2,395 research outputs found

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    Towards a Scalable Dynamic Spatial Database System

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    With the rise of GPS-enabled smartphones and other similar mobile devices, massive amounts of location data are available. However, no scalable solutions for soft real-time spatial queries on large sets of moving objects have yet emerged. In this paper we explore and measure the limits of actual algorithms and implementations regarding different application scenarios. And finally we propose a novel distributed architecture to solve the scalability issues.Comment: (2012

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    ElfStore: A Resilient Data Storage Service for Federated Edge and Fog Resources

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    Edge and fog computing have grown popular as IoT deployments become wide-spread. While application composition and scheduling on such resources are being explored, there exists a gap in a distributed data storage service on the edge and fog layer, instead depending solely on the cloud for data persistence. Such a service should reliably store and manage data on fog and edge devices, even in the presence of failures, and offer transparent discovery and access to data for use by edge computing applications. Here, we present Elfstore, a first-of-its-kind edge-local federated store for streams of data blocks. It uses reliable fog devices as a super-peer overlay to monitor the edge resources, offers federated metadata indexing using Bloom filters, locates data within 2-hops, and maintains approximate global statistics about the reliability and storage capacity of edges. Edges host the actual data blocks, and we use a unique differential replication scheme to select edges on which to replicate blocks, to guarantee a minimum reliability and to balance storage utilization. Our experiments on two IoT virtual deployments with 20 and 272 devices show that ElfStore has low overheads, is bound only by the network bandwidth, has scalable performance, and offers tunable resilience.Comment: 24 pages, 14 figures, To appear in IEEE International Conference on Web Services (ICWS), Milan, Italy, 201

    A Tactical Information Management Middleware for Resource-constrained Mobile P2P Networks

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    In this paper we provide an architecture for Tactical Information Middleware for bandwidth constrained information management. We propose the ideas of rank-Based data dissemination, and the use of a tactical information management query language. These ideas will deal with dynamic changes in bandwidth and explore opportunistic data dissemination. Thus, will lead to a cross-layer design of a system capable of handling the dynamic data management issues relevant in many missions\u27 critical applications. © 2010 IEEE

    04441 Abstracts Collection -- Mobile Information Management

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    From 24.10.04 to 29.10.04, the Dagstuhl Seminar 04441 ``Mobile Information Management\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Managing motion triggered executables in distributed mobile databases

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    Mobile devices have brought new applications into our daily life. However, ecient man- agement of these objects to support new applications is challenging due to the distributed nature and mobility of mobile objects. This dissertation describes a new type of mobile peer- to-peer (M-P2P) computing, namely geotasking, and presents ecient management of mobile objects to support geotasking. Geotasking mimics human interaction with the physical world. Humans generate information using sensing ability and store information to geographical lo- cations. Humans also retrieve this information from the physical locations. For instance, an installation of a new stop sign at some intersection in town is analogous to an insertion of a new data item into the database. Instead of processing regular data as in traditional data management systems, geotasking manages a collection of geotasks, each dened as a computer program bound to a geographical region. The hardware platform for geotasking consists of popular networked position-aware mobile devices such as cell phones, personal digital assis- tants, and laptops. We design and implement novel system software to facilitate programming and ecient management of geotasks. Such management includes inserts, deletes, updates, retrieval and execution of a geotask triggered by mobile object correlations, geotask mobil- ity, and geotask dependency. Geotasking enables useful applications ranging from warning of dangerous areas for military and search-and-rescue missions to monitoring the population in a certain area for trac management to informing tourists of exciting events in an area and other such applications. Geotasking provides a distributed and unied solution for supporting various types of applications

    X-Vine: Secure and Pseudonymous Routing Using Social Networks

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    Distributed hash tables suffer from several security and privacy vulnerabilities, including the problem of Sybil attacks. Existing social network-based solutions to mitigate the Sybil attacks in DHT routing have a high state requirement and do not provide an adequate level of privacy. For instance, such techniques require a user to reveal their social network contacts. We design X-Vine, a protection mechanism for distributed hash tables that operates entirely by communicating over social network links. As with traditional peer-to-peer systems, X-Vine provides robustness, scalability, and a platform for innovation. The use of social network links for communication helps protect participant privacy and adds a new dimension of trust absent from previous designs. X-Vine is resilient to denial of service via Sybil attacks, and in fact is the first Sybil defense that requires only a logarithmic amount of state per node, making it suitable for large-scale and dynamic settings. X-Vine also helps protect the privacy of users social network contacts and keeps their IP addresses hidden from those outside of their social circle, providing a basis for pseudonymous communication. We first evaluate our design with analysis and simulations, using several real world large-scale social networking topologies. We show that the constraints of X-Vine allow the insertion of only a logarithmic number of Sybil identities per attack edge; we show this mitigates the impact of malicious attacks while not affecting the performance of honest nodes. Moreover, our algorithms are efficient, maintain low stretch, and avoid hot spots in the network. We validate our design with a PlanetLab implementation and a Facebook plugin.Comment: 15 page
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