11,803 research outputs found

    A Review of Tools and Techniques for Data-Enabled Formative Assessment

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    The purpose of this literature review is to understand the current state of research on tools that collect data for the purpose of formative assessment. We were interested in identifying the types of data collected by these tools, how these data were processed, and how the processed data were presented to the instructor or student for the purpose of formative assessment. We identified two categories of data: machine graded and activity stream data. The data were processed using three methods: unprocessed activity streams, descriptive data analysis, and data mining. Processed data were presented to students through reports and real-time feedback, and to instructors through reports and visual dashboards

    Layered evaluation of interactive adaptive systems : framework and formative methods

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    Digital communities: context for leading learning into the future?

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    In 2011, a robust, on-campus, three-element Community of Practice model consisting of growing community, sharing of practice and building domain knowledge was piloted in a digital learning environment. An interim evaluation of the pilot study revealed that the three-element framework, when used in a digital environment, required a fourth element. This element, which appears to happen incidentally in the face-to-face context, is that of reflecting, reporting and revising. This paper outlines the extension of the pilot study to the national tertiary education context in order to explore the implications for the design, leadership roles, and selection of appropriate technologies to support and sustain digital communities using the four-element model

    Teaching and Assessing Foreign Language Learning through Apps

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    Languages change and develop together with human race. As time goes on, languages adapt to human beings’ needs and preferences. This also applies to foreign language learning and teaching processes, which keep on renovating their approaches and teaching methods in order to connect to learners’ needs in modern times. Nowadays, information and communication technologies (ICT) play such an important role in our everyday lives that they have also found their way into this field. This has given rise to constant innovations such as Mobile-Assisted Language Learning (MALL). Although MALL has existed for more than twenty years, it still undergoes changes and even faces some challenges. Currently, apps appear as new ways of approaching foreign language learning and teaching. In this paper, a Systematic Literature Review (SLR) is conducted, in which MALL studies on the use of apps are examined. The purpose of this analysis is to determine if their use is increasing, on the one hand, and, on the other, to present the tendencies these papers reveal. To this end, a total of 35 valid studies published from 2012 to 2015 are thoroughly analysed, focusing on both the different types of learning supported by the apps and on the kind of assessment the papers propose. The results show that the use of apps in MALL is increasing, but also that the type of learning supported by most apps is not very different from that of traditional learning approaches.Las lenguas cambian y avanzan junto con la raza humana, adaptĂĄndose a nuestras necesidades y preferencias a medida que el tiempo transcurre. Esta misma idea se puede aplicar a la enseñanza y aprendizaje de idiomas extranjeros, cuyos mĂ©todos se renuevan continuamente con el fin de conectar con las necesidades de los alumnos en tiempos modernos. Como resultado del papel tan importante que hoy juegan las tecnologĂ­as de la informaciĂłn y la comunicaciĂłn (TIC) en nuestras vidas, estas han sido integradas en el mundo de los idiomas. Esto ha dado lugar a continuas mejoras como el aprendizaje de idiomas mediante tecnologĂ­a mĂłvil. A pesar de que esta disciplina naciĂł hace mĂĄs de veinte años, todavĂ­a sufre cambios e incluso se enfrenta a algunos desafĂ­os. Actualmente, las apps se han convertido en nuevas formas de enfrentarse a la enseñanza y al aprendizaje de idiomas. En este trabajo, se lleva a cabo un estudio sistemĂĄtico de la literatura existente, en el que se analizan publicaciones donde se expone el uso o la presentaciĂłn de apps con este propĂłsito. El objetivo de este anĂĄlisis es demostrar que su uso estĂĄ en aumento, asĂ­ como estudiar las tendencias que se presentan en ellas. Para ello, se pretende estudiar a fondo 35 estudios vĂĄlidos publicados entre 2012 y 2015, centrĂĄndonos especialmente en los diferentes tipos de aprendizaje que las apps soportan y los tipos de evaluaciĂłn propuestos. Los resultados obtenidos apuntan que el uso de apps en la enseñanza de idiomas estĂĄ en aumento, pero tambiĂ©n que el tipo de aprendizaje que estas soportan no es muy diferente de aquel propuesto por mĂ©todos tradicionales

    Responsible research and innovation in science education: insights from evaluating the impact of using digital media and arts-based methods on RRI values

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    The European Commission policy approach of Responsible Research and Innovation (RRI) is gaining momentum in European research planning and development as a strategy to align scientific and technological progress with socially desirable and acceptable ends. One of the RRI agendas is science education, aiming to foster future generations' acquisition of skills and values needed to engage in society responsibly. To this end, it is argued that RRI-based science education can benefit from more interdisciplinary methods such as those based on arts and digital technologies. However, the evidence existing on the impact of science education activities using digital media and arts-based methods on RRI values remains underexplored. This article comparatively reviews previous evidence on the evaluation of these activities, from primary to higher education, to examine whether and how RRI-related learning outcomes are evaluated and how these activities impact on students' learning. Forty academic publications were selected and its content analysed according to five RRI values: creative and critical thinking, engagement, inclusiveness, gender equality and integration of ethical issues. When evaluating the impact of digital and arts-based methods in science education activities, creative and critical thinking, engagement and partly inclusiveness are the RRI values mainly addressed. In contrast, gender equality and ethics integration are neglected. Digital-based methods seem to be more focused on students' questioning and inquiry skills, whereas those using arts often examine imagination, curiosity and autonomy. Differences in the evaluation focus between studies on digital media and those on arts partly explain differences in their impact on RRI values, but also result in non-documented outcomes and undermine their potential. Further developments in interdisciplinary approaches to science education following the RRI policy agenda should reinforce the design of the activities as well as procedural aspects of the evaluation research
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