276 research outputs found

    Autonomous robots path planning: An adaptive roadmap approach

    Get PDF
    Developing algorithms that allow robots to independently navigate unknown environments is a widely researched area of robotics. The potential for autonomous mobile robots use, in industrial and military applications, is boundless. Path planning entails computing a collision free path from a robots current position to a desired target. The problem of path planning for these robots remains underdeveloped. Computational complexity, path optimization and robustness are some of the issues that arise. Current algorithms do not generate general solutions for different situations and require user experience and optimization. Classical algorithms are computationally extensive. This reduces the possibility of their use in real time applications. Additionally, classical algorithms do not allow for any control over attributes of the generated path. A new roadmap path planning algorithm is proposed in this paper. This method generates waypoints, through which the robot can avoid obstacles and reach its goal. At the heart of this algorithm is a method to control the distance of the waypoints from obstacles, without increasing its computational complexity. Several simulations were run to illustrate the robustness and adaptability of this approach, compared to the most commonly used path planning methods

    Motion Planning for Mobile Robots

    Get PDF
    This chapter introduces two kinds of motion path planning algorithms for mobile robots or unmanned ground vehicles (UGV). First, we present an approach of trajectory planning for UGV or mobile robot under the existence of moving obstacles by using improved artificial potential field method. Then, we propose an I-RRT* algorithm for motion planning, which combines the environment with obstacle constraints, vehicle constraints, and kinematic constraints. All the simulation results and the experiments show that two kinds of algorithm are effective for practical use

    Exploratory Path Planning for Mobile Robots in Dynamic Environments with Ant Colony Optimization

    Get PDF
    In the path planning task for autonomous mobile robots, robots should be able to plan their trajectory to leave the start position and reach the goal, safely. There are several path planning approaches for mobile robots in the literature. Ant Colony Optimization algorithms have been investigated for this problem, giving promising results. In this paper, we propose the Max-Min Ant System for Dynamic Path Planning algorithm for the exploratory path planning task for autonomous mobile robots based on topological maps. A topological map is an environment representation whose focus is the main reference points of the environment and their connections. Based on this representation, the path can be composed by a sequence of state/actions pairs, which facilitates the navigability of the path, with no need to have the information of the complete map. The proposed algorithm was evaluated in static and dynamic envi- ronments, showing promising results in both of them. Experiments in dynamic environments show the adaptability of our proposal

    Optimal Path Finding With Beetle Antennae Search Algorithm by Using Ant Colony Optimization Initialization and Different Searching Strategies

    Get PDF
    Intelligent algorithm acts as one of the most important solutions to path planning problem. In order to solve the problems of poor real-time and low accuracy of the heuristic optimization algorithm in 3D path planning, this paper proposes a novel heuristic intelligent algorithm derived from the Beetle Antennae Search (BAS) algorithm. The algorithm proposed in this paper has the advantages of wide search range and high search accuracy, and can still maintain a low time complexity when multiple mechanisms are introduced. This paper combines the BAS algorithm with three non-trivial mechanisms proposed to solve the problems of low search efficiency and poor convergence accuracy in 3D path planning. The algorithm contains three non-trivial mechanisms, including local fast search, aco initial path generation, and searching information orientation. At first, local fast search mechanism presents a specific bounded area and add fast iterative exploration to speed up the convergence of path finding. Then aco initial path generation mechanism is initialized by Ant Colony Optimization (ACO) as a pruning basis. The initialization of the ACO algorithm can quickly obtain an effective path. Using the exploration trend of this path, the algorithm can quickly obtain a locally optimal path. Thirdly, searching information orientation mechanism is employed for BAS algorithm to guarantee the stability of the path finding, thereby avoiding blind exploration and reducing wasted computing resources. Simulation results show that the algorithm proposed in this paper has higher search accuracy and exploration speed than other intelligent algorithms, and improves the adaptability of the path planning algorithms in different environments. The effectiveness of the proposed algorithm is verified in simulation

    Multi-Goal Feasible Path Planning Using Ant Colony Optimization

    Get PDF
    A new algorithm for solving multi-goal planning problems in the presence of obstacles is introduced. We extend ant colony optimization (ACO) from its well-known application, the traveling salesman problem (TSP), to that of multi-goal feasible path planning for inspection and surveillance applications. Specifically, the ant colony framework is combined with a sampling-based point-to-point planning algorithm; this is compared with two successful sampling-based multi-goal planning algorithms in an obstacle-filled two-dimensional environment. Total mission time, a function of computational cost and the duration of the planned mission, is used as a basis for comparison. In our application of interest, autonomous underwater inspections, the ACO algorithm is found to be the best-equipped for planning in minimum mission time, offering an interior point in the tradeoff between computational complexity and optimality.United States. Office of Naval Research (Grant N00014-06-10043

    Beetle Colony Optimization Algorithm and its Application

    Get PDF
    Massive data sets and complex scheduling processes have high-dimensional and non-convex features bringing challenges on various applications. With deep insight into the bio-heuristic opinion, we propose a novel Beetle Colony Optimization (BCO) being able to adapt NP-hard issues to meet growing application demands. Two important mechanisms are introduced into the proposed BCO algorithm. The first one is Beetle Antennae Search (BAS), which is a mechanism of random search along the gradient direction but not use gradient information at all. The second one is swarm intelligence, which is a collective mechanism of decentralized and self-organized agents. Both of them have reached a performance balance to elevate the proposed algorithm to maintain a wide search horizon and high search efficiency. Finally, our algorithm is applied to traveling salesman problem, and quadratic assignment problem and possesses excellent performance, which also shows that the algorithm has good applicability from the side. The effectiveness of the algorithm is also substantiated by comparing the results with the original ant colony optimization (ACO) algorithm in 3D simulation model experimental path planning

    Cellular Automata Applications in Shortest Path Problem

    Full text link
    Cellular Automata (CAs) are computational models that can capture the essential features of systems in which global behavior emerges from the collective effect of simple components, which interact locally. During the last decades, CAs have been extensively used for mimicking several natural processes and systems to find fine solutions in many complex hard to solve computer science and engineering problems. Among them, the shortest path problem is one of the most pronounced and highly studied problems that scientists have been trying to tackle by using a plethora of methodologies and even unconventional approaches. The proposed solutions are mainly justified by their ability to provide a correct solution in a better time complexity than the renowned Dijkstra's algorithm. Although there is a wide variety regarding the algorithmic complexity of the algorithms suggested, spanning from simplistic graph traversal algorithms to complex nature inspired and bio-mimicking algorithms, in this chapter we focus on the successful application of CAs to shortest path problem as found in various diverse disciplines like computer science, swarm robotics, computer networks, decision science and biomimicking of biological organisms' behaviour. In particular, an introduction on the first CA-based algorithm tackling the shortest path problem is provided in detail. After the short presentation of shortest path algorithms arriving from the relaxization of the CAs principles, the application of the CA-based shortest path definition on the coordinated motion of swarm robotics is also introduced. Moreover, the CA based application of shortest path finding in computer networks is presented in brief. Finally, a CA that models exactly the behavior of a biological organism, namely the Physarum's behavior, finding the minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201

    Heuristic Optimization Algorithms in Robotics

    Get PDF
    • …
    corecore