1,687 research outputs found

    RGB-D-based Action Recognition Datasets: A Survey

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    Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-\'{a}-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols

    Dynamic Scene Reconstruction and Understanding

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    Traditional approaches to 3D reconstruction have achieved remarkable progress in static scene acquisition. The acquired data serves as priors or benchmarks for many vision and graphics tasks, such as object detection and robotic navigation. Thus, obtaining interpretable and editable representations from a raw monocular RGB-D video sequence is an outstanding goal in scene understanding. However, acquiring an interpretable representation becomes significantly more challenging when a scene contains dynamic activities; for example, a moving camera, rigid object movement, and non-rigid motions. These dynamic scene elements introduce a scene factorization problem, i.e., dividing a scene into elements and jointly estimating elements’ motion and geometry. Moreover, the monocular setting brings in the problems of tracking and fusing partially occluded objects as they are scanned from one viewpoint at a time. This thesis explores several ideas for acquiring an interpretable model in dynamic environments. Firstly, we utilize synthetic assets such as floor plans and object meshes to generate dynamic data for training and evaluation. Then, we explore the idea of learning geometry priors with an instance segmentation module, which predicts the location and grouping of indoor objects. We use the learned geometry priors to infer the occluded object geometry for tracking and reconstruction. While instance segmentation modules usually have a generalization issue, i.e., struggling to handle unknown objects, we observed that the empty space information in the background geometry is more reliable for detecting moving objects. Thus, we proposed a segmentation-by-reconstruction strategy for acquiring rigidly-moving objects and backgrounds. Finally, we present a novel neural representation to learn a factorized scene representation, reconstructing every dynamic element. The proposed model supports both rigid and non-rigid motions without pre-trained templates. We demonstrate that our systems and representation improve the reconstruction quality on synthetic test sets and real-world scans

    Representations for Cognitive Vision : a Review of Appearance-Based, Spatio-Temporal, and Graph-Based Approaches

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    The emerging discipline of cognitive vision requires a proper representation of visual information including spatial and temporal relationships, scenes, events, semantics and context. This review article summarizes existing representational schemes in computer vision which might be useful for cognitive vision, a and discusses promising future research directions. The various approaches are categorized according to appearance-based, spatio-temporal, and graph-based representations for cognitive vision. While the representation of objects has been covered extensively in computer vision research, both from a reconstruction as well as from a recognition point of view, cognitive vision will also require new ideas how to represent scenes. We introduce new concepts for scene representations and discuss how these might be efficiently implemented in future cognitive vision systems

    3D Robotic Sensing of People: Human Perception, Representation and Activity Recognition

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    The robots are coming. Their presence will eventually bridge the digital-physical divide and dramatically impact human life by taking over tasks where our current society has shortcomings (e.g., search and rescue, elderly care, and child education). Human-centered robotics (HCR) is a vision to address how robots can coexist with humans and help people live safer, simpler and more independent lives. As humans, we have a remarkable ability to perceive the world around us, perceive people, and interpret their behaviors. Endowing robots with these critical capabilities in highly dynamic human social environments is a significant but very challenging problem in practical human-centered robotics applications. This research focuses on robotic sensing of people, that is, how robots can perceive and represent humans and understand their behaviors, primarily through 3D robotic vision. In this dissertation, I begin with a broad perspective on human-centered robotics by discussing its real-world applications and significant challenges. Then, I will introduce a real-time perception system, based on the concept of Depth of Interest, to detect and track multiple individuals using a color-depth camera that is installed on moving robotic platforms. In addition, I will discuss human representation approaches, based on local spatio-temporal features, including new “CoDe4D” features that incorporate both color and depth information, a new “SOD” descriptor to efficiently quantize 3D visual features, and the novel AdHuC features, which are capable of representing the activities of multiple individuals. Several new algorithms to recognize human activities are also discussed, including the RG-PLSA model, which allows us to discover activity patterns without supervision, the MC-HCRF model, which can explicitly investigate certainty in latent temporal patterns, and the FuzzySR model, which is used to segment continuous data into events and probabilistically recognize human activities. Cognition models based on recognition results are also implemented for decision making that allow robotic systems to react to human activities. Finally, I will conclude with a discussion of future directions that will accelerate the upcoming technological revolution of human-centered robotics
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