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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Serviços multimédia multicast de próxima geração
Mestrado em Engenharia ElectrĂłnica e TelecomunicaçÔesUma das mais recentes conquistas na evolução mĂłvel foi o 3G, permitindo o acesso a serviços multimĂ©dia com qualidade de serviço assegurada. No entanto, a tecnologia UMTS, tal como definida na sua Release â99, Ă© apenas capaz de transmitir em modo unicast, sendo manifestamente ineficiente para comunicaçÔes multimĂ©dia almejando grupos de utilizadores.
A tecnologia IMS surge na Release 5 do 3GPP que começou a responder jĂĄ a algumas necessidades, permitindo comunicaçÔes sobre IP oferecendo serviços Internet a qualquer momento e em qualquer lugar sobre tecnologias de comunicação mĂłveis fornecendo pela primeira vez sessĂ”es multimĂ©dia satisfatĂłrias. A Release 6 por sua vez trouxe a tecnologia MBMS que permite transmissĂ”es em broadcast e multicast para redes mĂłveis. O MBMS fornece os serviços de aplicaçÔes multimĂ©dia que todos estavam Ă espera, tanto para os utilizadores como para os prestadores de serviços. O operador pode agora fazer uso da tecnologia existente aumentando todo o tipo de benefĂcios no serviço prestado ao cliente. Com a possĂvel integração destas duas tecnologias passa a ser possĂvel desenvolver serviços assentes em redes convergentes em que os conteĂșdos sĂŁo entregues usando tecnologias unicast, multicast ou broadcast. Neste contexto, o principal motivo deste trabalho consiste essencialmente em fazer uso dos recursos da rede terminando com o desperdĂcio dos mesmos e aumentando a eficiĂȘncia dos serviços atravĂ©s da integração das tecnologias IMS e MBMS.
O trabalho realizado começa com o estudo do estado da arte das telecomunicaçÔes mĂłveis com referĂȘncia Ă s tecnologias referidas, seguindo-se a apresentação da possĂvel integração IMS-MBMS e terminando com o projecto de uma plataforma de demonstração que no futuro possa ser uma implementação de serviço multimĂ©dia multicast. O objectivo principal Ă© mostrar os benefĂcios de um serviço que era normalmente executado em unicast relativamente ao modo multicast, fazendo uso da nova convergĂȘncia de tecnologias IMS e MBMS. Na conclusĂŁo do trabalho sĂŁo referidas as vantagens do uso de portadoras multicast e broadcast, tendo como perspectiva de que este trabalho possa ser um ponto de partida para um novo conjunto de serviços poupando recursos de rede e permitindo uma eficiĂȘncia considerĂĄvel em serviços inovadores.3G is bang up to date in the mobile phone industry. It allows access to multimedia services and gives a guarantee of quality of service. The UMTS technology, defined in 3GPP Release â99, provides an unicast transmission, but it is completely inefficient when it comes to multimedia group communications.
The IMS technology first appeared in Release 5 that has already started to consider the interests of the clients. It provides communications over IP, offering Internet services anytime, anywhere on mobile communication technologies. Also, it offers for the first time satisfactory multimedia sessions. On the other hand, Release 6 gave rise to the MBMS technology that provides broadcast and multicast transmissions for mobile networks. The MBMS provides multimedia applications services that everyone was waiting, including users and service providers. Now the operator makes use of existing technology in order to provide better costumer services. The possible integration of these two technologies will contribute to develop services based on converged networks in which contents are delivered through the unicast, multicast or broadcast technologies. Therefore, the objective of this work is basically to make use of network resources avoiding wastes and improving customer services through the integration of the IMS and the MBMS technologies.
The executed work starts with the mobile telecommunications state of the art with reference to the referred technologies, followed by the IMS-MBMS convergence presentation and finishing with the proposal for implementation of a service platform that can be used for a multimedia multicast service. The main point is to show the benefits of a service that has been normally executed in unicast mode over the multicast mode, making use of the new IMS and MBMS technologies integration. To closure the work it is referred the advantages to use multicast and broadcast bearers, with the perspective that this work could be a starting point to a new set of services, saving network resources and allowing for innovate services a considerable efficency
DyMo: Dynamic Monitoring of Large Scale LTE-Multicast Systems
LTE evolved Multimedia Broadcast/Multicast Service (eMBMS) is an attractive
solution for video delivery to very large groups in crowded venues. However,
deployment and management of eMBMS systems is challenging, due to the lack of
realtime feedback from the User Equipment (UEs). Therefore, we present the
Dynamic Monitoring (DyMo) system for low-overhead feedback collection. DyMo
leverages eMBMS for broadcasting Stochastic Group Instructions to all UEs.
These instructions indicate the reporting rates as a function of the observed
Quality of Service (QoS). This simple feedback mechanism collects very limited
QoS reports from the UEs. The reports are used for network optimization,
thereby ensuring high QoS to the UEs. We present the design aspects of DyMo and
evaluate its performance analytically and via extensive simulations.
Specifically, we show that DyMo infers the optimal eMBMS settings with
extremely low overhead, while meeting strict QoS requirements under different
UE mobility patterns and presence of network component failures. For instance,
DyMo can detect the eMBMS Signal-to-Noise Ratio (SNR) experienced by the 0.1%
percentile of the UEs with Root Mean Square Error (RMSE) of 0.05% with only 5
to 10 reports per second regardless of the number of UEs
Design of a 5G Multimedia Broadcast Application Function Supporting Adaptive Error Recovery
The demand for mobile multimedia streaming services has been steadily growing
in recent years. Mobile multimedia broadcasting addresses the shortage of radio
resources but introduces a network error recovery problem. Retransmitting
multimedia segments that are not correctly broadcast can cause service
disruptions and increased service latency, affecting the quality of experience
perceived by end users. With the advent of networking paradigms based on
virtualization technologies, mobile networks have been enabled with more
flexibility and agility to deploy innovative services that improve the
utilization of available network resources. This paper discusses how mobile
multimedia broadcast services can be designed to prevent service degradation by
using the computing capabilities provided by multiaccess edge computing (MEC)
platforms in the context of a 5G network architecture. An experimental platform
has been developed to evaluate the feasibility of a MEC application to provide
adaptive error recovery for multimedia broadcast services. The results of the
experiments carried out show that the proposal provides a flexible mechanism
that can be deployed at the network edge to lower the impact of transmission
errors on latency and service disruptions.Comment: 14 pages, 10 figure
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
MBMSâIP Multicast/Broadcast in 3G Networks
In this article, the Multimedia Broadcast and Multicast Service (MBMS) as standardized in 3GPP is presented. With MBMS, multicast and broadcast capabilities are introduced into cellular networks. After an introduction into MBMS technology, MBMS radio bearer realizations are presented. Different MBMS bearer services like broadcast mode, enhanced broadcast mode and multicast mode are discussed. Streaming and download services over MBMS are presented and supported media codecs are listed. Service layer components as defined in Open Mobile Alliance (OMA) are introduced. For a Mobile TV use case capacity improvements achieved by MBMS are shown. Finally, evolution of MBMS as part of 3GPP standardization is presented
SDN/NFV-enabled satellite communications networks: opportunities, scenarios and challenges
In the context of next generation 5G networks, the satellite industry is clearly committed to revisit and revamp the role of satellite communications. As major drivers in the evolution of (terrestrial) fixed and mobile networks, Software Defined Networking (SDN) and Network Function Virtualisation (NFV) technologies are also being positioned as central technology enablers towards improved and more flexible integration of satellite and terrestrial segments, providing satellite network further service innovation and business agility by advanced network resources management techniques. Through the analysis of scenarios and use cases, this paper provides a description of the benefits that SDN/NFV technologies can bring into satellite communications towards 5G. Three scenarios are presented and analysed to delineate different potential improvement areas pursued through the introduction of SDN/NFV technologies in the satellite ground segment domain. Within each scenario, a number of use cases are developed to gain further insight into specific capabilities and to identify the technical challenges stemming from them.Peer ReviewedPostprint (author's final draft
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