7,832 research outputs found

    Issues on the residents’ perceptions of the impacts of tourism development: the case-study of Guimarães

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    In recent years peripheral regions, such as Guimarães, in the Northwest of Portugal, has been experiencing the expansion of its tourism industry. This occurred, may be, as part of the wish felt by a large number of tourists of reaching ñ€Ɠunspoiltñ€ landscapes and more ñ€Ɠauthenticalñ€ experiences (Nepal, 2008). After the nomination by U.N.E.S.C.O., in 2001, of its historical centre as world heritage, the city of Guimarães is now in the process of hosting the 2012 European Capital of Culture. These recent facts helped to reinforce its external visibility and cultural significance and put it in the trail to become a more consolidated cultural tourism destination. This paper aims presenting a few results of a survey that envisaged capturing the Guimarães residents’ perceptions of tourism effects and attitudes regarding the tourists. The survey was implemented between January and March 2010 to a convenience sample of 540 inhabitants of the municipality of Guimarães. The results show that the Guimarães` residents keep a strong positive perception of the tourism benefits. The more or less favourable perception of tourism impacts the survey respondents kept are strongly correlated with some demographic features, such as age, gender and level of education. As expected, we got a more positive perception among the younger cohorts of age and the ones endowed with a higher level of education.

    65+ Membership Scheme

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    This report shares the journey of three partners' experiment with digital technology to address societal challenges linked to ageing and social isolation. In recent years artsdepot has seen enormous changes to its business model driven by the advance of digital communication tools, rapidly increasing use of social media, and changing consumer behaviours. The project team felt that digital innovation was typically aimed at the young but wondered if there was greater potential to increase attendance and sales while also addressing social isolation through creating digital innovations with older people. A range of partners worked on the project: artsdepot (arts partner and project lead) is a multi-art form venue based in North Finchley welcoming 130,000 audience members annually. DigiLab (research partner) is an R&D laboratory based at London College of Communication, University of the Arts London. Ingelby (tech partner) is a digital agency specialising in app building and mobile app development, as well as mobile website design , e-commerce development , customised CRM systems and creative digital media. This project aimed to explore digital technologies that could help create increased levels of arts attendance among older people by identifying barriers and designing digital solutions. artsdepot felt that by enabling increased arts attendance and therefore facilitating opportunities to socialise, they might help establish new friendships while providing enriching creative experiences. Additionally, the team felt there was an additional benefit in terms of demonstrating an economic model for engaging older audiences. Having learnt in the application phase that two thirds of older people have more disposable income than any other age group, artsdepot felt that if it could address other barriers to attendance, it could also improve ticket sales and build a case for increased focus on older audiences

    The host-tourist interaction in a world heritage site : the case of GuimarĂŁes

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    Guimarães, in the northwest of Portugal, is a city of strong symbolic and cultural significance and its nomination by UNESCO as world heritage, in 2001, enlarged its tourism potential. In this paper we present a few results of a survey that envisaged capturing the Guimarães residents’ perceptions of tourism impacts and their attitudes towards tourists. Specifically, one analyzes the type of relationship that exists between some socio-demographic groups and the perceived tourism impacts, as well as their socio-characteristics and the existing level of interaction between residents and tourists. The survey was implemented between January and March 2010 to a convenience sample of 540 inhabitants of the municipality of Guimarães resulting in 400 questionnaires with complete data. For this, we made use of various statistical techniques. Using a factorial analysis, we can conclude that the three factors used explain 52.3% of the variance contained in the original variables obtained from the survey. By another side, using a logit model in the analysis and taking as the dependent variable the frequent or very frequent contact with tourists, we found that only the variables referred to perceived positive impacts of tourism, education and the place of residence in urban areas have shown to be statistically significant. We are aware of the multiple ways the issue of residents’ perceptions and attitudes towards tourism can be approached and of the difficulties to get useful policy-oriented insights. This paper is a step in that trail

    Managing Crowded Museums: Visitors Flow Measurement, Analysis, Modeling, and Optimization

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    We present an all-around study of the visitors flow in crowded museums: a combination of Lagrangian field measurements and statistical analyses enable us to create stochastic digital-twins of the guests dynamics, unlocking comfort- and safety-driven optimizations. Our case study is the Galleria Borghese museum in Rome (Italy), in which we performed a real-life data acquisition campaign. We specifically employ a Lagrangian IoT-based visitor tracking system based on Raspberry Pi receivers, displaced in fixed positions throughout the museum rooms, and on portable Bluetooth Low Energy beacons handed over to the visitors. Thanks to two algorithms: a sliding window-based statistical analysis and an MLP neural network, we filter the beacons RSSI and accurately reconstruct visitor trajectories at room-scale. Via a clustering analysis, hinged on an original Wasserstein-like trajectory-space metric, we analyze the visitor paths to get behavioral insights, including the most common flow patterns. On these bases, we build the transition matrix describing, in probability, the room-scale visitor flows. Such a matrix is the cornerstone of a stochastic model capable of generating visitor trajectories in silico. We conclude by employing the simulator to increase the number of daily visitors while respecting numerous logistic and safety constraints. This is possible thanks to optimized ticketing and new entrance/exit management

    The Making of the Botanical Battle Ground: Domestication and the Origins of the Worlds’ Weed Floras

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    The essays in this volume honour a man whose research over the last four decades has exemplified the potential of archaeology, archaeological science and their cognate disciplines to address central questions about food and human nature. The volume comprises 17 thematic papers, all focused on the archaeology of food and arranged into three sections reflecting Martin Jones’ wide-ranging career. The first section, A Botanical Battleground, honours his central role in the development of archaeobotany and biomolecular archaeology. The second, The Stomach and the Soul, discusses the archaeology of food from evolutionary perspectives; while the final section, Between Fertile Crescents, connects to his recent research on food globalization in prehistory. The assembled chapters emphasize not only the food itself, but also the communities who produced and consumed it, as Martin Jones has repeatedly demonstrated that it is the interconnection between social and biological discourses that sheds most light on the human past. Far from the time when the first hearth was ever built, the research of archaeologists connects the meals of the present to past communities and their interconnections to each other and to plants

    Celebrating Student and Faculty/Staff Collaborations 2012

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    Celebrating Student and Faculty/Staff Collaborations focuses on the valued tradition at St. Norbert College of collaborations taking place in labs, studios, and other scholarly or creative settings, resulting in a rich array of scholarly research and creative works. This celebration features collaborative projects that evolved out of independent studies, class assignments, and casual interactions, as well as those formal collaborations supported through the Office of Faculty Development, the Collaborative, and the Research Fellows Program

    Journal of Applied Communications, 2017, vol. 101, no. 2 Full Issue

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    Journal of Applied Communications, 2017 vol. 101, no. 2 - Full Issu

    Agency, Power, and Identity in Business Meetings: A Comparison Case Study Between Kuwaiti and American Organization

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    abstract: This dissertation examines the organizational discourse of business meetings in a Kuwaiti financial organization (Innovative Kuwait Co., pseudonym) and an American non-profit trade organization (Global Phoenix, pseudonym). Specifically, I explore the discourse and social identities, agency, and power used in staff members' task-oriented business meetings (Bargiela-Chiappini & Harris, 1997). The study is based on ethnographic business meetings data collected during eight months of fieldwork in 2010, 2011 and 2012. I used three major qualitative methodologies: observation, audio recording, and feedback focus group. In this study, I propose three research questions: 1) How does agency of staff members reflect membership in the corporate culture of an organization as a whole? 2) How is power used in relation to agency in business meetings? And 3) How are discourse and social identities of staff members enacted in business meetings? The analyses of ethnographic and fieldwork data demonstrate similar and different business linguistic behaviors in the two companies. In Innovative Kuwait Co., male managers are responsible for opening and closing the meetings. They also perform power by using language directives and suggestions directed to staff members. In contrast, female staff members in the Kuwaiti company participated insignificantly in meetings and produce more nonverbal cues. However, in one meeting, a female manager organized the discussion by controlling topics and giving directions. In Global Phoenix, female managers outnumber their male counterparts; therefore, agency, power, discourse, and social identities are performed differently. Female managers are responsible for opening and closing the meetings and for organizing the overall discussions. Additionally, female and male staff members participate equally and they interrupted their colleagues less frequently compared to staff members in Kuwait. Interestingly, American staff members laugh and joke more together than staff members in Kuwait. The findings of this dissertation will contribute to existing linguistic literature on business discourse and the examination of social meanings and structures in organizations, explaining how language shapes the actions and relationships of business staff members. This dissertation will also encourage business people to become mindful of the role of language and language training in developing and maintaining the corporate culture of their organizations.Dissertation/ThesisPh.D. English 201

    Games for a new climate: experiencing the complexity of future risks

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    This repository item contains a single issue of the Pardee Center Task Force Reports, a publication series that began publishing in 2009 by the Boston University Frederick S. Pardee Center for the Study of the Longer-Range Future.This report is a product of the Pardee Center Task Force on Games for a New Climate, which met at Pardee House at Boston University in March 2012. The 12-member Task Force was convened on behalf of the Pardee Center by Visiting Research Fellow Pablo Suarez in collaboration with the Red Cross/Red Crescent Climate Centre to “explore the potential of participatory, game-based processes for accelerating learning, fostering dialogue, and promoting action through real-world decisions affecting the longer-range future, with an emphasis on humanitarian and development work, particularly involving climate risk management.” Compiled and edited by Janot Mendler de Suarez, Pablo Suarez and Carina Bachofen, the report includes contributions from all of the Task Force members and provides a detailed exploration of the current and potential ways in which games can be used to help a variety of stakeholders – including subsistence farmers, humanitarian workers, scientists, policymakers, and donors – to both understand and experience the difficulty and risks involved related to decision-making in a complex and uncertain future. The dozen Task Force experts who contributed to the report represent academic institutions, humanitarian organization, other non-governmental organizations, and game design firms with backgrounds ranging from climate modeling and anthropology to community-level disaster management and national and global policymaking as well as game design.Red Cross/Red Crescent Climate Centr
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