6 research outputs found

    Gathering in Dynamic Rings

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    The gathering problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares the same fundamental assumption: the topological structure does not change during the rendezvous or the gathering; this is true also for those investigations that consider faulty nodes. In other words, they only consider static graphs. In this paper we start the investigation of gathering in dynamic graphs, that is networks where the topology changes continuously and at unpredictable locations. We study the feasibility of gathering mobile agents, identical and without explicit communication capabilities, in a dynamic ring of anonymous nodes; the class of dynamics we consider is the classic 1-interval-connectivity. We focus on the impact that factors such as chirality (i.e., a common sense of orientation) and cross detection (i.e., the ability to detect, when traversing an edge, whether some agent is traversing it in the other direction), have on the solvability of the problem. We provide a complete characterization of the classes of initial configurations from which the gathering problem is solvable in presence and in absence of cross detection and of chirality. The feasibility results of the characterization are all constructive: we provide distributed algorithms that allow the agents to gather. In particular, the protocols for gathering with cross detection are time optimal. We also show that cross detection is a powerful computational element. We prove that, without chirality, knowledge of the ring size is strictly more powerful than knowledge of the number of agents; on the other hand, with chirality, knowledge of n can be substituted by knowledge of k, yielding the same classes of feasible initial configurations

    Asynchronous approach in the plane: A deterministic polynomial algorithm

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    In this paper we study the task of approach of two mobile agents having the same limited range of vision and moving asynchronously in the plane. This task consists in getting them in finite time within each other's range of vision. The agents execute the same deterministic algorithm and are assumed to have a compass showing the cardinal directions as well as a unit measure. On the other hand, they do not share any global coordinates system (like GPS), cannot communicate and have distinct labels. Each agent knows its label but does not know the label of the other agent or the initial position of the other agent relative to its own. The route of an agent is a sequence of segments that are subsequently traversed in order to achieve approach. For each agent, the computation of its route depends only on its algorithm and its label. An adversary chooses the initial positions of both agents in the plane and controls the way each of them moves along every segment of the routes, in particular by arbitrarily varying the speeds of the agents. A deterministic approach algorithm is a deterministic algorithm that always allows two agents with any distinct labels to solve the task of approach regardless of the choices and the behavior of the adversary. The cost of a complete execution of an approach algorithm is the length of both parts of route travelled by the agents until approach is completed. Let Δ\Delta and ll be the initial distance separating the agents and the length of the shortest label, respectively. Assuming that Δ\Delta and ll are unknown to both agents, does there exist a deterministic approach algorithm always working at a cost that is polynomial in Δ\Delta and ll? In this paper, we provide a positive answer to the above question by designing such an algorithm

    Faulty node repair and dynamically spawned black hole search

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    New threats to networks are constantly arising. This justifies protecting network assets and mitigating the risk associated with attacks. In a distributed environment, researchers aim, in particular, at eliminating faulty network entities. More specifically, much research has been conducted on locating a single static black hole, which is defined as a network site whose existence is known a priori and that disposes of any incoming data without leaving any trace of this occurrence. However, the prevalence of faulty nodes requires an algorithm able to (a) identify faulty nodes that can be repaired without human intervention and (b) locate black holes, which are taken to be faulty nodes whose repair does require human intervention. In this paper, we consider a specific attack model that involves multiple faulty nodes that can be repaired by mobile software agents, as well as a virus v that can infect a previously repaired faulty node and turn it into a black hole. We refer to the task of repairing multiple faulty nodes and pointing out the location of the black hole as the Faulty Node Repair and Dynamically Spawned Black Hole Search. Wefirst analyze the attack model we put forth. We then explain (a) how to identify whether a node is either (1) a normal node or (2) a repairable faulty node or (3) the black hole that has been infected by virus v during the search/repair process and, (b) how to perform the correct relevant actions. These two steps constitute a complex task, which, we explain, significantly differs from the traditional Black Hole Search. We continue by proposing an algorithm to solve this problem in an

    Mobile Agents Rendezvous in spite of a Malicious Agent.

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    We examine the problem of rendezvous, i.e., having multiple mobile agents gather in a single node of the network. Unlike previous studies, we need to achieve rendezvous in presence of a very powerful adversary, a malicious agent that moves through the network and tries to block the honest agents and prevents them from gathering. The malicious agent can be thought of as a mobile fault in the network. The malicious agent is assumed to be arbitrarily fast, has full knowledge of the network and it cannot be exterminated by the honest agents. On the other hand, the honest agents are assumed to be quite weak: They are asynchronous and anonymous, they have only finite memory, they have no prior knowledge of the network and they can communicate with the other agents only when they meet at a node. Can the honest agents achieve rendezvous starting from an arbitrary configuration in spite of the malicious agent? We present some neces- sary conditions for solving rendezvous in spite of the malicious agent in arbitrary networks. We then focus on the ring and mesh topologies and provide algorithms to solve rendezvous. For ring networks, our algorithms solve rendezvous in all feasible instances of the problem, while we show that rendezvous is impossible for an even number of agents in unoriented rings. For the oriented mesh networks, we prove that the problem can be solved when the honest agents initially form a connected configuration without holes if and only if they can see which are the occupied nodes within a two-hops distance. To the best of our knowledge, this is the first attempt to study such a powerful and mobile fault model, in the con- text of mobile agents. Our model lies between the more powerful but static fault model of black holes (which can even destroy the agents), and the less powerful but mobile fault model of Byzantine agents (which can only imitate the honest agents but can neither harm nor stop them).We examine the problem of rendezvous, i.e., having multiple mobile agents gather in a single node of the network. Unlike previous studies, we need to achieve rendezvous in presence of a very powerful adversary, a malicious agent that moves through the network and tries to block the honest agents and prevents them from gathering. The malicious agent can be thought of as a mobile fault in the network. The malicious agent is assumed to be arbitrarily fast, has full knowledge of the network and it cannot be exterminated by the honest agents. On the other hand, the honest agents are assumed to be quite weak: They are asynchronous and anonymous, they have only finite memory, they have no prior knowledge of the network and they can communicate with the other agents only when they meet at a node. Can the honest agents achieve rendezvous starting from an arbitrary configuration in spite of the malicious agent? We present some necessary conditions for solving rendezvous in spite of the malicious agent in arbitrary networks. We then focus on the ring and mesh topologies and provide algorithms to solve rendezvous. For ring networks, our algorithms solve rendezvous in all feasible instances of the problem, while we show that rendezvous is impossible for an even number of agents in unoriented rings. For the oriented mesh networks, we prove that the problem can be solved when the honest agents initially form a connected configuration without holes if and only if they can see which are the occupied nodes within a two-hops distance. To the best of our knowledge, this is the first attempt to study such a powerful and mobile fault model, in the context of mobile agents. Our model lies between the more powerful but static fault model of black holes (which can even destroy the agents), and the less powerful but mobile fault model of Byzantine agents (which can only imitate the honest agents but can neither harm nor stop them)

    Mobile agents rendezvous in spite of a malicious agent

    No full text
    We examine the problem of rendezvous, i.e., having multiple mobile agents gather in a single node of the network. Unlike previous studies, we need to achieve rendezvous in presence of a very powerful adversary, a malicious agent that moves through the network and tries to block the honest agents and prevents them from gathering. The malicious agent can be thought of as a mobile fault in the network. The malicious agent is assumed to be arbitrarily fast, has full knowledge of the network and it cannot be exterminated by the honest agents. On the other hand, the honest agents are assumed to be quite weak: They are asynchronous and anonymous, they have only finite memory, they have no prior knowledge of the network and they can communicate with the other agents only when they meet at a node. Can the honest agents achieve rendezvous starting from an arbitrary configuration in spite of the malicious agent? We present some necessary conditions for solving rendezvous in spite of the malicious agent in arbitrary networks. We then focus on the ring and mesh topologies and provide algorithms to solve rendezvous. For ring networks, our algorithms solve rendezvous in all feasible instances of the problem, while we show that rendezvous is impossible for an even number of agents in unoriented rings. For the oriented mesh networks, we prove that the problem can be solved when the honest agents initially form a connected configuration without holes if and only if they can see which are the occupied nodes within a two-hops distance. To the best of our knowledge, this is the first attempt to study such a powerful and mobile fault model, in the context of mobile agents. Our model lies between the more powerful but static fault model of black holes (which can even destroy the agents), and the less powerful but mobile fault model of Byzantine agents (which can only imitate the honest agents but can neither harm nor stop them). © Springer International Publishing Switzerland 2015
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