112,261 research outputs found

    Labeling the Features Not the Samples: Efficient Video Classification with Minimal Supervision

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    Feature selection is essential for effective visual recognition. We propose an efficient joint classifier learning and feature selection method that discovers sparse, compact representations of input features from a vast sea of candidates, with an almost unsupervised formulation. Our method requires only the following knowledge, which we call the \emph{feature sign}---whether or not a particular feature has on average stronger values over positive samples than over negatives. We show how this can be estimated using as few as a single labeled training sample per class. Then, using these feature signs, we extend an initial supervised learning problem into an (almost) unsupervised clustering formulation that can incorporate new data without requiring ground truth labels. Our method works both as a feature selection mechanism and as a fully competitive classifier. It has important properties, low computational cost and excellent accuracy, especially in difficult cases of very limited training data. We experiment on large-scale recognition in video and show superior speed and performance to established feature selection approaches such as AdaBoost, Lasso, greedy forward-backward selection, and powerful classifiers such as SVM.Comment: arXiv admin note: text overlap with arXiv:1411.771

    Optimal classical simulation of state-independent quantum contextuality

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    Simulating quantum contextuality with classical systems requires memory. A fundamental yet open question is what is the minimum memory needed and, therefore, the precise sense in which quantum systems outperform classical ones. Here, we make rigorous the notion of classically simulating quantum state-independent contextuality (QSIC) in the case of a single quantum system submitted to an infinite sequence of measurements randomly chosen from a finite QSIC set. We obtain the minimum memory needed to simulate arbitrary QSIC sets via classical systems under the assumption that the simulation should not contain any oracular information. In particular, we show that, while classically simulating two qubits tested with the Peres-Mermin set requires log2244.585\log_2 24 \approx 4.585 bits, simulating a single qutrit tested with the Yu-Oh set requires, at least, 5.7405.740 bits.Comment: 7 pages, 4 figure

    A Theory of Cheap Control in Embodied Systems

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    We present a framework for designing cheap control architectures for embodied agents. Our derivation is guided by the classical problem of universal approximation, whereby we explore the possibility of exploiting the agent's embodiment for a new and more efficient universal approximation of behaviors generated by sensorimotor control. This embodied universal approximation is compared with the classical non-embodied universal approximation. To exemplify our approach, we present a detailed quantitative case study for policy models defined in terms of conditional restricted Boltzmann machines. In contrast to non-embodied universal approximation, which requires an exponential number of parameters, in the embodied setting we are able to generate all possible behaviors with a drastically smaller model, thus obtaining cheap universal approximation. We test and corroborate the theory experimentally with a six-legged walking machine. The experiments show that the sufficient controller complexity predicted by our theory is tight, which means that the theory has direct practical implications. Keywords: cheap design, embodiment, sensorimotor loop, universal approximation, conditional restricted Boltzmann machineComment: 27 pages, 10 figure

    DRS: Dynamic Resource Scheduling for Real-Time Analytics over Fast Streams

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    In a data stream management system (DSMS), users register continuous queries, and receive result updates as data arrive and expire. We focus on applications with real-time constraints, in which the user must receive each result update within a given period after the update occurs. To handle fast data, the DSMS is commonly placed on top of a cloud infrastructure. Because stream properties such as arrival rates can fluctuate unpredictably, cloud resources must be dynamically provisioned and scheduled accordingly to ensure real-time response. It is quite essential, for the existing systems or future developments, to possess the ability of scheduling resources dynamically according to the current workload, in order to avoid wasting resources, or failing in delivering correct results on time. Motivated by this, we propose DRS, a novel dynamic resource scheduler for cloud-based DSMSs. DRS overcomes three fundamental challenges: (a) how to model the relationship between the provisioned resources and query response time (b) where to best place resources; and (c) how to measure system load with minimal overhead. In particular, DRS includes an accurate performance model based on the theory of \emph{Jackson open queueing networks} and is capable of handling \emph{arbitrary} operator topologies, possibly with loops, splits and joins. Extensive experiments with real data confirm that DRS achieves real-time response with close to optimal resource consumption.Comment: This is the our latest version with certain modificatio

    Learning Markov Decision Processes for Model Checking

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    Constructing an accurate system model for formal model verification can be both resource demanding and time-consuming. To alleviate this shortcoming, algorithms have been proposed for automatically learning system models based on observed system behaviors. In this paper we extend the algorithm on learning probabilistic automata to reactive systems, where the observed system behavior is in the form of alternating sequences of inputs and outputs. We propose an algorithm for automatically learning a deterministic labeled Markov decision process model from the observed behavior of a reactive system. The proposed learning algorithm is adapted from algorithms for learning deterministic probabilistic finite automata, and extended to include both probabilistic and nondeterministic transitions. The algorithm is empirically analyzed and evaluated by learning system models of slot machines. The evaluation is performed by analyzing the probabilistic linear temporal logic properties of the system as well as by analyzing the schedulers, in particular the optimal schedulers, induced by the learned models.Comment: In Proceedings QFM 2012, arXiv:1212.345
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