4,232 research outputs found
WSN and RFID integration to support intelligent monitoring in smart buildings using hybrid intelligent decision support systems
The real time monitoring of environment context aware activities is becoming a standard in the service delivery in a wide range of domains (child and elderly care and supervision, logistics, circulation, and other). The safety of people, goods and premises depends on the prompt reaction to potential hazards identified at an early stage to engage appropriate control actions. This requires capturing real time data to process locally at the device level or communicate to backend systems for real time decision making. This research examines the wireless sensor network and radio frequency identification technology integration in smart homes to support advanced safety systems deployed upstream to safety and emergency response. These systems are based on the use of hybrid intelligent decision support systems configured in a multi-distributed architecture enabled by the wireless communication of detection and tracking data to support intelligent real-time monitoring in smart buildings. This paper introduces first the concept of wireless sensor network and radio frequency identification technology integration showing the various options for the task distribution between radio frequency identification and hybrid intelligent decision support systems. This integration is then illustrated in a multi-distributed system architecture to identify motion and control access in a smart building using a room capacity model for occupancy and evacuation, access rights and a navigation map automatically generated by the system. The solution shown in the case study is based on a virtual layout of the smart building which is implemented using the capabilities of the building information model and hybrid intelligent decision support system.The Saudi High Education Ministry and Brunel University (UK
Middleware Technologies for Cloud of Things - a survey
The next wave of communication and applications rely on the new services
provided by Internet of Things which is becoming an important aspect in human
and machines future. The IoT services are a key solution for providing smart
environments in homes, buildings and cities. In the era of a massive number of
connected things and objects with a high grow rate, several challenges have
been raised such as management, aggregation and storage for big produced data.
In order to tackle some of these issues, cloud computing emerged to IoT as
Cloud of Things (CoT) which provides virtually unlimited cloud services to
enhance the large scale IoT platforms. There are several factors to be
considered in design and implementation of a CoT platform. One of the most
important and challenging problems is the heterogeneity of different objects.
This problem can be addressed by deploying suitable "Middleware". Middleware
sits between things and applications that make a reliable platform for
communication among things with different interfaces, operating systems, and
architectures. The main aim of this paper is to study the middleware
technologies for CoT. Toward this end, we first present the main features and
characteristics of middlewares. Next we study different architecture styles and
service domains. Then we presents several middlewares that are suitable for CoT
based platforms and lastly a list of current challenges and issues in design of
CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268,
Digital Communications and Networks, Elsevier (2017
Middleware Technologies for Cloud of Things - a survey
The next wave of communication and applications rely on the new services
provided by Internet of Things which is becoming an important aspect in human
and machines future. The IoT services are a key solution for providing smart
environments in homes, buildings and cities. In the era of a massive number of
connected things and objects with a high grow rate, several challenges have
been raised such as management, aggregation and storage for big produced data.
In order to tackle some of these issues, cloud computing emerged to IoT as
Cloud of Things (CoT) which provides virtually unlimited cloud services to
enhance the large scale IoT platforms. There are several factors to be
considered in design and implementation of a CoT platform. One of the most
important and challenging problems is the heterogeneity of different objects.
This problem can be addressed by deploying suitable "Middleware". Middleware
sits between things and applications that make a reliable platform for
communication among things with different interfaces, operating systems, and
architectures. The main aim of this paper is to study the middleware
technologies for CoT. Toward this end, we first present the main features and
characteristics of middlewares. Next we study different architecture styles and
service domains. Then we presents several middlewares that are suitable for CoT
based platforms and lastly a list of current challenges and issues in design of
CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268,
Digital Communications and Networks, Elsevier (2017
Pervasive Gaming: Testing Future Context Aware Applications
More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the development of mobile services to drive the expansion of pervasive applications and in particular pervasive games. Using geolocalisation, local networks and short range radio frequencies technologies like RFID or other tagging technologies, pervasive games rely on a close relationship to the environment and thus explore the space between fiction and reality. This is their main quality but possibly their main weakness as the development relies on the production of specific contents in relation to the context of use. In this article, we propose to explore what this entirely new paradigm for game design implies in terms of production and how to overcome the limitations due to this dependency of contents and context. Based on our experience of three pervasive games developed within research projects on adhoc wifi (ANR-Safari and ANRTranshumance) and RFID networks (ANR-PLUG), this paper presents different options to reducing the cost of content production relying on either traditional editors or grass root contributions.pervasive games, content production, game design, geolocalised technologies.
Position Estimation of Robotic Mobile Nodes in Wireless Testbed using GENI
We present a low complexity experimental RF-based indoor localization system
based on the collection and processing of WiFi RSSI signals and processing
using a RSS-based multi-lateration algorithm to determine a robotic mobile
node's location. We use a real indoor wireless testbed called w-iLab.t that is
deployed in Zwijnaarde, Ghent, Belgium. One of the unique attributes of this
testbed is that it provides tools and interfaces using Global Environment for
Network Innovations (GENI) project to easily create reproducible wireless
network experiments in a controlled environment. We provide a low complexity
algorithm to estimate the location of the mobile robots in the indoor
environment. In addition, we provide a comparison between some of our collected
measurements with their corresponding location estimation and the actual robot
location. The comparison shows an accuracy between 0.65 and 5 meters.Comment: (c) 2016 IEEE. Personal use of this material is permitted. Permission
from IEEE must be obtained for all other uses, in any current or future
media, including reprinting/republishing this material for advertising or
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redistribution to servers or lists, or reuse of any copyrighted component of
this work in other work
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Proximity-based systems: Incorporating mobility and scalability through proximity sensing
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.This thesis argues that the concept of spatial proximity offers a viable and practical option for the development of context-aware systems for highly mobile and dynamic environments. Such systems would overcome the shortcomings experienced by today’s location-based and infrastructure dependent systems whose ability to deliver context-awareness is prescribed by their infrastructure. The proposed architecture will also allow for scalable interaction as against the single level of interaction in existing systems which limits services to a particular sized area.
The thesis examines the concept of spatial proximity and demonstrates how this concept can be exploited to take advantage of technological convergence to offer mobility and scalability to systems. It discusses the design of a proximity-based system that can deliver scalable context-aware services in highly mobile and dynamic environments. It explores the practical application of this novel design in a proximity-sensitive messaging application by creating a proof-of-concept prototype. The proof-of-concept prototype is used to evaluate the design as well as to elicit user views and expectations about a proximity-based approach. Together these provide a valuable insight into the applicability of the proximity-based approach for designing context-aware systems.
The design and development work discussed in the thesis presents a Proximity-Sensitive System Architecture that can be adapted for a variety of proximity-sensitive services. This is illustrated by means of examples, including a variety of context-aware messaging applications. The thesis also raises issues for information delivery, resource sharing, and human-computer interaction.
While the technological solution (proximity-based messaging) offered is only one among several that can be developed using this architecture, it offers the opportunity to stimulate ideas in the relatively new field of proximity and technological convergence research, and contributes to a better understanding of their potential role in offering context-aware services
A survey on subjecting electronic product code and non-ID objects to IP identification
Over the last decade, both research on the Internet of Things (IoT) and
real-world IoT applications have grown exponentially. The IoT provides us with
smarter cities, intelligent homes, and generally more comfortable lives.
However, the introduction of these devices has led to several new challenges
that must be addressed. One of the critical challenges facing interacting with
IoT devices is to address billions of devices (things) around the world,
including computers, tablets, smartphones, wearable devices, sensors, and
embedded computers, and so on. This article provides a survey on subjecting
Electronic Product Code and non-ID objects to IP identification for IoT
devices, including their advantages and disadvantages thereof. Different
metrics are here proposed and used for evaluating these methods. In particular,
the main methods are evaluated in terms of their: (i) computational overhead,
(ii) scalability, (iii) adaptability, (iv) implementation cost, and (v) whether
applicable to already ID-based objects and presented in tabular format.
Finally, the article proves that this field of research will still be ongoing,
but any new technique must favorably offer the mentioned five evaluative
parameters.Comment: 112 references, 8 figures, 6 tables, Journal of Engineering Reports,
Wiley, 2020 (Open Access
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