiva espa帽ola en la era multipantalla
Este art铆culo estudia la recepci贸n de la ficci贸n televisiva espa帽ola mediante una combinaci贸n de t茅cnicas de an谩lisis offline (cuestionarios y focus group) y online (comentarios en Internet). Los resultados del an谩lisis offline revelan el car谩cter complementario y especializado de los dispositivos, aunque el an谩lisis online no aporta evidencias sobre el impacto de las segundas pantallas en los procesos de socializaci贸n, ni sobre la construcci贸n de identidad femenina.This article studies the reception of the Spanish television fiction, by combining offline analysis techniques (questionnaires and focus group) and online (analysis of comments on the Internet). The offline analysis reveals the complementary and specialized nature of the devices, but the online analyses do not provide evidence about the impact of the second screen in the socialization process, nor on the construction of feminine identity