5,473 research outputs found

    Minimizing Expected Cost Under Hard Boolean Constraints, with Applications to Quantitative Synthesis

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    In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer that realizes it against an adversarial environment. Often, a specification contains both Boolean requirements that should be satisfied against an adversarial environment, and multi-valued components that refer to the quality of the satisfaction and whose expected cost we would like to minimize with respect to a probabilistic environment. In this work we study, for the first time, mean-payoff games in which the system aims at minimizing the expected cost against a probabilistic environment, while surely satisfying an ω\omega-regular condition against an adversarial environment. We consider the case the ω\omega-regular condition is given as a parity objective or by an LTL formula. We show that in general, optimal strategies need not exist, and moreover, the limit value cannot be approximated by finite-memory strategies. We thus focus on computing the limit-value, and give tight complexity bounds for synthesizing ϵ\epsilon-optimal strategies for both finite-memory and infinite-memory strategies. We show that our game naturally arises in various contexts of synthesis with Boolean and multi-valued objectives. Beyond direct applications, in synthesis with costs and rewards to certain behaviors, it allows us to compute the minimal sensing cost of ω\omega-regular specifications -- a measure of quality in which we look for a transducer that minimizes the expected number of signals that are read from the input

    Non-Zero Sum Games for Reactive Synthesis

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    In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council.Comment: LATA'16 invited pape

    Computations by fly-automata beyond monadic second-order logic

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    We present logically based methods for constructing XP and FPT graph algorithms, parametrized by tree-width or clique-width. We will use fly-automata introduced in a previous article. They make possible to check properties that are not monadic second-order expressible because their states may include counters, so that their sets of states may be infinite. We equip these automata with output functions, so that they can compute values associated with terms or graphs. Rather than new algorithmic results we present tools for constructing easily certain dynamic programming algorithms by combining predefined automata for basic functions and properties.Comment: Accepted for publication in Theoretical Computer Scienc

    Efficient Algorithms for Morphisms over Omega-Regular Languages

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    Morphisms to finite semigroups can be used for recognizing omega-regular languages. The so-called strongly recognizing morphisms can be seen as a deterministic computation model which provides minimal objects (known as the syntactic morphism) and a trivial complementation procedure. We give a quadratic-time algorithm for computing the syntactic morphism from any given strongly recognizing morphism, thereby showing that minimization is easy as well. In addition, we give algorithms for efficiently solving various decision problems for weakly recognizing morphisms. Weakly recognizing morphism are often smaller than their strongly recognizing counterparts. Finally, we describe the language operations needed for converting formulas in monadic second-order logic (MSO) into strongly recognizing morphisms, and we give some experimental results.Comment: Full version of a paper accepted to FSTTCS 201

    LTLf/LDLf Non-Markovian Rewards

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    In Markov Decision Processes (MDPs), the reward obtained in a state is Markovian, i.e., depends on the last state and action. This dependency makes it difficult to reward more interesting long-term behaviors, such as always closing a door after it has been opened, or providing coffee only following a request. Extending MDPs to handle non-Markovian reward functions was the subject of two previous lines of work. Both use LTL variants to specify the reward function and then compile the new model back into a Markovian model. Building on recent progress in temporal logics over finite traces, we adopt LDLf for specifying non-Markovian rewards and provide an elegant automata construction for building a Markovian model, which extends that of previous work and offers strong minimality and compositionality guarantees
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