947 research outputs found

    Model Checking Probabilistic Pushdown Automata

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    We consider the model checking problem for probabilistic pushdown automata (pPDA) and properties expressible in various probabilistic logics. We start with properties that can be formulated as instances of a generalized random walk problem. We prove that both qualitative and quantitative model checking for this class of properties and pPDA is decidable. Then we show that model checking for the qualitative fragment of the logic PCTL and pPDA is also decidable. Moreover, we develop an error-tolerant model checking algorithm for PCTL and the subclass of stateless pPDA. Finally, we consider the class of omega-regular properties and show that both qualitative and quantitative model checking for pPDA is decidable

    Probabilistic regular graphs

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    Deterministic graph grammars generate regular graphs, that form a structural extension of configuration graphs of pushdown systems. In this paper, we study a probabilistic extension of regular graphs obtained by labelling the terminal arcs of the graph grammars by probabilities. Stochastic properties of these graphs are expressed using PCTL, a probabilistic extension of computation tree logic. We present here an algorithm to perform approximate verification of PCTL formulae. Moreover, we prove that the exact model-checking problem for PCTL on probabilistic regular graphs is undecidable, unless restricting to qualitative properties. Our results generalise those of EKM06, on probabilistic pushdown automata, using similar methods combined with graph grammars techniques.Comment: In Proceedings INFINITY 2010, arXiv:1010.611

    Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata

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    We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata (without epsilon-transitions). We first show a general characterization of probabilistic bisimilarity in terms of two-player games, which naturally reduces checking bisimilarity of probabilistic labelled transition systems to checking bisimilarity of standard (non-deterministic) labelled transition systems. This reduction can be easily implemented in the framework of pPDA, allowing to use known results for standard (non-probabilistic) PDA and their subclasses. A direct use of the reduction incurs an exponential increase of complexity, which does not matter in deriving decidability of bisimilarity for pPDA due to the non-elementary complexity of the problem. In the cases of probabilistic one-counter automata (pOCA), of probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic process algebras (i.e., single-state pPDA) we show that an implicit use of the reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and 2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic versions. The bisimilarity problems for OCA and vPDA are known to have matching lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively); we show that these lower bounds also hold for fully probabilistic versions that do not use non-determinism

    Undecidability of model-checking branching-time properties of stateless probabilistic pushdown process

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    In this paper, we settle a problem in probabilistic verification of infinite--state process (specifically, {\it probabilistic pushdown process}). We show that model checking {\it stateless probabilistic pushdown process} (pBPA) against {\it probabilistic computational tree logic} (PCTL) is undecidable.Comment: Author's comments on referee's report added, Interestin

    Model-checking branching-time properties of probabilistic automata and probabilistic one-counter automata

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    This paper studies the problem of model-checking of probabilistic automaton and probabilistic one-counter automata against probabilistic branching-time temporal logics (PCTL and PCTL^*). We show that it is undecidable for these problems. We first show, by reducing to emptiness problem of probabilistic automata, that the model-checking of probabilistic finite automata against branching-time temporal logics are undecidable. And then, for each probabilistic automata, by constructing a probabilistic one-counter automaton with the same behavior as questioned probabilistic automata the undecidability of model-checking problems against branching-time temporal logics are derived, herein.Comment: Comments are welcom

    On the Complexity of the Equivalence Problem for Probabilistic Automata

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    Checking two probabilistic automata for equivalence has been shown to be a key problem for efficiently establishing various behavioural and anonymity properties of probabilistic systems. In recent experiments a randomised equivalence test based on polynomial identity testing outperformed deterministic algorithms. In this paper we show that polynomial identity testing yields efficient algorithms for various generalisations of the equivalence problem. First, we provide a randomized NC procedure that also outputs a counterexample trace in case of inequivalence. Second, we show how to check for equivalence two probabilistic automata with (cumulative) rewards. Our algorithm runs in deterministic polynomial time, if the number of reward counters is fixed. Finally we show that the equivalence problem for probabilistic visibly pushdown automata is logspace equivalent to the Arithmetic Circuit Identity Testing problem, which is to decide whether a polynomial represented by an arithmetic circuit is identically zero.Comment: technical report for a FoSSaCS'12 pape
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