259 research outputs found
On Integration of Digital Rights Management Processes Predicting Content Publishing
The methods and technologies providing advantages in controlling and managing intellectual property rights are currently associated under the term Digital Rights Management (DRM). Our study revealed that the issues related to the DRM processes and components of DRM systems have been neglected from the perspective of the upstream of a value chain and the creator-side of a value network. This results in lack of mature solutions for the management of copyrights together with creation of content. Identifying and dividing the processes and components into categories according to the organizational and information system boundaries facilitate the discussion on the relations between processes. The present contribution therefore illustrates relevant components of content management and digital rights management systems for the upstream processes, introduces the processes that components are required to execute, and examines currently neglected integration issues in terms of relations between the components. As a result, we provide a conceptualization of integration needs, and from cases within industrial environment and university community we are able to draw the applicable relations between identified components
E-learning repository system for sharing learning resources among Saudi universities
This paper discusses the status and diversity of needs for building a centralized e-learning repository system for Saudi Universities. The study is based on surveys that were distributed to faculty members in various Saudi Universities. The purpose is to provide an analytical overview of the current needs for a unified e-learning repository system among Saudi Universities for sharing learning objects and materials. Moreover, the primary aim of the study is to give an evaluation of the needs of faculty members by gathering facts about the current demands and future adoption among Saudi Universities. To achieve this, the services needed by each part in the universities were analyzed
A manufacturing system engineering ontology model on the semantic web for inter-enterprise collaboration
This paper investigates ontology-based approaches for representing information semantics and in particular the World Wide Web. A general manufacturing system engineering (MSE) knowledge representation scheme, called an MSE ontology model, to facilitate communication and information exchange in inter-enterprise, multi-disciplinary engineering design teams has been developed and encoded in the standard semantic web language. The proposed approach focuses on how to support information autonomy that allows the individual team members to keep their own preferred languages or information models rather than requiring them all to adopt standardized terminology. The MSE ontology model provides efficient access by common mediated meta-models across all engineering design teams through semantic matching. This paper also shows how the primitives of Web Ontology Language (OWL) can be used for expressing simple mappings between the mediated MSE ontology model and individual ontologies
Intelligent business processes composition based on mas, semantic and cloud integration (IPCASCI)
[EN]Component reuse is one of the techniques that most clearly contributes to the
evolution of the software industry by providing efficient mechanisms to create quality
software. Reuse increases both software reliability, due to the fact that it uses
previously tested software components, and development productivity, and leads to a
clear reduction in cost.
Web services have become are an standard for application development on cloud
computing environments and are essential in business process development. These
services facilitate a software construction that is relatively fast and efficient, two
aspects which can be improved by defining suitable models of reuse. This research
work is intended to define a model which contains the construction requirements of
new services from service composition. To this end, the composition is based on
tested Web services and artificial intelligent tools at our disposal.
It is believed that a multi-agent architecture based on virtual organizations is a
suitable tool to facilitate the construction of cloud computing environments for
business processes from other existing environments, and with help from ontological
models as well as tools providing the standard BPEL (Business Process Execution
Language). In the context of this proposal, we must generate a new business process
from the available services in the platform, starting with the requirement
specifications that the process should meet. These specifications will be composed of a
semi-free description of requirements to describe the new service.
The virtual organizations based on a multi-agent system will manage the tasks
requiring intelligent behaviour. This system will analyse the input (textual description
of the proposal) in order to deconstruct it into computable functionalities, which will
be subsequently treated. Web services (or business processes) stored to be reused
have been created from the perspective of SOA architectures and associated with an
ontological component, which allows the multi-agent system (based on virtual
organizations) to identify the services to complete the reuse process.
The proposed model develops a service composition by applying a standard BPEL
once the services that will compose the solution business process have been
identified. This standard allows us to compose Web services in an easy way and
provides the advantage of a direct mapping from Business Process Management
Notation diagrams
Semantic discovery and reuse of business process patterns
Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse
Método para la construcción de OVA como servicios web
Los avances tecnológicos han puesto a disposición de los sistemas educativos, un gran volumen de información y una variedad de herramientas que permiten adaptar y organizar estos datos en contenidos específicos que se ponen a disposición de docentes y estudiantes en entornos virtuales de aprendizaje. Uno de los protagonistas de estos ambientes es el objeto virtual de aprendizaje (OVA), recurso digital utilizado en plataformas como MOODLE y BLACKBOARD, que permite agrupar información para temas específicos en paquetes autocontenidos y que por sus características y posibilidades de autoaprendizaje se convierte en pieza claves para los entornos virtuales en instituciones de educación superior.Technological advances have made much information available to educational systems, providing a variety of tools that allow adapting and organizing this data into specific content and making it available to teachers and students in virtual learning environments. One of the protagonists of these environments is the virtual learning object (VLO), a digital resource used in platforms such as MOODLE and BLACKBOARD, that allows information to be grouped for specific topics in self-contained packages and which due to its characteristics and self-learning possibilities becomes a piece keys to virtual environments in higher education institutions.Magíster en Ingeniería de SoftwareMaestrí
Envisioning Digital Europe 2030: Scenarios for ICT in Future Governance and Policy Modelling
The report Envisioning Digital Europe 2030 is the result of research conducted by the Information Society Unit of IPTS as part of the CROSSROAD Project - A Participative Roadmap on ICT research on Electronic Governance and Policy Modelling (www.crossroad-eu.net ).
After outlining the purpose and scope of the report and the methodological approach followed, the report presents the results of a systematic analysis of societal, policy and research trends in the governance and policy modelling domain in Europe. These analyses are considered central for understanding and roadmapping future research on ICT for governance and policy modelling.
The study further illustrates the scenario design framework, analysing current and future challenges in ICT for governance and policy modelling, and identifying the key impact dimensions to be considered. It then presents the scenarios developed at the horizon 2030, including the illustrative storyboards representative of each scenario and the prospective opportunities and risks identified for each of them. The scenarios developed are internally consistent views of what the European governance and policy making system could have become by 2030 and of what the resulting implications for citizens, business and public services would be.
Finally, the report draws conclusions and presents the proposed shared vision for Digital Europe 2030, offering also a summary of the main elements to be considered as an input for the future development of the research roadmap on ICT for governance and policy modelling.JRC.DDG.J.4-Information Societ
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