4,997 research outputs found

    MobiThin management framework: design and evaluation

    Get PDF
    In thin client computing, applications are executed on centralized servers. User input (e.g. keystrokes) is sent to a remote server which processes the event and sends the audiovisual output back to the client. This enables execution of complex applications from thin devices. Adopting virtualization technologies on the thin client server brings several advantages, e.g. dedicated environments for each user and interesting facilities such as migration tools. In this paper, a mobile thin client service offered to a large number of mobile users is designed. Pervasive mobile thin client computing requires an intelligent service management to guarantee a high user experience. Due to the dynamic environment, the service management framework has to monitor the environment and intervene when necessary (e.g. adapt thin client protocol settings, move a session from one server to another). A detailed performance analysis of the implemented prototype is presented. It is shown that the prototype can handle up to 700 requests/s to start the mobile thin client service. The prototype can make a decision for up to 700 monitor reports per second

    Fog-supported delay-constrained energy-saving live migration of VMs over multiPath TCP/IP 5G connections

    Get PDF
    The incoming era of the fifth-generation fog computing-supported radio access networks (shortly, 5G FOGRANs) aims at exploiting computing/networking resource virtualization, in order to augment the limited resources of wireless devices through the seamless live migration of virtual machines (VMs) toward nearby fog data centers. For this purpose, the bandwidths of the multiple wireless network interface cards of the wireless devices may be aggregated under the control of the emerging MultiPathTCP (MPTCP) protocol. However, due to the fading and mobility-induced phenomena, the energy consumptions of the current state-of-the-art VM migration techniques may still offset their expected benefits. Motivated by these considerations, in this paper, we analytically characterize and implement in software and numerically test the optimal minimum-energy settable-complexity bandwidth manager (SCBM) for the live migration of VMs over 5G FOGRAN MPTCP connections. The key features of the proposed SCBM are that: 1) its implementation complexity is settable on-line on the basis of the target energy consumption versus implementation complexity tradeoff; 2) it minimizes the network energy consumed by the wireless device for sustaining the migration process under hard constraints on the tolerated migration times and downtimes; and 3) by leveraging a suitably designed adaptive mechanism, it is capable to quickly react to (possibly, unpredicted) fading and/or mobility-induced abrupt changes of the wireless environment without requiring forecasting. The actual effectiveness of the proposed SCBM is supported by extensive energy versus delay performance comparisons that cover: 1) a number of heterogeneous 3G/4G/WiFi FOGRAN scenarios; 2) synthetic and real-world workloads; and, 3) MPTCP and wireless connections

    Mobile information access in the real world: A story of three wireless devices

    Get PDF
    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2008 ElsevierThe importance of the user perspective to the wireless information access experience cannot be understated: simply put, users will not indulge in devices that are perceived to be difficult to use and in technologies that do not offer quality infotainment – combined information and entertainment – content. In this paper, we investigate the impact that mobile devices have on the user wireless infotainment access experience in practice. To this end, we have undertaken an empirical study placed in a ‘real-world’ setting, in which participants undertook typical infotainment access tasks on three different wireless-enabled mobile devices: a laptop, a personal digital assistant and a head mounted display device. Results show that, with the exception of participants’ level of self-consciousness when using such devices in public environments, the user wireless information access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation. Whilst the interaction between device and environment was found to influence entertainment-related tasks in our experiments, the informational ones were not affected. However, the interaction effects between device and user type was found to affect both types of tasks. Lastly, a user’s particular computing experience was shown to influence the perceived ease of wireless information access only in the case of online searching, irrespective of whether this is done for primarily informational purposes or entertainment ones

    ENORM: A Framework For Edge NOde Resource Management

    Get PDF
    Current computing techniques using the cloud as a centralised server will become untenable as billions of devices get connected to the Internet. This raises the need for fog computing, which leverages computing at the edge of the network on nodes, such as routers, base stations and switches, along with the cloud. However, to realise fog computing the challenge of managing edge nodes will need to be addressed. This paper is motivated to address the resource management challenge. We develop the first framework to manage edge nodes, namely the Edge NOde Resource Management (ENORM) framework. Mechanisms for provisioning and auto-scaling edge node resources are proposed. The feasibility of the framework is demonstrated on a PokeMon Go-like online game use-case. The benefits of using ENORM are observed by reduced application latency between 20% - 80% and reduced data transfer and communication frequency between the edge node and the cloud by up to 95\%. These results highlight the potential of fog computing for improving the quality of service and experience.Comment: 14 pages; accepted to IEEE Transactions on Services Computing on 12 September 201
    • …
    corecore